{"id":723,"date":"2013-09-02T22:15:57","date_gmt":"2013-09-03T03:15:57","guid":{"rendered":"http:\/\/slangdesign.com\/rppr\/?p=723"},"modified":"2013-09-02T22:15:57","modified_gmt":"2013-09-03T03:15:57","slug":"game-designer-workshop-episode-1-concept","status":"publish","type":"post","link":"https:\/\/slangdesign.com\/rppr\/2013\/09\/game-designer-workshop\/game-designer-workshop-episode-1-concept\/","title":{"rendered":"Game Designer Workshop Episode 1: Concept"},"content":{"rendered":"<p><a href=\"http:\/\/hebanongames.com\/\"><img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"724\" data-permalink=\"https:\/\/slangdesign.com\/rppr\/2013\/09\/game-designer-workshop\/game-designer-workshop-episode-1-concept\/attachment\/slide1\/\" data-orig-file=\"https:\/\/slangdesign.com\/rppr\/wp-content\/uploads\/Slide1.jpg\" data-orig-size=\"892,457\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}\" data-image-title=\"Slide1\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/slangdesign.com\/rppr\/wp-content\/uploads\/Slide1.jpg\" class=\"alignleft size-medium wp-image-724\" title=\"That guy's all D: and the worm is all &gt;:O\" alt=\"That guy's all D: and the worm is all &gt;:O\" src=\"http:\/\/slangdesign.com\/rppr\/wp-content\/uploads\/Slide1-300x153.jpg\" width=\"300\" height=\"153\" srcset=\"https:\/\/slangdesign.com\/rppr\/wp-content\/uploads\/Slide1-300x153.jpg 300w, https:\/\/slangdesign.com\/rppr\/wp-content\/uploads\/Slide1.jpg 892w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a>Caleb of <a href=\"http:\/\/hebanongames.com\/\">Hebanon Games<\/a> is in the beginning stages of designing a new RPG from the ground up, and he has decided to document the entire process, from start to finish. In this new series, Caleb will talk to other game designers and figure out what works and what does not work when making a new role playing game. In this episode, Caleb and Ross discuss the concept for his new game, which is called Red Markets. <a href=\"http:\/\/hebanongames.com\/unwrapping-gencon-part-two-big-announcements\/\">You can read more about it here on the Hebanon Games blo<\/a>g. If you&#8217;re interested in game design, be sure to give this a listen!<\/p>\n<div itemscope itemtype=\"http:\/\/schema.org\/AudioObject\"><meta itemprop=\"name\" content=\"Game Designer Workshop Episode 1: Concept\" \/><meta itemprop=\"uploadDate\" content=\"2013-09-02T22:15:57-05:00\" \/><meta itemprop=\"encodingFormat\" content=\"audio\/mpeg\" \/><meta itemprop=\"duration\" content=\"PT1H08M30S\" \/><meta itemprop=\"description\" content=\"Caleb of Hebanon Games is in the beginning stages of designing a new RPG from the ground up, and he has decided to document the entire process, from start to finish. In this new series, Caleb will talk to other game designers and figure out what work...\" \/><meta itemprop=\"contentUrl\" content=\"http:\/\/media.blubrry.com\/rppr\/slangdesign.com\/rppr\/podcasts\/RPPR_Game_Designer_Workshop01.mp3\" \/><meta itemprop=\"contentSize\" content=\"47.1\" \/><div class=\"powerpress_player\" id=\"powerpress_player_4523\"><audio class=\"wp-audio-shortcode\" id=\"audio-723-1\" preload=\"none\" style=\"width: 100%;\" controls=\"controls\"><source type=\"audio\/mpeg\" src=\"http:\/\/media.blubrry.com\/rppr\/slangdesign.com\/rppr\/podcasts\/RPPR_Game_Designer_Workshop01.mp3?_=1\" \/><a href=\"http:\/\/media.blubrry.com\/rppr\/slangdesign.com\/rppr\/podcasts\/RPPR_Game_Designer_Workshop01.mp3\">http:\/\/media.blubrry.com\/rppr\/slangdesign.com\/rppr\/podcasts\/RPPR_Game_Designer_Workshop01.mp3<\/a><\/audio><\/div><\/div><p class=\"powerpress_links powerpress_links_mp3\" style=\"margin-bottom: 1px !important;\">Podcast: <a href=\"http:\/\/media.blubrry.com\/rppr\/slangdesign.com\/rppr\/podcasts\/RPPR_Game_Designer_Workshop01.mp3\" class=\"powerpress_link_pinw\" target=\"_blank\" title=\"Play in new window\" onclick=\"return powerpress_pinw('https:\/\/slangdesign.com\/rppr\/?powerpress_pinw=723-podcast');\" rel=\"nofollow\">Play in new window<\/a> | <a href=\"http:\/\/media.blubrry.com\/rppr\/slangdesign.com\/rppr\/podcasts\/RPPR_Game_Designer_Workshop01.mp3\" class=\"powerpress_link_d\" title=\"Download\" rel=\"nofollow\" download=\"RPPR_Game_Designer_Workshop01.mp3\">Download<\/a> (Duration: 1:08:30 &#8212; 47.1MB)<\/p><p class=\"powerpress_links powerpress_subscribe_links\">Subscribe: <a href=\"https:\/\/slangdesign.com\/rppr\/feed\/podcast\/\" class=\"powerpress_link_subscribe powerpress_link_subscribe_rss\" target=\"_blank\" title=\"Subscribe via RSS\" rel=\"nofollow\">RSS<\/a><\/p><!--powerpress_player-->","protected":false},"excerpt":{"rendered":"<p>Caleb of Hebanon Games is in the beginning stages of designing a new RPG from the ground up, and he has decided to document the entire process, from start to finish. In this new series, Caleb will talk to other game designers and figure out what works and what does<span class=\"more-link\"><a href=\"https:\/\/slangdesign.com\/rppr\/2013\/09\/game-designer-workshop\/game-designer-workshop-episode-1-concept\/\">Continue Reading<\/a><\/span><\/p>\n","protected":false},"author":1,"featured_media":724,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[356],"tags":[277,358,61,357,304,33],"class_list":["entry","author-rpayton","post-723","post","type-post","status-publish","format-standard","has-post-thumbnail","category-game-designer-workshop","tag-caleb","tag-concept","tag-game-design","tag-red-markets","tag-ross","tag-zombie"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"https:\/\/slangdesign.com\/rppr\/wp-content\/uploads\/Slide1.jpg","jetpack_shortlink":"https:\/\/wp.me\/pb4gA-bF","jetpack_sharing_enabled":true,"jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/posts\/723","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/comments?post=723"}],"version-history":[{"count":0,"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/posts\/723\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/media\/724"}],"wp:attachment":[{"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/media?parent=723"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/categories?post=723"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/tags?post=723"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}