{"id":1594,"date":"2018-08-08T14:25:40","date_gmt":"2018-08-08T19:25:40","guid":{"rendered":"http:\/\/slangdesign.com\/rppr\/?p=1594"},"modified":"2018-08-08T14:25:40","modified_gmt":"2018-08-08T19:25:40","slug":"game-design-workshop-panel-at-gen-con-2018","status":"publish","type":"post","link":"https:\/\/slangdesign.com\/rppr\/2018\/08\/panel-discussion\/game-design-workshop-panel-at-gen-con-2018\/","title":{"rendered":"Game Design Workshop Panel at Gen Con 2018"},"content":{"rendered":"<p><a href=\"http:\/\/slangdesign.com\/rppr\/wp-content\/uploads\/ruin-preview1.jpg\"><img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"1595\" data-permalink=\"https:\/\/slangdesign.com\/rppr\/2018\/08\/panel-discussion\/game-design-workshop-panel-at-gen-con-2018\/attachment\/ruin-preview1\/\" data-orig-file=\"https:\/\/slangdesign.com\/rppr\/wp-content\/uploads\/ruin-preview1.jpg\" data-orig-size=\"900,506\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"ruin-preview1\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/slangdesign.com\/rppr\/wp-content\/uploads\/ruin-preview1.jpg\" class=\"alignleft size-medium wp-image-1595\" src=\"http:\/\/slangdesign.com\/rppr\/wp-content\/uploads\/ruin-preview1-300x169.jpg\" alt=\"\" width=\"300\" height=\"169\" srcset=\"https:\/\/slangdesign.com\/rppr\/wp-content\/uploads\/ruin-preview1-300x169.jpg 300w, https:\/\/slangdesign.com\/rppr\/wp-content\/uploads\/ruin-preview1-768x432.jpg 768w, https:\/\/slangdesign.com\/rppr\/wp-content\/uploads\/ruin-preview1.jpg 900w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><a href=\"https:\/\/twitter.com\/HebanonGCal\">Caleb Stokes<\/a>, <a href=\"https:\/\/twitter.com\/BiohazardJeff\">Jeff Barber<\/a>, and I discuss our current work in game design at this panel, recorded at Gen Con 2018. I talk about the current state of Ruin, my architectural horror RPG, Caleb talks about Red Markets, and Jeff talks about Upwind. We also answer questions from the audience, trying to help them with their current design problems.<\/p>\n<div itemscope itemtype=\"http:\/\/schema.org\/AudioObject\"><meta itemprop=\"name\" content=\"Game Design Workshop Panel at Gen Con 2018\" \/><meta itemprop=\"uploadDate\" content=\"2018-08-08T14:25:40-05:00\" \/><meta itemprop=\"encodingFormat\" content=\"audio\/mpeg\" \/><meta itemprop=\"duration\" content=\"PT51M40S\" \/><meta itemprop=\"description\" content=\"Caleb Stokes, Jeff Barber, and I discuss our current work in game design at this panel, recorded at Gen Con 2018. I talk about the current state of Ruin, my architectural horror RPG, Caleb talks about Red Markets, and Jeff talks about Upwind. We also...\" \/><meta itemprop=\"contentUrl\" content=\"http:\/\/media.blubrry.com\/rppr\/slangdesign.com\/rppr\/podcasts\/RPPR-Panel-GDW-Gencon-2018.mp3\" \/><meta itemprop=\"contentSize\" content=\"23.8\" \/><div class=\"powerpress_player\" id=\"powerpress_player_4978\"><audio class=\"wp-audio-shortcode\" id=\"audio-1594-1\" preload=\"none\" style=\"width: 100%;\" controls=\"controls\"><source type=\"audio\/mpeg\" src=\"http:\/\/media.blubrry.com\/rppr\/slangdesign.com\/rppr\/podcasts\/RPPR-Panel-GDW-Gencon-2018.mp3?_=1\" \/><a href=\"http:\/\/media.blubrry.com\/rppr\/slangdesign.com\/rppr\/podcasts\/RPPR-Panel-GDW-Gencon-2018.mp3\">http:\/\/media.blubrry.com\/rppr\/slangdesign.com\/rppr\/podcasts\/RPPR-Panel-GDW-Gencon-2018.mp3<\/a><\/audio><\/div><\/div><p class=\"powerpress_links powerpress_links_mp3\" style=\"margin-bottom: 1px !important;\">Podcast: <a href=\"http:\/\/media.blubrry.com\/rppr\/slangdesign.com\/rppr\/podcasts\/RPPR-Panel-GDW-Gencon-2018.mp3\" class=\"powerpress_link_pinw\" target=\"_blank\" title=\"Play in new window\" onclick=\"return powerpress_pinw('https:\/\/slangdesign.com\/rppr\/?powerpress_pinw=1594-podcast');\" rel=\"nofollow\">Play in new window<\/a> | <a href=\"http:\/\/media.blubrry.com\/rppr\/slangdesign.com\/rppr\/podcasts\/RPPR-Panel-GDW-Gencon-2018.mp3\" class=\"powerpress_link_d\" title=\"Download\" rel=\"nofollow\" download=\"RPPR-Panel-GDW-Gencon-2018.mp3\">Download<\/a> (Duration: 51:40 &#8212; 23.8MB)<\/p><p class=\"powerpress_links powerpress_subscribe_links\">Subscribe: <a href=\"https:\/\/slangdesign.com\/rppr\/feed\/podcast\/\" class=\"powerpress_link_subscribe powerpress_link_subscribe_rss\" target=\"_blank\" title=\"Subscribe via RSS\" rel=\"nofollow\">RSS<\/a><\/p><!--powerpress_player-->","protected":false},"excerpt":{"rendered":"<p>Caleb Stokes, Jeff Barber, and I discuss our current work in game design at this panel, recorded at Gen Con 2018. I talk about the current state of Ruin, my architectural horror RPG, Caleb talks about Red Markets, and Jeff talks about Upwind. We also answer questions from the audience,<span class=\"more-link\"><a href=\"https:\/\/slangdesign.com\/rppr\/2018\/08\/panel-discussion\/game-design-workshop-panel-at-gen-con-2018\/\">Continue Reading<\/a><\/span><\/p>\n","protected":false},"author":1,"featured_media":1595,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[356,290],"tags":[277,145,489,357,304,408,490],"class_list":["entry","author-rpayton","post-1594","post","type-post","status-publish","format-standard","has-post-thumbnail","category-game-designer-workshop","category-panel-discussion","tag-caleb","tag-gencon","tag-jeff-barber","tag-red-markets","tag-ross","tag-ruin","tag-upwind"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"https:\/\/slangdesign.com\/rppr\/wp-content\/uploads\/ruin-preview1.jpg","jetpack_shortlink":"https:\/\/wp.me\/pb4gA-pI","jetpack_sharing_enabled":true,"jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/posts\/1594","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/comments?post=1594"}],"version-history":[{"count":1,"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/posts\/1594\/revisions"}],"predecessor-version":[{"id":1596,"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/posts\/1594\/revisions\/1596"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/media\/1595"}],"wp:attachment":[{"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/media?parent=1594"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/categories?post=1594"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/tags?post=1594"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}