{"id":853,"date":"2014-09-09T23:55:39","date_gmt":"2014-09-10T04:55:39","guid":{"rendered":"http:\/\/slangdesign.com\/rppr\/?p=853"},"modified":"2014-09-09T23:55:39","modified_gmt":"2014-09-10T04:55:39","slug":"money-is-the-root-of-all-fun-economics-in-games-panel-at-gen-con-2014","status":"publish","type":"post","link":"https:\/\/slangdesign.com\/rppr\/2014\/09\/panel-discussion\/money-is-the-root-of-all-fun-economics-in-games-panel-at-gen-con-2014\/","title":{"rendered":"Money is the Root of all Fun: Economics in Games: panel at Gen Con 2014"},"content":{"rendered":"<p>Rob Boyle (Eclipse Phase), Ross Payton (Baseraiders), and Caleb Stokes (No Security) discuss using the basics of economic theory to make RPG settings more unique, immersive, and fun for your players.<\/p>\n<p>Designers can talk forever about economies of narrative control and the finances of the RPG industry, but what about the economic structure of your setting? Most RPGs largely ignore the topic, but the basic tenets of economic theory are a great way to immerse players in a story and create conflict. A materialist outlook can make any setting unique and generate numerous plot hooks. This panel is here to show you how. Rob Boyle (lead designer for Eclipse Phase), Ross Payton (author of BaseRaiders: Superpowered Dungeon Crawling), and Caleb Stokes (author of No Security: Horror Scenarios in the Great Depression) will discuss using economics to engage players.<\/p>\n<div itemscope itemtype=\"http:\/\/schema.org\/AudioObject\"><meta itemprop=\"name\" content=\"Money is the Root of all Fun: Economics in Games: panel at Gen Con 2014\" \/><meta itemprop=\"uploadDate\" content=\"2014-09-09T23:55:39-05:00\" \/><meta itemprop=\"encodingFormat\" content=\"audio\/mpeg\" \/><meta itemprop=\"duration\" content=\"PT1H02M28S\" \/><meta itemprop=\"description\" content=\"Rob Boyle (Eclipse Phase), Ross Payton (Baseraiders), and Caleb Stokes (No Security) discuss using the basics of economic theory to make RPG settings more unique, immersive, and fun for your players.\r\n\r\nDesigners can talk forever about economies of n...\" \/><meta itemprop=\"contentUrl\" content=\"http:\/\/media.blubrry.com\/rppr\/slangdesign.com\/rppr\/podcasts\/RPPR-Economics-Panel-Gencon2014.mp3\" \/><meta itemprop=\"contentSize\" content=\"28.6\" \/><div class=\"powerpress_player\" id=\"powerpress_player_1529\"><audio class=\"wp-audio-shortcode\" id=\"audio-853-1\" preload=\"none\" style=\"width: 100%;\" controls=\"controls\"><source type=\"audio\/mpeg\" src=\"http:\/\/media.blubrry.com\/rppr\/slangdesign.com\/rppr\/podcasts\/RPPR-Economics-Panel-Gencon2014.mp3?_=1\" \/><a href=\"http:\/\/media.blubrry.com\/rppr\/slangdesign.com\/rppr\/podcasts\/RPPR-Economics-Panel-Gencon2014.mp3\">http:\/\/media.blubrry.com\/rppr\/slangdesign.com\/rppr\/podcasts\/RPPR-Economics-Panel-Gencon2014.mp3<\/a><\/audio><\/div><\/div><p class=\"powerpress_links powerpress_links_mp3\" style=\"margin-bottom: 1px !important;\">Podcast: <a href=\"http:\/\/media.blubrry.com\/rppr\/slangdesign.com\/rppr\/podcasts\/RPPR-Economics-Panel-Gencon2014.mp3\" class=\"powerpress_link_pinw\" target=\"_blank\" title=\"Play in new window\" onclick=\"return powerpress_pinw('https:\/\/slangdesign.com\/rppr\/?powerpress_pinw=853-podcast');\" rel=\"nofollow\">Play in new window<\/a> | <a href=\"http:\/\/media.blubrry.com\/rppr\/slangdesign.com\/rppr\/podcasts\/RPPR-Economics-Panel-Gencon2014.mp3\" class=\"powerpress_link_d\" title=\"Download\" rel=\"nofollow\" download=\"RPPR-Economics-Panel-Gencon2014.mp3\">Download<\/a> (Duration: 1:02:28 &#8212; 28.6MB)<\/p><p class=\"powerpress_links powerpress_subscribe_links\">Subscribe: <a href=\"https:\/\/slangdesign.com\/rppr\/feed\/podcast\/\" class=\"powerpress_link_subscribe powerpress_link_subscribe_rss\" target=\"_blank\" title=\"Subscribe via RSS\" rel=\"nofollow\">RSS<\/a><\/p><!--powerpress_player-->","protected":false},"excerpt":{"rendered":"<p>Rob Boyle (Eclipse Phase), Ross Payton (Baseraiders), and Caleb Stokes (No Security) discuss using the basics of economic theory to make RPG settings more unique, immersive, and fun for your players. Designers can talk forever about economies of narrative control and the finances of the RPG industry, but what about<span class=\"more-link\"><a href=\"https:\/\/slangdesign.com\/rppr\/2014\/09\/panel-discussion\/money-is-the-root-of-all-fun-economics-in-games-panel-at-gen-con-2014\/\">Continue Reading<\/a><\/span><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"Money is the Root of all Fun: Economics in Games: panel at Gen Con 2014","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[290],"tags":[277,405,61,145,404,304],"class_list":["entry","author-rpayton","post-853","post","type-post","status-publish","format-standard","category-panel-discussion","tag-caleb","tag-economics","tag-game-design","tag-gencon","tag-rob-boyle","tag-ross"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/pb4gA-dL","jetpack_sharing_enabled":true,"jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/posts\/853","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/comments?post=853"}],"version-history":[{"count":0,"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/posts\/853\/revisions"}],"wp:attachment":[{"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/media?parent=853"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/categories?post=853"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/tags?post=853"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}