{"id":771,"date":"2014-01-23T13:00:19","date_gmt":"2014-01-23T18:00:19","guid":{"rendered":"http:\/\/slangdesign.com\/rppr\/?p=771"},"modified":"2016-05-27T23:01:29","modified_gmt":"2016-05-28T04:01:29","slug":"game-designer-workshop-episode-3-game-mechanics","status":"publish","type":"post","link":"https:\/\/slangdesign.com\/rppr\/2014\/01\/game-designer-workshop\/game-designer-workshop-episode-3-game-mechanics\/","title":{"rendered":"Game Designer Workshop Episode 3: Game Mechanics"},"content":{"rendered":"<p><a href=\"http:\/\/slangdesign.com\/rppr\/wp-content\/uploads\/nosecurity.jpg\"><img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"772\" data-permalink=\"https:\/\/slangdesign.com\/rppr\/2014\/01\/game-designer-workshop\/game-designer-workshop-episode-3-game-mechanics\/attachment\/nosecurity\/\" data-orig-file=\"https:\/\/slangdesign.com\/rppr\/wp-content\/uploads\/nosecurity.jpg\" data-orig-size=\"900,1165\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}\" data-image-title=\"nosecurity\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/slangdesign.com\/rppr\/wp-content\/uploads\/nosecurity-791x1024.jpg\" class=\"alignleft size-medium wp-image-772\" title=\"Buy his book! Buy his book!\" alt=\"Buy his book! Buy his book!\" src=\"http:\/\/slangdesign.com\/rppr\/wp-content\/uploads\/nosecurity-231x300.jpg\" width=\"231\" height=\"300\" srcset=\"https:\/\/slangdesign.com\/rppr\/wp-content\/uploads\/nosecurity-231x300.jpg 231w, https:\/\/slangdesign.com\/rppr\/wp-content\/uploads\/nosecurity-791x1024.jpg 791w, https:\/\/slangdesign.com\/rppr\/wp-content\/uploads\/nosecurity.jpg 900w\" sizes=\"auto, (max-width: 231px) 100vw, 231px\" \/><\/a><strong>New<\/strong>s: Hebanon Games is <a href=\"http:\/\/hebanon.blogspot.com\/2014\/01\/print-version-available.html\">proud to present the print version of No Security<\/a>! <a href=\"http:\/\/rpg.drivethrustuff.com\/product\/122756\/No-Security-Horror-Scenarios-in-the-Great-Depression\">Get your copy today.<\/a><\/p>\n<p><strong>Synopsis<\/strong>: The nuts and bolts of any game are, well, the nuts and bolts. Creating and balancing game mechanics is a tricky business, especially with a brand new system. Caleb and I discuss our thoughts on designing new game mechanics in connection with Caleb&#8217;s game-in-progress, Red Markets. Enjoy!<\/p>\n<div itemscope itemtype=\"http:\/\/schema.org\/AudioObject\"><meta itemprop=\"name\" content=\"Game Designer Workshop Episode 3: Game Mechanics\" \/><meta itemprop=\"uploadDate\" content=\"2014-01-23T13:00:19-05:00\" \/><meta itemprop=\"encodingFormat\" content=\"audio\/mpeg\" \/><meta itemprop=\"duration\" content=\"PT1H22M34S\" \/><meta itemprop=\"description\" content=\"News: Hebanon Games is proud to present the print version of No Security! Get your copy today.\r\n\r\nSynopsis: The nuts and bolts of any game are, well, the nuts and bolts. Creating and balancing game mechanics is a tricky business, especially with a br...\" \/><meta itemprop=\"contentUrl\" content=\"http:\/\/media.blubrry.com\/rppr\/slangdesign.com\/rppr\/podcasts\/GDW_Episode03.mp3\" \/><meta itemprop=\"contentSize\" content=\"56.7\" \/><div class=\"powerpress_player\" id=\"powerpress_player_6639\"><audio class=\"wp-audio-shortcode\" id=\"audio-771-1\" preload=\"none\" style=\"width: 100%;\" controls=\"controls\"><source type=\"audio\/mpeg\" src=\"http:\/\/media.blubrry.com\/rppr\/slangdesign.com\/rppr\/podcasts\/GDW_Episode03.mp3?_=1\" \/><a href=\"http:\/\/media.blubrry.com\/rppr\/slangdesign.com\/rppr\/podcasts\/GDW_Episode03.mp3\">http:\/\/media.blubrry.com\/rppr\/slangdesign.com\/rppr\/podcasts\/GDW_Episode03.mp3<\/a><\/audio><\/div><\/div><p class=\"powerpress_links powerpress_links_mp3\" style=\"margin-bottom: 1px !important;\">Podcast: <a href=\"http:\/\/media.blubrry.com\/rppr\/slangdesign.com\/rppr\/podcasts\/GDW_Episode03.mp3\" class=\"powerpress_link_pinw\" target=\"_blank\" title=\"Play in new window\" onclick=\"return powerpress_pinw('https:\/\/slangdesign.com\/rppr\/?powerpress_pinw=771-podcast');\" rel=\"nofollow\">Play in new window<\/a> | <a href=\"http:\/\/media.blubrry.com\/rppr\/slangdesign.com\/rppr\/podcasts\/GDW_Episode03.mp3\" class=\"powerpress_link_d\" title=\"Download\" rel=\"nofollow\" download=\"GDW_Episode03.mp3\">Download<\/a> (Duration: 1:22:34 &#8212; 56.7MB)<\/p><p class=\"powerpress_links powerpress_subscribe_links\">Subscribe: <a href=\"https:\/\/slangdesign.com\/rppr\/feed\/podcast\/\" class=\"powerpress_link_subscribe powerpress_link_subscribe_rss\" target=\"_blank\" title=\"Subscribe via RSS\" rel=\"nofollow\">RSS<\/a><\/p><!--powerpress_player-->","protected":false},"excerpt":{"rendered":"<p>News: Hebanon Games is proud to present the print version of No Security! Get your copy today. Synopsis: The nuts and bolts of any game are, well, the nuts and bolts. Creating and balancing game mechanics is a tricky business, especially with a brand new system. Caleb and I discuss<span class=\"more-link\"><a href=\"https:\/\/slangdesign.com\/rppr\/2014\/01\/game-designer-workshop\/game-designer-workshop-episode-3-game-mechanics\/\">Continue Reading<\/a><\/span><\/p>\n","protected":false},"author":1,"featured_media":772,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[356],"tags":[277,61,357,304],"class_list":["entry","author-rpayton","post-771","post","type-post","status-publish","format-standard","has-post-thumbnail","category-game-designer-workshop","tag-caleb","tag-game-design","tag-red-markets","tag-ross"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"https:\/\/slangdesign.com\/rppr\/wp-content\/uploads\/nosecurity.jpg","jetpack_shortlink":"https:\/\/wp.me\/pb4gA-cr","jetpack_sharing_enabled":true,"jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/posts\/771","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/comments?post=771"}],"version-history":[{"count":1,"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/posts\/771\/revisions"}],"predecessor-version":[{"id":1172,"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/posts\/771\/revisions\/1172"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/media\/772"}],"wp:attachment":[{"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/media?parent=771"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/categories?post=771"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/tags?post=771"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}