{"id":737,"date":"2013-10-07T13:13:15","date_gmt":"2013-10-07T18:13:15","guid":{"rendered":"http:\/\/slangdesign.com\/rppr\/?p=737"},"modified":"2013-10-03T23:28:37","modified_gmt":"2013-10-04T04:28:37","slug":"game-designer-workshop-episode-2-research","status":"publish","type":"post","link":"https:\/\/slangdesign.com\/rppr\/2013\/10\/game-designer-workshop\/game-designer-workshop-episode-2-research\/","title":{"rendered":"Game Designer Workshop Episode 2: Research"},"content":{"rendered":"<p><a href=\"http:\/\/slangdesign.com\/rppr\/wp-content\/uploads\/Smashwords-Cover.jpg\"><img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"738\" data-permalink=\"https:\/\/slangdesign.com\/rppr\/2013\/10\/game-designer-workshop\/game-designer-workshop-episode-2-research\/attachment\/smashwords-cover\/\" data-orig-file=\"https:\/\/slangdesign.com\/rppr\/wp-content\/uploads\/Smashwords-Cover.jpg\" data-orig-size=\"689,710\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}\" data-image-title=\"What does this image have to do with this episode? Sounds like you need to do some RESEARCH B-)\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/slangdesign.com\/rppr\/wp-content\/uploads\/Smashwords-Cover.jpg\" class=\"alignleft size-medium wp-image-738\" title=\"What does this image have to do with this episode? Sounds like you need to do some RESEARCH B-)\" alt=\"What does this image have to do with this episode? Sounds like you need to do some RESEARCH B-)\" src=\"http:\/\/slangdesign.com\/rppr\/wp-content\/uploads\/Smashwords-Cover-291x300.jpg\" width=\"291\" height=\"300\" srcset=\"https:\/\/slangdesign.com\/rppr\/wp-content\/uploads\/Smashwords-Cover-291x300.jpg 291w, https:\/\/slangdesign.com\/rppr\/wp-content\/uploads\/Smashwords-Cover.jpg 689w\" sizes=\"auto, (max-width: 291px) 100vw, 291px\" \/><\/a>In the second episode of Game Designer Workshop, Caleb and I talk about the importance of research. This is not only researching setting material but other games. It&#8217;s important to understand what kind of game mechanics have already been done so you can learn from them. Researching details for your setting, like technology and history, can take a lot of forms as well. Reading books, listening to podcasts, watching movies, and playing other games can all be considered part of research.<\/p>\n<p><a href=\"http:\/\/disparition.net\/\">Song: Balkonur by Dispartition <\/a><\/p>\n<div itemscope itemtype=\"http:\/\/schema.org\/AudioObject\"><meta itemprop=\"name\" content=\"Game Designer Workshop Episode 2: Research\" \/><meta itemprop=\"uploadDate\" content=\"2013-10-07T13:13:15-05:00\" \/><meta itemprop=\"encodingFormat\" content=\"audio\/mpeg\" \/><meta itemprop=\"duration\" content=\"PT1H11M00S\" \/><meta itemprop=\"description\" content=\"In the second episode of Game Designer Workshop, Caleb and I talk about the importance of research. This is not only researching setting material but other games. It&#039;s important to understand what kind of game mechanics have already been done so you ...\" \/><meta itemprop=\"contentUrl\" content=\"http:\/\/media.blubrry.com\/rppr\/slangdesign.com\/rppr\/podcasts\/RPPR_Game_Designer_Workshop02.mp3\" \/><meta itemprop=\"contentSize\" content=\"48.8\" \/><div class=\"powerpress_player\" id=\"powerpress_player_4514\"><audio class=\"wp-audio-shortcode\" id=\"audio-737-1\" preload=\"none\" style=\"width: 100%;\" controls=\"controls\"><source type=\"audio\/mpeg\" src=\"http:\/\/media.blubrry.com\/rppr\/slangdesign.com\/rppr\/podcasts\/RPPR_Game_Designer_Workshop02.mp3?_=1\" \/><a href=\"http:\/\/media.blubrry.com\/rppr\/slangdesign.com\/rppr\/podcasts\/RPPR_Game_Designer_Workshop02.mp3\">http:\/\/media.blubrry.com\/rppr\/slangdesign.com\/rppr\/podcasts\/RPPR_Game_Designer_Workshop02.mp3<\/a><\/audio><\/div><\/div><p class=\"powerpress_links powerpress_links_mp3\" style=\"margin-bottom: 1px !important;\">Podcast: <a href=\"http:\/\/media.blubrry.com\/rppr\/slangdesign.com\/rppr\/podcasts\/RPPR_Game_Designer_Workshop02.mp3\" class=\"powerpress_link_pinw\" target=\"_blank\" title=\"Play in new window\" onclick=\"return powerpress_pinw('https:\/\/slangdesign.com\/rppr\/?powerpress_pinw=737-podcast');\" rel=\"nofollow\">Play in new window<\/a> | <a href=\"http:\/\/media.blubrry.com\/rppr\/slangdesign.com\/rppr\/podcasts\/RPPR_Game_Designer_Workshop02.mp3\" class=\"powerpress_link_d\" title=\"Download\" rel=\"nofollow\" download=\"RPPR_Game_Designer_Workshop02.mp3\">Download<\/a> (Duration: 1:11:00 &#8212; 48.8MB)<\/p><p class=\"powerpress_links powerpress_subscribe_links\">Subscribe: <a href=\"https:\/\/slangdesign.com\/rppr\/feed\/podcast\/\" class=\"powerpress_link_subscribe powerpress_link_subscribe_rss\" target=\"_blank\" title=\"Subscribe via RSS\" rel=\"nofollow\">RSS<\/a><\/p><!--powerpress_player-->","protected":false},"excerpt":{"rendered":"<p>In the second episode of Game Designer Workshop, Caleb and I talk about the importance of research. This is not only researching setting material but other games. It&#8217;s important to understand what kind of game mechanics have already been done so you can learn from them. Researching details for your<span class=\"more-link\"><a href=\"https:\/\/slangdesign.com\/rppr\/2013\/10\/game-designer-workshop\/game-designer-workshop-episode-2-research\/\">Continue Reading<\/a><\/span><\/p>\n","protected":false},"author":1,"featured_media":738,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[356],"tags":[277,61,368,367,33],"class_list":["entry","author-rpayton","post-737","post","type-post","status-publish","format-standard","has-post-thumbnail","category-game-designer-workshop","tag-caleb","tag-game-design","tag-red-market","tag-research","tag-zombie"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"https:\/\/slangdesign.com\/rppr\/wp-content\/uploads\/Smashwords-Cover.jpg","jetpack_shortlink":"https:\/\/wp.me\/pb4gA-bT","jetpack_sharing_enabled":true,"jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/posts\/737","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/comments?post=737"}],"version-history":[{"count":0,"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/posts\/737\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/media\/738"}],"wp:attachment":[{"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/media?parent=737"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/categories?post=737"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/tags?post=737"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}