{"id":875,"date":"2014-11-02T00:51:23","date_gmt":"2014-11-02T05:51:23","guid":{"rendered":"http:\/\/slangdesign.com\/rppr\/?p=875"},"modified":"2014-11-02T00:51:23","modified_gmt":"2014-11-02T05:51:23","slug":"game-designer-workshop-episode-6-playtesters-progress","status":"publish","type":"post","link":"https:\/\/slangdesign.com\/rppr\/2014\/11\/game-designer-workshop\/game-designer-workshop-episode-6-playtesters-progress\/","title":{"rendered":"Game Designer Workshop Episode 6: Playtester&#8217;s Progress"},"content":{"rendered":"<p><a href=\"http:\/\/www.futilitycloset.com\/2014\/10\/11\/the-imaginary-prisons\/\"><img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"876\" data-permalink=\"https:\/\/slangdesign.com\/rppr\/2014\/11\/game-designer-workshop\/game-designer-workshop-episode-6-playtesters-progress\/attachment\/433px-the_lion_bas-reliefs_lacma_46-27-5\/\" data-orig-file=\"https:\/\/slangdesign.com\/rppr\/wp-content\/uploads\/433px-The_Lion_Bas-Reliefs_LACMA_46.27.5.jpg\" data-orig-size=\"433,599\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"433px-The_Lion_Bas-Reliefs_LACMA_46.27.5\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/slangdesign.com\/rppr\/wp-content\/uploads\/433px-The_Lion_Bas-Reliefs_LACMA_46.27.5.jpg\" class=\"alignleft wp-image-876 size-medium\" title=\"What playtesting does to your brain :D\" src=\"http:\/\/slangdesign.com\/rppr\/wp-content\/uploads\/433px-The_Lion_Bas-Reliefs_LACMA_46.27.5-216x300.jpg\" alt=\"433px-The_Lion_Bas-Reliefs_LACMA_46.27.5\" width=\"216\" height=\"300\" srcset=\"https:\/\/slangdesign.com\/rppr\/wp-content\/uploads\/433px-The_Lion_Bas-Reliefs_LACMA_46.27.5-216x300.jpg 216w, https:\/\/slangdesign.com\/rppr\/wp-content\/uploads\/433px-The_Lion_Bas-Reliefs_LACMA_46.27.5.jpg 433w\" sizes=\"auto, (max-width: 216px) 100vw, 216px\" \/><\/a>It&#8217;s been a while since we&#8217;ve done a proper episode of Game Designer&#8217;s Workshop, so <a href=\"https:\/\/twitter.com\/HebanonGCal\">Caleb <\/a>and I decided to bring you guys back up to date. We&#8217;re still playtesting Red Markets and Ruin. We talk about the pains, progress, and lessons we have learned so far. It&#8217;s a lively discussion so if you want to geek out about RPG game design, this is the podcast for you.<\/p>\n<p><a href=\"https:\/\/admiralofthered.bandcamp.com\/\">Music: Sand x Slow by Admiral of the Red<\/a><\/p>\n<div itemscope itemtype=\"http:\/\/schema.org\/AudioObject\"><meta itemprop=\"name\" content=\"Game Designer Workshop Episode 6: Playtester&amp;#8217;s Progress\" \/><meta itemprop=\"uploadDate\" content=\"2014-11-02T00:51:23-05:00\" \/><meta itemprop=\"encodingFormat\" content=\"audio\/mpeg\" \/><meta itemprop=\"duration\" content=\"PT1H27M11S\" \/><meta itemprop=\"description\" content=\"It&#039;s been a while since we&#039;ve done a proper episode of Game Designer&#039;s Workshop, so Caleb and I decided to bring you guys back up to date. We&#039;re still playtesting Red Markets and Ruin. We talk about the pains, progress, and lessons we have learned so...\" \/><meta itemprop=\"contentUrl\" content=\"http:\/\/media.blubrry.com\/rppr\/slangdesign.com\/rppr\/podcasts\/RPPR_GDW_Episode06.mp3\" \/><meta itemprop=\"contentSize\" content=\"59.9\" \/><div class=\"powerpress_player\" id=\"powerpress_player_5028\"><audio class=\"wp-audio-shortcode\" id=\"audio-875-1\" preload=\"none\" style=\"width: 100%;\" controls=\"controls\"><source type=\"audio\/mpeg\" src=\"http:\/\/media.blubrry.com\/rppr\/slangdesign.com\/rppr\/podcasts\/RPPR_GDW_Episode06.mp3?_=1\" \/><a href=\"http:\/\/media.blubrry.com\/rppr\/slangdesign.com\/rppr\/podcasts\/RPPR_GDW_Episode06.mp3\">http:\/\/media.blubrry.com\/rppr\/slangdesign.com\/rppr\/podcasts\/RPPR_GDW_Episode06.mp3<\/a><\/audio><\/div><\/div><p class=\"powerpress_links powerpress_links_mp3\" style=\"margin-bottom: 1px !important;\">Podcast: <a href=\"http:\/\/media.blubrry.com\/rppr\/slangdesign.com\/rppr\/podcasts\/RPPR_GDW_Episode06.mp3\" class=\"powerpress_link_pinw\" target=\"_blank\" title=\"Play in new window\" onclick=\"return powerpress_pinw('https:\/\/slangdesign.com\/rppr\/?powerpress_pinw=875-podcast');\" rel=\"nofollow\">Play in new window<\/a> | <a href=\"http:\/\/media.blubrry.com\/rppr\/slangdesign.com\/rppr\/podcasts\/RPPR_GDW_Episode06.mp3\" class=\"powerpress_link_d\" title=\"Download\" rel=\"nofollow\" download=\"RPPR_GDW_Episode06.mp3\">Download<\/a> (Duration: 1:27:11 &#8212; 59.9MB)<\/p><p class=\"powerpress_links powerpress_subscribe_links\">Subscribe: <a href=\"https:\/\/slangdesign.com\/rppr\/feed\/podcast\/\" class=\"powerpress_link_subscribe powerpress_link_subscribe_rss\" target=\"_blank\" title=\"Subscribe via RSS\" rel=\"nofollow\">RSS<\/a><\/p><!--powerpress_player-->","protected":false},"excerpt":{"rendered":"<p>It&#8217;s been a while since we&#8217;ve done a proper episode of Game Designer&#8217;s Workshop, so Caleb and I decided to bring you guys back up to date. We&#8217;re still playtesting Red Markets and Ruin. We talk about the pains, progress, and lessons we have learned so far. It&#8217;s a lively<span class=\"more-link\"><a href=\"https:\/\/slangdesign.com\/rppr\/2014\/11\/game-designer-workshop\/game-designer-workshop-episode-6-playtesters-progress\/\">Continue Reading<\/a><\/span><\/p>\n","protected":false},"author":1,"featured_media":876,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[356],"tags":[277,391,357,304,408],"class_list":["entry","author-rpayton","post-875","post","type-post","status-publish","format-standard","has-post-thumbnail","category-game-designer-workshop","tag-caleb","tag-playtesting","tag-red-markets","tag-ross","tag-ruin"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"https:\/\/slangdesign.com\/rppr\/wp-content\/uploads\/433px-The_Lion_Bas-Reliefs_LACMA_46.27.5.jpg","jetpack_shortlink":"https:\/\/wp.me\/pb4gA-e7","jetpack_sharing_enabled":true,"jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/posts\/875","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/comments?post=875"}],"version-history":[{"count":0,"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/posts\/875\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/media\/876"}],"wp:attachment":[{"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/media?parent=875"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/categories?post=875"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/tags?post=875"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}