{"id":358,"date":"2010-11-23T01:21:53","date_gmt":"2010-11-23T06:21:53","guid":{"rendered":"http:\/\/slangdesign.com\/rppr\/?p=358"},"modified":"2010-11-23T21:16:59","modified_gmt":"2010-11-24T02:16:59","slug":"rppr-episode-51-info-dump","status":"publish","type":"post","link":"https:\/\/slangdesign.com\/rppr\/2010\/11\/podcast-episode\/rppr-episode-51-info-dump\/","title":{"rendered":"RPPR Episode 51: Info Dump"},"content":{"rendered":"<p><iframe loading=\"lazy\" frameborder=\"0\" height=\"380px\" src=\"http:\/\/www.kickstarter.com\/projects\/rosspayton\/ruins-of-lemuria-a-new-world-dandd-campaign-source\/widget\/card.html\" width=\"220px\"><\/iframe><\/p>\n<p>Synopsis: In fiction, revealing too much information right away is a sign of bad storytelling. In role playing games, it&#8217;s often essential for a good session. Game masters have to realize that what they think the players should know is often not enough for the players to actually understand what&#8217;s going on. We discuss the importance of information and how to make sure that everyone know what&#8217;s going on. Tom has a letter and we have shout outs and an anecdote.<\/p>\n<p>Shout outs<\/p>\n<ul>\n<li><a href=\"http:\/\/www.amazon.com\/Rise-Again-Thriller-Ben-Tripp\/dp\/1439165165\">Rise Again<\/a> &#8211; a zombie novel with evil mercenaries<\/li>\n<li><a href=\"http:\/\/www.amazon.com\/Police-Squad-Complete-Leslie-Nielsen\/dp\/B000H7JCFK\">Police Squad<\/a> &#8211; a funny as hell TV comedy<\/li>\n<li><a href=\"http:\/\/www.amazon.com\/Unwritten-Vol-Tommy-Taylor-Identity\/dp\/1401225659\">The Unwritten <\/a>&#8211; A meta-fantasy epic comic from Vertigo<\/li>\n<li><a href=\"http:\/\/www.amazon.com\/Gamma-World-Roleplaying-Game-Setting\/dp\/0786955082\">Gamma World<\/a> &#8211; Gonzo sci fi role playing game<\/li>\n<li><a href=\"http:\/\/www.amctv.com\/originals\/The-Walking-Dead\/\">The Walking Dead <\/a>&#8211; an amazing TV show about surviving a zombie apocalypse<\/li>\n<\/ul>\n<p>Forum Shout outs<\/p>\n<ul>\n<li><a href=\"http:\/\/slangdesign.com\/forums\/index.php?topic=1052.0\">Order66 Tribute:<\/a> A very special tribute for a very special forums member<\/li>\n<li><a href=\"http:\/\/slangdesign.com\/forums\/index.php?topic=1049.0\">Pick the Best of RPPR:<\/a> Help us pick the very best RPPR material for Youtube<\/li>\n<li><a href=\"http:\/\/slangdesign.com\/forums\/index.php?topic=812.0\">Pirates and Cthulhu<\/a>: a winning combination!<\/li>\n<\/ul>\n<p><a href=\"http:\/\/www.anthonyfiumano.com\/\">Music: The Information Age by Anthony Fiaumano <\/a><\/p>\n<div itemscope itemtype=\"http:\/\/schema.org\/AudioObject\"><meta itemprop=\"name\" content=\"RPPR Episode 51: Info Dump\" \/><meta itemprop=\"uploadDate\" content=\"2010-11-23T01:21:53-05:00\" \/><meta itemprop=\"encodingFormat\" content=\"audio\/mpeg\" \/><meta itemprop=\"duration\" content=\"PT1H01M51S\" \/><meta itemprop=\"description\" content=\"\r\n\r\nSynopsis: In fiction, revealing too much information right away is a sign of bad storytelling. In role playing games, it&#039;s often essential for a good session. Game masters have to realize that what they think the players should know is often not ...\" \/><meta itemprop=\"contentUrl\" content=\"http:\/\/media.blubrry.com\/rppr\/slangdesign.com\/rppr\/podcasts\/RPPR_Episode51.mp3\" \/><meta itemprop=\"contentSize\" content=\"42.5\" \/><div class=\"powerpress_player\" id=\"powerpress_player_9379\"><audio class=\"wp-audio-shortcode\" id=\"audio-358-1\" preload=\"none\" style=\"width: 100%;\" controls=\"controls\"><source type=\"audio\/mpeg\" src=\"http:\/\/media.blubrry.com\/rppr\/slangdesign.com\/rppr\/podcasts\/RPPR_Episode51.mp3?_=1\" \/><a href=\"http:\/\/media.blubrry.com\/rppr\/slangdesign.com\/rppr\/podcasts\/RPPR_Episode51.mp3\">http:\/\/media.blubrry.com\/rppr\/slangdesign.com\/rppr\/podcasts\/RPPR_Episode51.mp3<\/a><\/audio><\/div><\/div><p class=\"powerpress_links powerpress_links_mp3\" style=\"margin-bottom: 1px !important;\">Podcast: <a href=\"http:\/\/media.blubrry.com\/rppr\/slangdesign.com\/rppr\/podcasts\/RPPR_Episode51.mp3\" class=\"powerpress_link_pinw\" target=\"_blank\" title=\"Play in new window\" onclick=\"return powerpress_pinw('https:\/\/slangdesign.com\/rppr\/?powerpress_pinw=358-podcast');\" rel=\"nofollow\">Play in new window<\/a> | <a href=\"http:\/\/media.blubrry.com\/rppr\/slangdesign.com\/rppr\/podcasts\/RPPR_Episode51.mp3\" class=\"powerpress_link_d\" title=\"Download\" rel=\"nofollow\" download=\"RPPR_Episode51.mp3\">Download<\/a> (Duration: 1:01:51 &#8212; 42.5MB)<\/p><p class=\"powerpress_links powerpress_subscribe_links\">Subscribe: <a href=\"https:\/\/slangdesign.com\/rppr\/feed\/podcast\/\" class=\"powerpress_link_subscribe powerpress_link_subscribe_rss\" target=\"_blank\" title=\"Subscribe via RSS\" rel=\"nofollow\">RSS<\/a><\/p><!--powerpress_player-->","protected":false},"excerpt":{"rendered":"<p>Synopsis: In fiction, revealing too much information right away is a sign of bad storytelling. In role playing games, it&#8217;s often essential for a good session. Game masters have to realize that what they think the players should know is often not enough for the players to actually understand what&#8217;s<span class=\"more-link\"><a href=\"https:\/\/slangdesign.com\/rppr\/2010\/11\/podcast-episode\/rppr-episode-51-info-dump\/\">Continue Reading<\/a><\/span><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[25],"tags":[53,266,265,233,191],"class_list":["entry","author-rpayton","post-358","post","type-post","status-publish","format-standard","category-podcast-episode","tag-advice","tag-anecdote","tag-letter","tag-ransom","tag-the-new-world-campaign"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/pb4gA-5M","jetpack_sharing_enabled":true,"jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/posts\/358","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/comments?post=358"}],"version-history":[{"count":0,"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/posts\/358\/revisions"}],"wp:attachment":[{"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/media?parent=358"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/categories?post=358"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/tags?post=358"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}