{"id":1356,"date":"2017-01-30T12:59:34","date_gmt":"2017-01-30T17:59:34","guid":{"rendered":"http:\/\/slangdesign.com\/rppr\/?p=1356"},"modified":"2017-01-30T13:26:52","modified_gmt":"2017-01-30T18:26:52","slug":"interview-with-chris-bourassa-on-darkest-dungeon","status":"publish","type":"post","link":"https:\/\/slangdesign.com\/rppr\/2017\/01\/interview\/interview-with-chris-bourassa-on-darkest-dungeon\/","title":{"rendered":"Interview with Chris Bourassa on Darkest Dungeon"},"content":{"rendered":"<p><a href=\"http:\/\/www.darkestdungeon.com\/\"><img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"1357\" data-permalink=\"https:\/\/slangdesign.com\/rppr\/2017\/01\/interview\/interview-with-chris-bourassa-on-darkest-dungeon\/attachment\/radiant-dd\/\" data-orig-file=\"https:\/\/slangdesign.com\/rppr\/wp-content\/uploads\/radiant-dd.jpg\" data-orig-size=\"768,432\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"radiant-dd\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/slangdesign.com\/rppr\/wp-content\/uploads\/radiant-dd.jpg\" class=\"alignleft size-medium wp-image-1357\" src=\"http:\/\/slangdesign.com\/rppr\/wp-content\/uploads\/radiant-dd-300x169.jpg\" alt=\"\" width=\"300\" height=\"169\" srcset=\"https:\/\/slangdesign.com\/rppr\/wp-content\/uploads\/radiant-dd-300x169.jpg 300w, https:\/\/slangdesign.com\/rppr\/wp-content\/uploads\/radiant-dd.jpg 768w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a>I recently spoke to Red Hook Studio co-founder, Chris Bourassa about the hit video game, <a href=\"http:\/\/www.darkestdungeon.com\/\">Darkest Dungeon<\/a>. We&#8217;ve spoke about this game before on the podcast. It&#8217;s a fascinating mix of Lovecraftian horror, team management, and brutal dungeon crawling. I&#8217;ve quite enjoyed it. Find out what plans Red Hook has for Darkest Dungeon, what Chris has learned about game design while working on the game and what his favorite Lovecraft stories are!<\/p>\n<div itemscope itemtype=\"http:\/\/schema.org\/AudioObject\"><meta itemprop=\"name\" content=\"Interview with Chris Bourassa on Darkest Dungeon\" \/><meta itemprop=\"uploadDate\" content=\"2017-01-30T12:59:34-05:00\" \/><meta itemprop=\"encodingFormat\" content=\"audio\/mpeg\" \/><meta itemprop=\"duration\" content=\"PT55M18S\" \/><meta itemprop=\"description\" content=\"I recently spoke to Red Hook Studio co-founder, Chris Bourassa about the hit video game, Darkest Dungeon. We&#039;ve spoke about this game before on the podcast. It&#039;s a fascinating mix of Lovecraftian horror, team management, and brutal dungeon crawling. ...\" \/><meta itemprop=\"contentUrl\" content=\"http:\/\/media.blubrry.com\/rppr\/slangdesign.com\/rppr\/podcasts\/RPPR-Interview-Darkest-Dungeon-Dev.mp3\" \/><meta itemprop=\"contentSize\" content=\"19.2\" \/><div class=\"powerpress_player\" id=\"powerpress_player_4870\"><audio class=\"wp-audio-shortcode\" id=\"audio-1356-1\" preload=\"none\" style=\"width: 100%;\" controls=\"controls\"><source type=\"audio\/mpeg\" src=\"http:\/\/media.blubrry.com\/rppr\/slangdesign.com\/rppr\/podcasts\/RPPR-Interview-Darkest-Dungeon-Dev.mp3?_=1\" \/><a href=\"http:\/\/media.blubrry.com\/rppr\/slangdesign.com\/rppr\/podcasts\/RPPR-Interview-Darkest-Dungeon-Dev.mp3\">http:\/\/media.blubrry.com\/rppr\/slangdesign.com\/rppr\/podcasts\/RPPR-Interview-Darkest-Dungeon-Dev.mp3<\/a><\/audio><\/div><\/div><p class=\"powerpress_links powerpress_links_mp3\" style=\"margin-bottom: 1px !important;\">Podcast: <a href=\"http:\/\/media.blubrry.com\/rppr\/slangdesign.com\/rppr\/podcasts\/RPPR-Interview-Darkest-Dungeon-Dev.mp3\" class=\"powerpress_link_pinw\" target=\"_blank\" title=\"Play in new window\" onclick=\"return powerpress_pinw('https:\/\/slangdesign.com\/rppr\/?powerpress_pinw=1356-podcast');\" rel=\"nofollow\">Play in new window<\/a> | <a href=\"http:\/\/media.blubrry.com\/rppr\/slangdesign.com\/rppr\/podcasts\/RPPR-Interview-Darkest-Dungeon-Dev.mp3\" class=\"powerpress_link_d\" title=\"Download\" rel=\"nofollow\" download=\"RPPR-Interview-Darkest-Dungeon-Dev.mp3\">Download<\/a> (Duration: 55:18 &#8212; 19.2MB)<\/p><p class=\"powerpress_links powerpress_subscribe_links\">Subscribe: <a href=\"https:\/\/slangdesign.com\/rppr\/feed\/podcast\/\" class=\"powerpress_link_subscribe powerpress_link_subscribe_rss\" target=\"_blank\" title=\"Subscribe via RSS\" rel=\"nofollow\">RSS<\/a><\/p><!--powerpress_player-->","protected":false},"excerpt":{"rendered":"<p>I recently spoke to Red Hook Studio co-founder, Chris Bourassa about the hit video game, Darkest Dungeon. We&#8217;ve spoke about this game before on the podcast. It&#8217;s a fascinating mix of Lovecraftian horror, team management, and brutal dungeon crawling. I&#8217;ve quite enjoyed it. Find out what plans Red Hook has<span class=\"more-link\"><a href=\"https:\/\/slangdesign.com\/rppr\/2017\/01\/interview\/interview-with-chris-bourassa-on-darkest-dungeon\/\">Continue Reading<\/a><\/span><\/p>\n","protected":false},"author":1,"featured_media":1357,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":true,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[48],"tags":[510,509,61],"class_list":["entry","author-rpayton","post-1356","post","type-post","status-publish","format-standard","has-post-thumbnail","category-interview","tag-chris-bourassa","tag-darkest-dungeon","tag-game-design"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"https:\/\/slangdesign.com\/rppr\/wp-content\/uploads\/radiant-dd.jpg","jetpack_shortlink":"https:\/\/wp.me\/pb4gA-lS","jetpack_sharing_enabled":true,"jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/posts\/1356","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/comments?post=1356"}],"version-history":[{"count":1,"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/posts\/1356\/revisions"}],"predecessor-version":[{"id":1358,"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/posts\/1356\/revisions\/1358"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/media\/1357"}],"wp:attachment":[{"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/media?parent=1356"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/categories?post=1356"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/tags?post=1356"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}