I tell you this in only the strictest confidence. I may have played in the most incompetent campaign ever.
Originally, I was going to go on and on and on with how I came to meet the worst DM in the entire world, but there's far too much to cover. Instead, I'd like to give you a bullet point list of the various indignities I was subject to, and frankly subjected myself to, before finally understanding that BAD GAMING IS WORSE THAN NO GAMING.
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Imaginative Houserules! I thought the DM was kidding when he said I need to "roll up a dragon
" when I was creating a character. As it turned out, every member of the party had been given a special ring that allows the user to turn into a Dragonborn instantly, allowing you to switch between entire characters as a free action. Also, we could swap out any of our abilities for free at any time. We could grow wings and a Dragonborn head whenever! We were also all telepathic, and could teleport to any location we had visited.
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Skillful Storytelling! The aforementioned magic rings were given to us by an NPC simply called "the Battlemaster." It was our sworn duty (apparently) to band together and stop a war that happened THOUSANDS OF YEARS AGO AND IS GOING TO HAPPEN AGAIN FOR SOME REASON I GUESS? We didn't really get any precise instructions on how to stop the mystery war, but a we were expressly told that the first step was to liberate an airship that was actually a living construct that was also a spelljammer (?!)
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An Amazing Cast of Characters! We were able to interact with a grand total of three NPCs in the first month of the game. One of them was a talking table.
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Challenging Combat!In the beginning, he would throw a lot of monsters at us that were two levels below us, and he would get flustered when we barely needed to use a healing surge. Eventually he would become visibly angry when we would turn his dumbass rules around and actually use them in combat. I don't think there was a single time we were legitimately bloodied. Except, you know, when he would say an attack hit us without rolling for it because "trust me, it would have hit."
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Scintillating Situations!He had a female black dragon in his campaign that more or less raped all of our characters systematically. He couldn't understand why we found the idea objectionable.
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Exciting Locales!By express order of the DM, we weren't allowed to play at anyone's house. He set up shop in a local restaurant and would awkwardly flirt with the college-age waitstaff. He was 45, balding, was equipped with a horribly unkempt beard, wore shorts everywhere, had giant old people glasses, and was pretty consistently bedecked in superhero t-shirts. This, as you can imagine, was rather awkward for me.
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Dynamic Environments!Within two months of the game beginning, we were transported to Gamma World to find and recover a SECOND living-spelljammer-magic-airship. My character had his hand replaced with a shotgun after I made a joke about Monks not having ranged abilities. Also, various mutations turned my skeleton into metal, allowed our party's dwarf to control nanomachines with his mind, and made our warrior grow a second fire-breathing head.
That's not even the half of it. I may compose this into actual stories at one point, but it's hard to even start.