{"id":2032,"date":"2023-04-21T06:00:46","date_gmt":"2023-04-21T11:00:46","guid":{"rendered":"https:\/\/slangdesign.com\/rppr\/?p=2032"},"modified":"2023-04-21T12:31:03","modified_gmt":"2023-04-21T17:31:03","slug":"what-rpgs-can-learn-from-board-games-episode-196","status":"publish","type":"post","link":"https:\/\/slangdesign.com\/rppr\/2023\/04\/podcast-episode\/what-rpgs-can-learn-from-board-games-episode-196\/","title":{"rendered":"What RPGs can learn from Board Games &#8211; Episode 196"},"content":{"rendered":"<p style=\"text-align: left;\"><a href=\"https:\/\/slangdesign.com\/rppr\/wp-content\/uploads\/rppr-ep196.jpg\"><img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"2033\" data-permalink=\"https:\/\/slangdesign.com\/rppr\/2023\/04\/podcast-episode\/what-rpgs-can-learn-from-board-games-episode-196\/attachment\/rppr-ep196\/\" data-orig-file=\"https:\/\/slangdesign.com\/rppr\/wp-content\/uploads\/rppr-ep196.jpg\" data-orig-size=\"1399,1467\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"rppr-ep196\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/slangdesign.com\/rppr\/wp-content\/uploads\/rppr-ep196-977x1024.jpg\" class=\"alignleft size-medium wp-image-2033\" src=\"https:\/\/slangdesign.com\/rppr\/wp-content\/uploads\/rppr-ep196-286x300.jpg\" alt=\"\" width=\"286\" height=\"300\" srcset=\"https:\/\/slangdesign.com\/rppr\/wp-content\/uploads\/rppr-ep196-286x300.jpg 286w, https:\/\/slangdesign.com\/rppr\/wp-content\/uploads\/rppr-ep196-977x1024.jpg 977w, https:\/\/slangdesign.com\/rppr\/wp-content\/uploads\/rppr-ep196-768x805.jpg 768w, https:\/\/slangdesign.com\/rppr\/wp-content\/uploads\/rppr-ep196-465x488.jpg 465w, https:\/\/slangdesign.com\/rppr\/wp-content\/uploads\/rppr-ep196-477x500.jpg 477w, https:\/\/slangdesign.com\/rppr\/wp-content\/uploads\/rppr-ep196.jpg 1399w\" sizes=\"auto, (max-width: 286px) 100vw, 286px\" \/><\/a>In this episode, James Wallis, co-host of <a href=\"https:\/\/podcasters.spotify.com\/pod\/show\/ludonarrative-dissidents\">Ludonarrative Dissidents podcast<\/a> and author of &#8220;<a href=\"https:\/\/www.simonandschuster.com\/books\/Everybody-Wins\/James-Wallis\/9781839081910\">Everybody Wins: Four Decades of the Greatest Board Games Ever Made<\/a>,&#8221; and I talk about what RPG designers can learn from board games. We talked about the history and influence of board games, the challenges of playtesting RPGs, and how incorporating board game mechanics can benefit RPG design. We also have some shout outs.<\/p>\n<p><strong>News<\/strong>: On the RPPR Patreon, on the <a href=\"https:\/\/www.patreon.com\/posts\/after-hours-most-81335034\">newest episode of After Hours<\/a>, we discuss the most horrifying spells in Dungeons and Dragons. On <a href=\"https:\/\/www.patreon.com\/posts\/recommendizer-81608261\">Recommendizer, Thad and I talk about good inspirational sources for zombie apocalypse games<\/a>. Our next campaign on RPPR Actual Play is Delta Green: Impossible Landscapes. <a href=\"https:\/\/www.patreon.com\/posts\/rppr-illustrated-81037122\">Check out this poster for the campaign!<\/a><\/p>\n<p><strong>Shout Outs<\/strong><\/p>\n<ul>\n<li><a href=\"https:\/\/en.wikipedia.org\/wiki\/Who_Fears_the_Devil%3F\"><strong>Who Fears the Devil<\/strong><\/a>: a collection of short stories about Silver John, who fights witches and ghosts in the Appalachian mountains.<\/li>\n<li><a href=\"https:\/\/www.penguinrandomhouse.com\/books\/533936\/the-night-ocean-by-paul-la-farge\/\"><strong>The Night Ocean<\/strong><\/a>: a biographical novel of H.P. Lovecraft, his life, and the early days of fandom.<\/li>\n<li><a href=\"https:\/\/www.drivethrurpg.com\/product\/285576\/A-Town-Called-Malice&amp;affiliate_id=78490\"><strong>A Town Called Malice<\/strong><\/a>: a storytelling game inspired by Nordic noir and isolated small town horror.<\/li>\n<li><a href=\"https:\/\/imagecomics.com\/comics\/series\/die\"><strong>Die<\/strong><\/a>: A comic series about RPG players entering in their fantasy campaign world<\/li>\n<li><a href=\"https:\/\/boardanddice.com\/our-games\/terracotta-army\/\"><strong>Terracotta Army:<\/strong><\/a> A worker placement board game about building statues for the emperor&#8217;s tomb.<\/li>\n<li><a href=\"https:\/\/www.drivethrurpg.com\/product\/83854\/Dread&amp;affiliate_id=78490\"><strong>Dread<\/strong><\/a>: A classic RPG that uses Jenga for its conflict resolution system.<\/li>\n<li><a href=\"https:\/\/en.wikipedia.org\/wiki\/Jury_Duty_(2023_TV_series)\"><strong>Jury Duty<\/strong><\/a>: A reality comedy series about a fake trial and 1 real juror.<\/li>\n<\/ul>\n<p>Music: <a href=\"https:\/\/chillhop.bandcamp.com\/album\/chillhop-essentials-spring-2023\">Chillhops Essentials Spring 2023<\/a><\/p>\n<div itemscope itemtype=\"http:\/\/schema.org\/AudioObject\"><meta itemprop=\"name\" content=\"What RPGs can learn from Board Games &amp;#8211; Episode 196\" \/><meta itemprop=\"uploadDate\" content=\"2023-04-21T06:00:46-05:00\" \/><meta itemprop=\"encodingFormat\" content=\"audio\/mpeg\" \/><meta itemprop=\"duration\" content=\"PT1H18M30S\" \/><meta itemprop=\"description\" content=\"In this episode, James Wallis, co-host of Ludonarrative Dissidents podcast and author of &quot;Everybody Wins: Four Decades of the Greatest Board Games Ever Made,&quot; and I talk about what RPG designers can learn from board games. We talked about the history...\" \/><meta itemprop=\"contentUrl\" content=\"https:\/\/media.blubrry.com\/rppr\/slangdesign.com\/rppr\/podcasts\/RPPR_Episode196.mp3\" \/><meta itemprop=\"contentSize\" content=\"54.1\" \/><div class=\"powerpress_player\" id=\"powerpress_player_3344\"><audio class=\"wp-audio-shortcode\" id=\"audio-2032-1\" preload=\"none\" style=\"width: 100%;\" controls=\"controls\"><source type=\"audio\/mpeg\" src=\"https:\/\/media.blubrry.com\/rppr\/slangdesign.com\/rppr\/podcasts\/RPPR_Episode196.mp3?_=1\" \/><a href=\"https:\/\/media.blubrry.com\/rppr\/slangdesign.com\/rppr\/podcasts\/RPPR_Episode196.mp3\">https:\/\/media.blubrry.com\/rppr\/slangdesign.com\/rppr\/podcasts\/RPPR_Episode196.mp3<\/a><\/audio><\/div><\/div><p class=\"powerpress_links powerpress_links_mp3\" style=\"margin-bottom: 1px !important;\">Podcast: <a href=\"https:\/\/media.blubrry.com\/rppr\/slangdesign.com\/rppr\/podcasts\/RPPR_Episode196.mp3\" class=\"powerpress_link_pinw\" target=\"_blank\" title=\"Play in new window\" onclick=\"return powerpress_pinw('https:\/\/slangdesign.com\/rppr\/?powerpress_pinw=2032-podcast');\" rel=\"nofollow\">Play in new window<\/a> | <a href=\"https:\/\/media.blubrry.com\/rppr\/slangdesign.com\/rppr\/podcasts\/RPPR_Episode196.mp3\" class=\"powerpress_link_d\" title=\"Download\" rel=\"nofollow\" download=\"RPPR_Episode196.mp3\">Download<\/a> (Duration: 1:18:30 &#8212; 54.1MB)<\/p><p class=\"powerpress_links powerpress_subscribe_links\">Subscribe: <a href=\"https:\/\/slangdesign.com\/rppr\/feed\/podcast\/\" class=\"powerpress_link_subscribe powerpress_link_subscribe_rss\" target=\"_blank\" title=\"Subscribe via RSS\" rel=\"nofollow\">RSS<\/a><\/p><!--powerpress_player-->","protected":false},"excerpt":{"rendered":"<p>In this episode, James Wallis, co-host of Ludonarrative Dissidents podcast and author of &#8220;Everybody Wins: Four Decades of the Greatest Board Games Ever Made,&#8221; and I talk about what RPG designers can learn from board games. We talked about the history and influence of board games, the challenges of playtesting<span class=\"more-link\"><a href=\"https:\/\/slangdesign.com\/rppr\/2023\/04\/podcast-episode\/what-rpgs-can-learn-from-board-games-episode-196\/\">Continue Reading<\/a><\/span><\/p>\n","protected":false},"author":1,"featured_media":2033,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"Push your luck, bluffing, and auction mechanics in RPGs? Hell yeah! Guest James Wallis and I explore how these board game mechanics can add richness and risk to RPGs beyond simple dice rolls","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[25],"tags":[429,61,598,304],"class_list":["entry","author-rpayton","post-2032","post","type-post","status-publish","format-standard","has-post-thumbnail","category-podcast-episode","tag-board-games","tag-game-design","tag-james-wallis","tag-ross"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"https:\/\/slangdesign.com\/rppr\/wp-content\/uploads\/rppr-ep196.jpg","jetpack_shortlink":"https:\/\/wp.me\/pb4gA-wM","jetpack_sharing_enabled":true,"jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/posts\/2032","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/comments?post=2032"}],"version-history":[{"count":1,"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/posts\/2032\/revisions"}],"predecessor-version":[{"id":2034,"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/posts\/2032\/revisions\/2034"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/media\/2033"}],"wp:attachment":[{"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/media?parent=2032"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/categories?post=2032"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/tags?post=2032"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}