{"id":920,"date":"2015-02-14T00:58:10","date_gmt":"2015-02-14T05:58:10","guid":{"rendered":"http:\/\/slangdesign.com\/rppr\/?p=920"},"modified":"2015-02-14T00:58:10","modified_gmt":"2015-02-14T05:58:10","slug":"game-designer-workshop-episode-7-multitasking-mayhem","status":"publish","type":"post","link":"https:\/\/slangdesign.com\/rppr\/2015\/02\/game-designer-workshop\/game-designer-workshop-episode-7-multitasking-mayhem\/","title":{"rendered":"Game Designer Workshop Episode 7: Multitasking Mayhem"},"content":{"rendered":"<p><a href=\"http:\/\/slangdesign.com\/rppr\/wp-content\/uploads\/Heavy-Lifter-and-Swarm.jpg\"><img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"921\" data-permalink=\"https:\/\/slangdesign.com\/rppr\/2015\/02\/game-designer-workshop\/game-designer-workshop-episode-7-multitasking-mayhem\/attachment\/heavy-lifter-and-swarm\/\" data-orig-file=\"https:\/\/slangdesign.com\/rppr\/wp-content\/uploads\/Heavy-Lifter-and-Swarm.jpg\" data-orig-size=\"224,600\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"Heavy-Lifter-and-Swarm\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/slangdesign.com\/rppr\/wp-content\/uploads\/Heavy-Lifter-and-Swarm.jpg\" class=\"alignleft wp-image-921 size-medium\" title=\"Octobots from Boiling Point\" src=\"http:\/\/slangdesign.com\/rppr\/wp-content\/uploads\/Heavy-Lifter-and-Swarm-112x300.jpg\" alt=\"Heavy-Lifter-and-Swarm\" width=\"112\" height=\"300\" srcset=\"https:\/\/slangdesign.com\/rppr\/wp-content\/uploads\/Heavy-Lifter-and-Swarm-112x300.jpg 112w, https:\/\/slangdesign.com\/rppr\/wp-content\/uploads\/Heavy-Lifter-and-Swarm.jpg 224w\" sizes=\"auto, (max-width: 112px) 100vw, 112px\" \/><\/a>It&#8217;s been a while since we&#8217;ve done an episode of Game Designer&#8217;s Workshop, but Caleb and I got together to update you all on our progress and talk about one of the major aspects of being a writer: dealing with multiple projects at once. Multitasking is a hard skill to learn, but once you master it, it pays off! We talk about keeping our noses to the grindstone, the benefits of doing multiple projects at once, and other topics. We also talk about Red Markets and Ruin.<\/p>\n<p><a href=\"http:\/\/admiralofthered.bandcamp.com\/\">Music: Natural State of Mind by Admiral of the Red<\/a><\/p>\n<div itemscope itemtype=\"http:\/\/schema.org\/AudioObject\"><meta itemprop=\"name\" content=\"Game Designer Workshop Episode 7: Multitasking Mayhem\" \/><meta itemprop=\"uploadDate\" content=\"2015-02-14T00:58:10-05:00\" \/><meta itemprop=\"encodingFormat\" content=\"audio\/mpeg\" \/><meta itemprop=\"duration\" content=\"PT1H04M42S\" \/><meta itemprop=\"description\" content=\"It&#039;s been a while since we&#039;ve done an episode of Game Designer&#039;s Workshop, but Caleb and I got together to update you all on our progress and talk about one of the major aspects of being a writer: dealing with multiple projects at once. Multitasking ...\" \/><meta itemprop=\"contentUrl\" content=\"http:\/\/media.blubrry.com\/rppr\/slangdesign.com\/rppr\/podcasts\/RPPR_GDW_Episode07.mp3\" \/><meta itemprop=\"contentSize\" content=\"37.2\" \/><div class=\"powerpress_player\" id=\"powerpress_player_8096\"><audio class=\"wp-audio-shortcode\" id=\"audio-920-1\" preload=\"none\" style=\"width: 100%;\" controls=\"controls\"><source type=\"audio\/mpeg\" src=\"http:\/\/media.blubrry.com\/rppr\/slangdesign.com\/rppr\/podcasts\/RPPR_GDW_Episode07.mp3?_=1\" \/><a href=\"http:\/\/media.blubrry.com\/rppr\/slangdesign.com\/rppr\/podcasts\/RPPR_GDW_Episode07.mp3\">http:\/\/media.blubrry.com\/rppr\/slangdesign.com\/rppr\/podcasts\/RPPR_GDW_Episode07.mp3<\/a><\/audio><\/div><\/div><p class=\"powerpress_links powerpress_links_mp3\" style=\"margin-bottom: 1px !important;\">Podcast: <a href=\"http:\/\/media.blubrry.com\/rppr\/slangdesign.com\/rppr\/podcasts\/RPPR_GDW_Episode07.mp3\" class=\"powerpress_link_pinw\" target=\"_blank\" title=\"Play in new window\" onclick=\"return powerpress_pinw('https:\/\/slangdesign.com\/rppr\/?powerpress_pinw=920-podcast');\" rel=\"nofollow\">Play in new window<\/a> | <a href=\"http:\/\/media.blubrry.com\/rppr\/slangdesign.com\/rppr\/podcasts\/RPPR_GDW_Episode07.mp3\" class=\"powerpress_link_d\" title=\"Download\" rel=\"nofollow\" download=\"RPPR_GDW_Episode07.mp3\">Download<\/a> (Duration: 1:04:42 &#8212; 37.2MB)<\/p><p class=\"powerpress_links powerpress_subscribe_links\">Subscribe: <a href=\"https:\/\/slangdesign.com\/rppr\/feed\/podcast\/\" class=\"powerpress_link_subscribe powerpress_link_subscribe_rss\" target=\"_blank\" title=\"Subscribe via RSS\" rel=\"nofollow\">RSS<\/a><\/p><!--powerpress_player-->","protected":false},"excerpt":{"rendered":"<p>It&#8217;s been a while since we&#8217;ve done an episode of Game Designer&#8217;s Workshop, but Caleb and I got together to update you all on our progress and talk about one of the major aspects of being a writer: dealing with multiple projects at once. Multitasking is a hard skill to<span class=\"more-link\"><a href=\"https:\/\/slangdesign.com\/rppr\/2015\/02\/game-designer-workshop\/game-designer-workshop-episode-7-multitasking-mayhem\/\">Continue Reading<\/a><\/span><\/p>\n","protected":false},"author":1,"featured_media":921,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[356],"tags":[277,61,421,357,304,408],"class_list":["entry","author-rpayton","post-920","post","type-post","status-publish","format-standard","has-post-thumbnail","category-game-designer-workshop","tag-caleb","tag-game-design","tag-multitasking","tag-red-markets","tag-ross","tag-ruin"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"https:\/\/slangdesign.com\/rppr\/wp-content\/uploads\/Heavy-Lifter-and-Swarm.jpg","jetpack_shortlink":"https:\/\/wp.me\/pb4gA-eQ","jetpack_sharing_enabled":true,"jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/posts\/920","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/comments?post=920"}],"version-history":[{"count":0,"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/posts\/920\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/media\/921"}],"wp:attachment":[{"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/media?parent=920"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/categories?post=920"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/slangdesign.com\/rppr\/wp-json\/wp\/v2\/tags?post=920"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}