{"id":381,"date":"2011-03-03T03:10:46","date_gmt":"2011-03-03T08:10:46","guid":{"rendered":"http:\/\/slangdesign.com\/rppr\/?p=381"},"modified":"2011-03-03T03:10:46","modified_gmt":"2011-03-03T08:10:46","slug":"rppr-episode-54-immerse-me","status":"publish","type":"post","link":"https:\/\/slangdesign.com\/rppr\/2011\/03\/podcast-episode\/rppr-episode-54-immerse-me\/","title":{"rendered":"RPPR Episode 54: Immerse Me!"},"content":{"rendered":"<p><a href=\"http:\/\/slangdesign.com\/rppr\/wp-content\/uploads\/what-did-you-say.jpg\"><img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"383\" data-permalink=\"https:\/\/slangdesign.com\/rppr\/2011\/03\/podcast-episode\/rppr-episode-54-immerse-me\/attachment\/what-did-you-say\/\" data-orig-file=\"https:\/\/slangdesign.com\/rppr\/wp-content\/uploads\/what-did-you-say.jpg\" data-orig-size=\"216,261\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}\" data-image-title=\"I AM NOT BEING IMMERSED ROSS\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/slangdesign.com\/rppr\/wp-content\/uploads\/what-did-you-say.jpg\" class=\"alignleft size-full wp-image-383\" style=\"margin-left: 0px; margin-right: 16px;\" title=\"I AM NOT BEING IMMERSED ROSS\" src=\"http:\/\/slangdesign.com\/rppr\/wp-content\/uploads\/what-did-you-say.jpg\" alt=\"this is how my players react when I am not immersing them\" width=\"216\" height=\"261\" \/><\/a>Immersion is a tricky element of tabletop RPGs. In order to achieve it, a GM must first design a good scenario. In this episode, Tom, special guest Caleb and I discuss how we design adventures and other related topics. The effects of a game system on immersion and how to deal with players that lose immersion in a game. Tom also has a letter and of course shout outs and anecdotes.<\/p>\n<p>Shout outs<\/p>\n<ul>\n<li><a href=\"http:\/\/community.roleplayingpublicradio.com\/\"><strong>RPPR Community AP Podcast<\/strong><\/a>: If the main RPPR AP podcast isn&#8217;t enough&#8230;<\/li>\n<li><a href=\"http:\/\/www.amazon.com\/Elephantmen-Wounded-Animals-Revised-TP\/dp\/1607063379\"><strong>Elephant Men Vol 1: <\/strong><\/a>A sci fi noir comic series of mutated soldiers<\/li>\n<li><strong><a href=\"http:\/\/www.amazon.com\/Amnesia-Pc\/dp\/B004FZ9822\">Amnesia Dark Descent:<\/a><\/strong> A creepy Lovecraftian horror video game.<\/li>\n<li><a href=\"http:\/\/www.shapeways.com\/model\/211616\/happy_skull_die_1_.html?gid=sg37365\"><strong>Custom dice from Ean Moody: <\/strong><\/a>Get awesome skull dice!<\/li>\n<li><strong><a href=\"http:\/\/www.lucidchart.com\/\">Lucid Chart: <\/a><\/strong>Flow chart program<\/li>\n<li><a href=\"http:\/\/www.amazon.com\/exec\/obidos\/ASIN\/6302001005\"><strong>The Brain:<\/strong><\/a> 80s horror film about an evil man eating brain<\/li>\n<li><a href=\"http:\/\/www.amazon.com\/Theories-International-Politics-Zombies-Drezner\/dp\/0691147833\"><strong>Theories of International Politics and Zombies:<\/strong><\/a> Zombies are serious business<\/li>\n<li><a href=\"http:\/\/www.amazon.com\/Videodrome-Criterion-Collection-Blu-ray-James\/dp\/B003KGBIRK\"><strong>Videodrome<\/strong><\/a>: ALL HAIL THE NEW FLESH<\/li>\n<li><a href=\"http:\/\/www.newgrounds.com\/portal\/view\/562116\"><strong>Rebuild<\/strong><\/a>: A Flash Zombie post apocalyptic RTS<\/li>\n<li><strong><a href=\"http:\/\/www.amazon.com\/Andrew-Vachss\/e\/B000APBFC2\/\">Andrew Vachss:<\/a> <\/strong>Incredible crime novelist and inspiration for Andrew&#8217;s Fortune<\/li>\n<li><a href=\"http:\/\/www.amazon.com\/Teatro-Grottesco-Thomas-Ligotti\/dp\/0753513749\"><strong>Teatro Grottesco<\/strong><\/a>: An anthology of Thomas Ligotti short stories.<\/li>\n<\/ul>\n<p><a href=\"http:\/\/www.redlinetheatre.com\/\"><strong>Podcast Promo: Redline Theatre <\/strong><\/a>&#8211; radio theater podcast<br \/>\nOther podcasts (I couldn&#8217;t find promos to play from you guys):<strong> <a href=\"http:\/\/www.zerofortitude.com\/\">Zero Fortitude,<\/a> <a href=\"http:\/\/drunkandugly.podbean.com\/\">Drunk and Ugly <\/a><\/strong><a href=\"http:\/\/drunkandugly.podbean.com\/\"><\/a>and<a href=\"http:\/\/www.boosterpack.org\/?cat=9\"> <\/a><strong><a href=\"http:\/\/www.boosterpack.org\/?cat=9\">Booster Pack<\/a><\/strong><\/p>\n<p><a href=\"http:\/\/www.allisoncrowe.com\/\"><strong>Song: Immersed by Allison Crowe<\/strong><\/a><\/p>\n<div itemscope itemtype=\"http:\/\/schema.org\/AudioObject\"><meta itemprop=\"name\" content=\"RPPR Episode 54: Immerse Me!\" \/><meta itemprop=\"uploadDate\" content=\"2011-03-03T03:10:46-05:00\" \/><meta itemprop=\"encodingFormat\" content=\"audio\/mpeg\" \/><meta itemprop=\"duration\" content=\"PT1H27M29S\" \/><meta itemprop=\"description\" content=\"Immersion is a tricky element of tabletop RPGs. In order to achieve it, a GM must first design a good scenario. In this episode, Tom, special guest Caleb and I discuss how we design adventures and other related topics. The effects of a game system on...\" \/><meta itemprop=\"contentUrl\" content=\"http:\/\/media.blubrry.com\/rppr\/slangdesign.com\/rppr\/podcasts\/RPPR_Episode54.mp3\" \/><meta itemprop=\"contentSize\" content=\"60.1\" \/><div class=\"powerpress_player\" id=\"powerpress_player_2167\"><audio class=\"wp-audio-shortcode\" id=\"audio-381-1\" preload=\"none\" style=\"width: 100%;\" controls=\"controls\"><source type=\"audio\/mpeg\" src=\"http:\/\/media.blubrry.com\/rppr\/slangdesign.com\/rppr\/podcasts\/RPPR_Episode54.mp3?_=1\" \/><a href=\"http:\/\/media.blubrry.com\/rppr\/slangdesign.com\/rppr\/podcasts\/RPPR_Episode54.mp3\">http:\/\/media.blubrry.com\/rppr\/slangdesign.com\/rppr\/podcasts\/RPPR_Episode54.mp3<\/a><\/audio><\/div><\/div><p class=\"powerpress_links powerpress_links_mp3\" style=\"margin-bottom: 1px !important;\">Podcast: <a href=\"http:\/\/media.blubrry.com\/rppr\/slangdesign.com\/rppr\/podcasts\/RPPR_Episode54.mp3\" class=\"powerpress_link_pinw\" target=\"_blank\" title=\"Play in new window\" onclick=\"return powerpress_pinw('https:\/\/slangdesign.com\/rppr\/?powerpress_pinw=381-podcast');\" rel=\"nofollow\">Play in new window<\/a> | <a href=\"http:\/\/media.blubrry.com\/rppr\/slangdesign.com\/rppr\/podcasts\/RPPR_Episode54.mp3\" class=\"powerpress_link_d\" title=\"Download\" rel=\"nofollow\" download=\"RPPR_Episode54.mp3\">Download<\/a> (Duration: 1:27:29 &#8212; 60.1MB)<\/p><p class=\"powerpress_links powerpress_subscribe_links\">Subscribe: <a href=\"https:\/\/slangdesign.com\/rppr\/feed\/podcast\/\" class=\"powerpress_link_subscribe powerpress_link_subscribe_rss\" target=\"_blank\" title=\"Subscribe via RSS\" rel=\"nofollow\">RSS<\/a><\/p><!--powerpress_player-->","protected":false},"excerpt":{"rendered":"<p>Immersion is a tricky element of tabletop RPGs. In order to achieve it, a GM must first design a good scenario. In this episode, Tom, special guest Caleb and I discuss how we design adventures and other related topics. The effects of a game system on immersion and how to<span class=\"more-link\"><a href=\"https:\/\/slangdesign.com\/rppr\/2011\/03\/podcast-episode\/rppr-episode-54-immerse-me\/\">Continue Reading<\/a><\/span><\/p>\n","protected":false},"author":1,"featured_media":382,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[25],"tags":[53,277,61,278,264],"class_list":["entry","author-rpayton","post-381","post","type-post","status-publish","format-standard","has-post-thumbnail","category-podcast-episode","tag-advice","tag-caleb","tag-game-design","tag-immersion","tag-letter-from-tom"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"https:\/\/slangdesign.com\/rppr\/wp-content\/uploads\/KuWKo.jpg","jetpack_shortlink":"https:\/\/wp.me\/pb4gA-69","jetpack_sharing_enabled":true,"jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/posts\/381","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/comments?post=381"}],"version-history":[{"count":0,"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/posts\/381\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/media\/382"}],"wp:attachment":[{"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/media?parent=381"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/categories?post=381"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/tags?post=381"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}