{"id":808,"date":"2014-05-15T19:06:08","date_gmt":"2014-05-16T00:06:08","guid":{"rendered":"http:\/\/slangdesign.com\/rppr\/?p=808"},"modified":"2014-05-15T19:06:08","modified_gmt":"2014-05-16T00:06:08","slug":"game-designer-workshop-episode-4-playtesting","status":"publish","type":"post","link":"https:\/\/slangdesign.com\/rppr\/2014\/05\/game-designer-workshop\/game-designer-workshop-episode-4-playtesting\/","title":{"rendered":"Game Designer Workshop Episode 4: Playtesting"},"content":{"rendered":"<p><a href=\"http:\/\/slangdesign.com\/rppr\/wp-content\/uploads\/110731_playtesting_poster.jpg\"><img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"809\" data-permalink=\"https:\/\/slangdesign.com\/rppr\/2014\/05\/game-designer-workshop\/game-designer-workshop-episode-4-playtesting\/attachment\/110731_playtesting_poster\/\" data-orig-file=\"https:\/\/slangdesign.com\/rppr\/wp-content\/uploads\/110731_playtesting_poster.jpg\" data-orig-size=\"480,381\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}\" data-image-title=\"110731_playtesting_poster\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/slangdesign.com\/rppr\/wp-content\/uploads\/110731_playtesting_poster.jpg\" class=\"alignleft wp-image-809 size-medium\" title=\"Actual depiction of playtesting Maid the RPG. \" src=\"http:\/\/slangdesign.com\/rppr\/wp-content\/uploads\/110731_playtesting_poster-300x238.jpg\" alt=\"110731_playtesting_poster\" width=\"300\" height=\"238\" srcset=\"https:\/\/slangdesign.com\/rppr\/wp-content\/uploads\/110731_playtesting_poster-300x238.jpg 300w, https:\/\/slangdesign.com\/rppr\/wp-content\/uploads\/110731_playtesting_poster.jpg 480w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><strong>News<\/strong>: Caleb&#8217;s Eclipse Phase scenario,<a href=\"http:\/\/rpg.drivethrustuff.com\/product\/126321\/Eclipse-Phase-The-Devotees\"> the Devotees<\/a>, is now out. Check it out!<\/p>\n<p><strong>Synopsis<\/strong>: Writing a new game is hard enough, but it&#8217;s only the beginning. Playtesting the game to see if it works is the second part. Seeing a group of players tear your precious game apart may be painful, but it is a necessary part of creating a better game. Caleb and I discuss our thoughts on Caleb&#8217;s recent playtesting of Red Markets.<\/p>\n<div itemscope itemtype=\"http:\/\/schema.org\/AudioObject\"><meta itemprop=\"name\" content=\"Game Designer Workshop Episode 4: Playtesting\" \/><meta itemprop=\"uploadDate\" content=\"2014-05-15T19:06:08-05:00\" \/><meta itemprop=\"encodingFormat\" content=\"audio\/mpeg\" \/><meta itemprop=\"duration\" content=\"PT1H13M17S\" \/><meta itemprop=\"description\" content=\"News: Caleb&#039;s Eclipse Phase scenario, the Devotees, is now out. Check it out!\r\n\r\nSynopsis: Writing a new game is hard enough, but it&#039;s only the beginning. Playtesting the game to see if it works is the second part. Seeing a group of players tear your...\" \/><meta itemprop=\"contentUrl\" content=\"http:\/\/media.blubrry.com\/rppr\/slangdesign.com\/rppr\/podcasts\/RPPR_GDW_Episode04.mp3\" \/><meta itemprop=\"contentSize\" content=\"50.3\" \/><div class=\"powerpress_player\" id=\"powerpress_player_2561\"><audio class=\"wp-audio-shortcode\" id=\"audio-808-1\" preload=\"none\" style=\"width: 100%;\" controls=\"controls\"><source type=\"audio\/mpeg\" src=\"http:\/\/media.blubrry.com\/rppr\/slangdesign.com\/rppr\/podcasts\/RPPR_GDW_Episode04.mp3?_=1\" \/><a href=\"http:\/\/media.blubrry.com\/rppr\/slangdesign.com\/rppr\/podcasts\/RPPR_GDW_Episode04.mp3\">http:\/\/media.blubrry.com\/rppr\/slangdesign.com\/rppr\/podcasts\/RPPR_GDW_Episode04.mp3<\/a><\/audio><\/div><\/div><p class=\"powerpress_links powerpress_links_mp3\" style=\"margin-bottom: 1px !important;\">Podcast: <a href=\"http:\/\/media.blubrry.com\/rppr\/slangdesign.com\/rppr\/podcasts\/RPPR_GDW_Episode04.mp3\" class=\"powerpress_link_pinw\" target=\"_blank\" title=\"Play in new window\" onclick=\"return powerpress_pinw('https:\/\/slangdesign.com\/rppr\/?powerpress_pinw=808-podcast');\" rel=\"nofollow\">Play in new window<\/a> | <a href=\"http:\/\/media.blubrry.com\/rppr\/slangdesign.com\/rppr\/podcasts\/RPPR_GDW_Episode04.mp3\" class=\"powerpress_link_d\" title=\"Download\" rel=\"nofollow\" download=\"RPPR_GDW_Episode04.mp3\">Download<\/a> (Duration: 1:13:17 &#8212; 50.3MB)<\/p><p class=\"powerpress_links powerpress_subscribe_links\">Subscribe: <a href=\"https:\/\/slangdesign.com\/rppr\/feed\/podcast\/\" class=\"powerpress_link_subscribe powerpress_link_subscribe_rss\" target=\"_blank\" title=\"Subscribe via RSS\" rel=\"nofollow\">RSS<\/a><\/p><!--powerpress_player-->","protected":false},"excerpt":{"rendered":"<p>News: Caleb&#8217;s Eclipse Phase scenario, the Devotees, is now out. Check it out! Synopsis: Writing a new game is hard enough, but it&#8217;s only the beginning. Playtesting the game to see if it works is the second part. Seeing a group of players tear your precious game apart may be<span class=\"more-link\"><a href=\"https:\/\/slangdesign.com\/rppr\/2014\/05\/game-designer-workshop\/game-designer-workshop-episode-4-playtesting\/\">Continue Reading<\/a><\/span><\/p>\n","protected":false},"author":1,"featured_media":809,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"Game Designer Workshop Episode 4: Playtesting","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[356],"tags":[277,391,357,304],"class_list":["entry","author-rpayton","post-808","post","type-post","status-publish","format-standard","has-post-thumbnail","category-game-designer-workshop","tag-caleb","tag-playtesting","tag-red-markets","tag-ross"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"https:\/\/slangdesign.com\/rppr\/wp-content\/uploads\/110731_playtesting_poster.jpg","jetpack_shortlink":"https:\/\/wp.me\/pb4gA-d2","jetpack_sharing_enabled":true,"jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/posts\/808","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/comments?post=808"}],"version-history":[{"count":0,"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/posts\/808\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/media\/809"}],"wp:attachment":[{"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/media?parent=808"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/categories?post=808"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/tags?post=808"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}