{"id":48,"date":"2007-11-14T01:56:22","date_gmt":"2007-11-14T06:56:22","guid":{"rendered":"http:\/\/slangdesign.com\/rppr\/?p=48"},"modified":"2016-06-01T18:29:07","modified_gmt":"2016-06-01T23:29:07","slug":"rppr-episode-04-game-quirks","status":"publish","type":"post","link":"https:\/\/slangdesign.com\/rppr\/2007\/11\/podcast-episode\/rppr-episode-04-game-quirks\/","title":{"rendered":"RPPR Episode 04: Game Quirks"},"content":{"rendered":"<p>By Ross Payton and Tom Church<\/p>\n<p>Synopsis: Sometimes a game just screws up because of trivial issues. Shopping for magic items, chasing red herrings, and arguing about guns. Why does this happen? How can it be fixed? We take a look at these quirks in gaming and provide a few solutions. Also, a letter from Tom and a few shout outs.  We end with two gaming anecdotes, one from each of us. Find out who Ernie Hudson is and why every detail is important in sketching a map for a gun fight. <\/p>\n<div itemscope itemtype=\"http:\/\/schema.org\/AudioObject\"><meta itemprop=\"name\" content=\"RPPR Episode 04: Game Quirks\" \/><meta itemprop=\"uploadDate\" content=\"2007-11-14T01:56:22-05:00\" \/><meta itemprop=\"encodingFormat\" content=\"audio\/mpeg\" \/><meta itemprop=\"duration\" content=\"PT39M12S\" \/><meta itemprop=\"description\" content=\"By Ross Payton and Tom Church\r\n\r\nSynopsis: Sometimes a game just screws up because of trivial issues. Shopping for magic items, chasing red herrings, and arguing about guns. Why does this happen? How can it be fixed? We take a look at these quirks in...\" \/><meta itemprop=\"contentUrl\" content=\"http:\/\/media.blubrry.com\/rppr\/slangdesign.com\/rppr\/podcasts\/RPPR_Episode04.mp3\" \/><meta itemprop=\"contentSize\" content=\"23.6\" \/><div class=\"powerpress_player\" id=\"powerpress_player_4976\"><audio class=\"wp-audio-shortcode\" id=\"audio-48-1\" preload=\"none\" style=\"width: 100%;\" controls=\"controls\"><source type=\"audio\/mpeg\" src=\"http:\/\/media.blubrry.com\/rppr\/slangdesign.com\/rppr\/podcasts\/RPPR_Episode04.mp3?_=1\" \/><a href=\"http:\/\/media.blubrry.com\/rppr\/slangdesign.com\/rppr\/podcasts\/RPPR_Episode04.mp3\">http:\/\/media.blubrry.com\/rppr\/slangdesign.com\/rppr\/podcasts\/RPPR_Episode04.mp3<\/a><\/audio><\/div><\/div><p class=\"powerpress_links powerpress_links_mp3\" style=\"margin-bottom: 1px !important;\">Podcast: <a href=\"http:\/\/media.blubrry.com\/rppr\/slangdesign.com\/rppr\/podcasts\/RPPR_Episode04.mp3\" class=\"powerpress_link_pinw\" target=\"_blank\" title=\"Play in new window\" onclick=\"return powerpress_pinw('https:\/\/slangdesign.com\/rppr\/?powerpress_pinw=48-podcast');\" rel=\"nofollow\">Play in new window<\/a> | <a href=\"http:\/\/media.blubrry.com\/rppr\/slangdesign.com\/rppr\/podcasts\/RPPR_Episode04.mp3\" class=\"powerpress_link_d\" title=\"Download\" rel=\"nofollow\" download=\"RPPR_Episode04.mp3\">Download<\/a> (Duration: 39:12 &#8212; 23.6MB)<\/p><p class=\"powerpress_links powerpress_subscribe_links\">Subscribe: <a href=\"https:\/\/slangdesign.com\/rppr\/feed\/podcast\/\" class=\"powerpress_link_subscribe powerpress_link_subscribe_rss\" target=\"_blank\" title=\"Subscribe via RSS\" rel=\"nofollow\">RSS<\/a><\/p><!--powerpress_player-->","protected":false},"excerpt":{"rendered":"<p>By Ross Payton and Tom Church Synopsis: Sometimes a game just screws up because of trivial issues. Shopping for magic items, chasing red herrings, and arguing about guns. Why does this happen? How can it be fixed? We take a look at these quirks in gaming and provide a few<span class=\"more-link\"><a href=\"https:\/\/slangdesign.com\/rppr\/2007\/11\/podcast-episode\/rppr-episode-04-game-quirks\/\">Continue Reading<\/a><\/span><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[25],"tags":[13],"class_list":["entry","author-rpayton","post-48","post","type-post","status-publish","format-standard","category-podcast-episode","tag-rpg-role-playing-game-quirk-call-of-cthulhu"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/pb4gA-M","jetpack_sharing_enabled":true,"jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/posts\/48","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/comments?post=48"}],"version-history":[{"count":1,"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/posts\/48\/revisions"}],"predecessor-version":[{"id":1201,"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/posts\/48\/revisions\/1201"}],"wp:attachment":[{"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/media?parent=48"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/categories?post=48"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/tags?post=48"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}