{"id":1271,"date":"2016-08-08T16:47:50","date_gmt":"2016-08-08T21:47:50","guid":{"rendered":"http:\/\/slangdesign.com\/rppr\/?p=1271"},"modified":"2016-08-08T16:47:50","modified_gmt":"2016-08-08T21:47:50","slug":"game-designer-workshop-live-at-gen-con-2016","status":"publish","type":"post","link":"https:\/\/slangdesign.com\/rppr\/2016\/08\/game-designer-workshop\/game-designer-workshop-live-at-gen-con-2016\/","title":{"rendered":"Game Designer Workshop: Live at Gen Con 2016"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"1272\" data-permalink=\"https:\/\/slangdesign.com\/rppr\/2016\/08\/game-designer-workshop\/game-designer-workshop-live-at-gen-con-2016\/attachment\/gencon2016\/\" data-orig-file=\"https:\/\/slangdesign.com\/rppr\/wp-content\/uploads\/gencon2016.png\" data-orig-size=\"672,372\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"gencon2016\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/slangdesign.com\/rppr\/wp-content\/uploads\/gencon2016.png\" class=\"alignleft size-medium wp-image-1272\" src=\"http:\/\/slangdesign.com\/rppr\/wp-content\/uploads\/gencon2016-300x166.png\" alt=\"gencon2016\" width=\"300\" height=\"166\" srcset=\"https:\/\/slangdesign.com\/rppr\/wp-content\/uploads\/gencon2016-300x166.png 300w, https:\/\/slangdesign.com\/rppr\/wp-content\/uploads\/gencon2016.png 672w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/>We just got back from Gen Con 2016 and we have a lot of podcasts to share. Our first one is a panel we did on game design. Ross and Caleb continue their proud tradition of screwing up in real time, with special guest Jeff Barber. Lend your questions and comments to a live episode as the pair gives updates on Red Markets, Ruin, <a href=\"http:\/\/www.biohazardgamespublishing.com\/upwind\/\">Upwind<\/a>, and other game projects. More specifically, Caleb will be doing playtests of Red Markets at Gen Con. Ross has news about Ruin and other game projects in the works. Both have news about current freelancing projects and plenty of advice for aspiring game designers in attendance.<\/p>\n<div itemscope itemtype=\"http:\/\/schema.org\/AudioObject\"><meta itemprop=\"name\" content=\"Game Designer Workshop: Live at Gen Con 2016\" \/><meta itemprop=\"uploadDate\" content=\"2016-08-08T16:47:50-05:00\" \/><meta itemprop=\"encodingFormat\" content=\"audio\/mpeg\" \/><meta itemprop=\"duration\" content=\"PT1H03M08S\" \/><meta itemprop=\"description\" content=\"We just got back from Gen Con 2016 and we have a lot of podcasts to share. Our first one is a panel we did on game design. Ross and Caleb continue their proud tradition of screwing up in real time, with special guest Jeff Barber. Lend your questions ...\" \/><meta itemprop=\"contentUrl\" content=\"http:\/\/media.blubrry.com\/rppr\/slangdesign.com\/rppr\/podcasts\/RPPR-GDW-Live-Gencon2016.mp3\" \/><meta itemprop=\"contentSize\" content=\"21.8\" \/><div class=\"powerpress_player\" id=\"powerpress_player_2774\"><audio class=\"wp-audio-shortcode\" id=\"audio-1271-1\" preload=\"none\" style=\"width: 100%;\" controls=\"controls\"><source type=\"audio\/mpeg\" src=\"http:\/\/media.blubrry.com\/rppr\/slangdesign.com\/rppr\/podcasts\/RPPR-GDW-Live-Gencon2016.mp3?_=1\" \/><a href=\"http:\/\/media.blubrry.com\/rppr\/slangdesign.com\/rppr\/podcasts\/RPPR-GDW-Live-Gencon2016.mp3\">http:\/\/media.blubrry.com\/rppr\/slangdesign.com\/rppr\/podcasts\/RPPR-GDW-Live-Gencon2016.mp3<\/a><\/audio><\/div><\/div><p class=\"powerpress_links powerpress_links_mp3\" style=\"margin-bottom: 1px !important;\">Podcast: <a href=\"http:\/\/media.blubrry.com\/rppr\/slangdesign.com\/rppr\/podcasts\/RPPR-GDW-Live-Gencon2016.mp3\" class=\"powerpress_link_pinw\" target=\"_blank\" title=\"Play in new window\" onclick=\"return powerpress_pinw('https:\/\/slangdesign.com\/rppr\/?powerpress_pinw=1271-podcast');\" rel=\"nofollow\">Play in new window<\/a> | <a href=\"http:\/\/media.blubrry.com\/rppr\/slangdesign.com\/rppr\/podcasts\/RPPR-GDW-Live-Gencon2016.mp3\" class=\"powerpress_link_d\" title=\"Download\" rel=\"nofollow\" download=\"RPPR-GDW-Live-Gencon2016.mp3\">Download<\/a> (Duration: 1:03:08 &#8212; 21.8MB)<\/p><p class=\"powerpress_links powerpress_subscribe_links\">Subscribe: <a href=\"https:\/\/slangdesign.com\/rppr\/feed\/podcast\/\" class=\"powerpress_link_subscribe powerpress_link_subscribe_rss\" target=\"_blank\" title=\"Subscribe via RSS\" rel=\"nofollow\">RSS<\/a><\/p><!--powerpress_player-->","protected":false},"excerpt":{"rendered":"<p>We just got back from Gen Con 2016 and we have a lot of podcasts to share. Our first one is a panel we did on game design. Ross and Caleb continue their proud tradition of screwing up in real time, with special guest Jeff Barber. Lend your questions and<span class=\"more-link\"><a href=\"https:\/\/slangdesign.com\/rppr\/2016\/08\/game-designer-workshop\/game-designer-workshop-live-at-gen-con-2016\/\">Continue Reading<\/a><\/span><\/p>\n","protected":false},"author":1,"featured_media":1272,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[356],"tags":[277,145,489,357,304,490],"class_list":["entry","author-rpayton","post-1271","post","type-post","status-publish","format-standard","has-post-thumbnail","category-game-designer-workshop","tag-caleb","tag-gencon","tag-jeff-barber","tag-red-markets","tag-ross","tag-upwind"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"https:\/\/slangdesign.com\/rppr\/wp-content\/uploads\/gencon2016.png","jetpack_shortlink":"https:\/\/wp.me\/pb4gA-kv","jetpack_sharing_enabled":true,"jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/posts\/1271","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/comments?post=1271"}],"version-history":[{"count":1,"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/posts\/1271\/revisions"}],"predecessor-version":[{"id":1273,"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/posts\/1271\/revisions\/1273"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/media\/1272"}],"wp:attachment":[{"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/media?parent=1271"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/categories?post=1271"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/tags?post=1271"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}