{"id":60,"date":"2008-02-15T02:22:00","date_gmt":"2008-02-15T07:22:00","guid":{"rendered":"http:\/\/slangdesign.com\/rppr\/?p=60"},"modified":"2016-06-01T21:06:02","modified_gmt":"2016-06-02T02:06:02","slug":"rppr-episode-09-10-and-counting-or-pc-death-and-dying","status":"publish","type":"post","link":"https:\/\/slangdesign.com\/rppr\/2008\/02\/podcast-episode\/rppr-episode-09-10-and-counting-or-pc-death-and-dying\/","title":{"rendered":"RPPR Episode 09: -10 and counting or PC Death and Dying"},"content":{"rendered":"<p>Hosted by Ross Payton and Tom Church<br \/>\nMusic by <a href=\"http:\/\/8bitcollective.com\/members\/Sabrepulse\/\">Sabrepulse<\/a><\/p>\n<p>Synopsis: Death is a fact of life in gaming. <a href=\"http:\/\/forum.rpg.net\/showthread.php?t=377016\">A thread I started on rpg.net<\/a> about PC death generated a bit of discussion about how people handle player characters dying in a game. So, Tom and I discuss how to best plan and deal with characters getting shot, stabbed, poisoned, mangled, maimed, disemboweled, defenestrated, disintegrated and otherwise expiring. Plus, a special Valentine&#8217;s Day letter from Tom, anecdotes and more. <\/p>\n<p>Also, we have a new <a href=\"http:\/\/slangdesign.com\/rppr\/?page_id=55\">Call of Cthulhu\/Delta Green PC mortuary<\/a>. Please immortalize your dead investigator by entering it in here and view the other fallen investigators. <\/p>\n<p>Shout Outs<br \/>\n<a href=\"http:\/\/www.youtube.com\/watch?v=OHxyZaZlaOs\">Half Life: Full Life Consequences<\/a>. A hilarious and absurd cartoon based on a horrible Half Life 2 fan fiction.<br \/>\n<a href=\"http:\/\/www.youtube.com\/watch?v=fh8VfFH78jY\">Idiots of Gary&#8217;s Mod<\/a>: Another Half Life 2 inspired bit of insanity.<br \/>\n<a href=\"http:\/\/www.armageddonempires.com\/games\/AE\/armageddon_empires.html\">Armageddon Empire<\/a>: An addicting computer strategy game. If you&#8217;ve ever wanted to rule a post apocalyptic empire, this is for you.<br \/>\n<a href=\"http:\/\/www.hogshead.demon.co.uk\/newstyle\/ns_pantheon.htm\">Pantheon: Narrative Cage Match<\/a>. A great tabletop storytelling game, where each player tries to control the outcome of the narrative.<br \/>\n<a href=\"http:\/\/www.sanguine.com\/Ironclaw\/\">Ironclaw RPG<\/a>: A fantasy tabletop rpg with talking animal people.<br \/>\n<a href=\"http:\/\/21361.com\/\">Henry Rollins<\/a>: Rock star and stand up comedian. He gets angry. Also, he is a liar.<br \/>\nRyan McKain runs a gaming group called the <a href=\"http:\/\/freeknights.proboards62.com\/\">Free Knights. <\/a><\/p>\n<div itemscope itemtype=\"http:\/\/schema.org\/AudioObject\"><meta itemprop=\"name\" content=\"RPPR Episode 09: -10 and counting or PC Death and Dying\" \/><meta itemprop=\"uploadDate\" content=\"2008-02-15T02:22:00-05:00\" \/><meta itemprop=\"encodingFormat\" content=\"audio\/mpeg\" \/><meta itemprop=\"duration\" content=\"PT59M54S\" \/><meta itemprop=\"description\" content=\"Hosted by Ross Payton and Tom Church\r\nMusic by Sabrepulse\r\n\r\nSynopsis: Death is a fact of life in gaming. A thread I started on rpg.net about PC death generated a bit of discussion about how people handle player characters dying in a game. So, Tom an...\" \/><meta itemprop=\"contentUrl\" content=\"http:\/\/media.blubrry.com\/rppr\/slangdesign.com\/rppr\/podcasts\/RPPR_Episode09.mp3\" \/><meta itemprop=\"contentSize\" content=\"35.0\" \/><div class=\"powerpress_player\" id=\"powerpress_player_4347\"><audio class=\"wp-audio-shortcode\" id=\"audio-60-1\" preload=\"none\" style=\"width: 100%;\" controls=\"controls\"><source type=\"audio\/mpeg\" src=\"http:\/\/media.blubrry.com\/rppr\/slangdesign.com\/rppr\/podcasts\/RPPR_Episode09.mp3?_=1\" \/><a href=\"http:\/\/media.blubrry.com\/rppr\/slangdesign.com\/rppr\/podcasts\/RPPR_Episode09.mp3\">http:\/\/media.blubrry.com\/rppr\/slangdesign.com\/rppr\/podcasts\/RPPR_Episode09.mp3<\/a><\/audio><\/div><\/div><p class=\"powerpress_links powerpress_links_mp3\" style=\"margin-bottom: 1px !important;\">Podcast: <a href=\"http:\/\/media.blubrry.com\/rppr\/slangdesign.com\/rppr\/podcasts\/RPPR_Episode09.mp3\" class=\"powerpress_link_pinw\" target=\"_blank\" title=\"Play in new window\" onclick=\"return powerpress_pinw('https:\/\/slangdesign.com\/rppr\/?powerpress_pinw=60-podcast');\" rel=\"nofollow\">Play in new window<\/a> | <a href=\"http:\/\/media.blubrry.com\/rppr\/slangdesign.com\/rppr\/podcasts\/RPPR_Episode09.mp3\" class=\"powerpress_link_d\" title=\"Download\" rel=\"nofollow\" download=\"RPPR_Episode09.mp3\">Download<\/a> (Duration: 59:54 &#8212; 35.0MB)<\/p><p class=\"powerpress_links powerpress_subscribe_links\">Subscribe: <a href=\"https:\/\/slangdesign.com\/rppr\/feed\/podcast\/\" class=\"powerpress_link_subscribe powerpress_link_subscribe_rss\" target=\"_blank\" title=\"Subscribe via RSS\" rel=\"nofollow\">RSS<\/a><\/p><!--powerpress_player-->","protected":false},"excerpt":{"rendered":"<p>Hosted by Ross Payton and Tom Church Music by Sabrepulse Synopsis: Death is a fact of life in gaming. A thread I started on rpg.net about PC death generated a bit of discussion about how people handle player characters dying in a game. So, Tom and I discuss how to<span class=\"more-link\"><a href=\"https:\/\/slangdesign.com\/rppr\/2008\/02\/podcast-episode\/rppr-episode-09-10-and-counting-or-pc-death-and-dying\/\">Continue Reading<\/a><\/span><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[25],"tags":[],"class_list":["entry","author-rpayton","post-60","post","type-post","status-publish","format-standard","category-podcast-episode"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/pb4gA-Y","jetpack_sharing_enabled":true,"jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/posts\/60","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/comments?post=60"}],"version-history":[{"count":1,"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/posts\/60\/revisions"}],"predecessor-version":[{"id":1207,"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/posts\/60\/revisions\/1207"}],"wp:attachment":[{"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/media?parent=60"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/categories?post=60"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/tags?post=60"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}