Author Topic: Serenity Game  (Read 11426 times)

morphius

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Serenity Game
« on: August 07, 2010, 07:57:26 PM »
Hey guys!

Would anybody be interested in a Serenity/Firefly role playing game?

It'd probably be 3-7 players, anybody's welcome.

I'll iron out the details later, right now I just need a headcount of people who'd like this.

Thanks

Mckma

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Re: Serenity Game
« Reply #1 on: August 07, 2010, 08:04:50 PM »
If it's play by post, I'm in.  Otherwise, I can't swing it...

morphius

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Re: Serenity Game
« Reply #2 on: August 07, 2010, 08:17:50 PM »
Yep, it's play by post, you in?

Also: suggestions?  I'd love to hear what you're looking for in the game.

Mckma

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Re: Serenity Game
« Reply #3 on: August 08, 2010, 03:37:20 AM »
Yeah, I'll do it.  It's late, and I'm kind of tired so I'll put up suggestions tomorrow sometime.

Is this using the "official" Serenity RPG?  Or is this some other system with the Serenity world?  I haven't looked at the "official" RPG, so I don't know much about it...

morphius

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Re: Serenity Game
« Reply #4 on: August 08, 2010, 12:07:53 PM »
Yeah, it's the official Serenity RPG.

It's actually pretty easy to find as a pdf

Mckma

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Re: Serenity Game
« Reply #5 on: August 08, 2010, 02:29:42 PM »
Suggestions:

Minimal or no interaction with "official" characters, especially protagonists - A personal preference of mine, I think the setting itself is much more interesting and would be more fun to explore than work with/for protagonists.

Moral ambiguity - Another charm of the setting is that most people seem to be just doing whatever it takes to get by.  I would prefer not having an "epic save the world" goal right off the bat, but if we move that way, it would be fine.  I like having to weigh the options of whether or not to rob "that one jerk" to help ourselves get by, even if it hurts him.

Ship customization/upgrading - One of my home group's favorite parts of an ultimately failed Fallout-inspired game (though not for this reason) was the basically tank we created from a burned out SUV we found.  We took it and my character was slowly adding upgrades from junk and weapons we found.  In the end we had an armored vehicle with a killer engine, and three mounted guns, one fixed and two that could move around to several mounting positions.  Something like this could be cool in a game, starting with a crappy ship and slowly tricking it out.

NPCs that we can love and hate - Kind of generic for all RPGs, but several if not many interesting RPGs.  If they are interesting and "fleshed out," I think we as players will naturally come to love some and absolutely hate others (regardless of your original intentions, we will probably do this).  So basically, several recurring NPCs that have good characterization.

Haven't looked at the rules yet, but maybe some type of house-ruling for a streamlined combat for certain situations.  Examples could be a situation like, "I walk up to the bouncer, pull my pistol, fire into his head and walk in."  Something where we could resolve in a manner of a few rolls the outcome of a PC versus a single person or shooting in the leg and subduing them, and if we fail, the reverse happens or something.  Like I said I haven't looked at the rules yet, but we could probably work something out.  The main thing is to be able to do some cinematic stuff in a fight that we would probably win without having to actually do combat and keep the story moving.  Though I don't think that all combat should be resolved in a matter of 2 rolls or whatever.

That's all I can think of right now...

morphius

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Re: Serenity Game
« Reply #6 on: August 08, 2010, 03:05:30 PM »
Thanks for all the great suggestions!

I can say off the bat that the characters from the TV show will definitely not be appearing in the game and that there will be a ton of moral ambiguity.  Ship upgrading is an excellent idea, and you'll certainly be given the opportunity to do that. Hopefully, you'll like the NPCs I come up with as well.

Right now, I'm just waiting for a couple people to respond, then we can go into character creation/world introduction.

Salkovich

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Re: Serenity Game
« Reply #7 on: August 08, 2010, 03:38:19 PM »
Sure, this sounds like fun - if there's still slots, I'm in.
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morphius

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Re: Serenity Game
« Reply #8 on: August 08, 2010, 03:53:37 PM »
That's great!  There are definitely still slots!

Mckma

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Re: Serenity Game
« Reply #9 on: August 08, 2010, 04:33:53 PM »
By the way, definitely want to play a mechanic/handyman/modder...

Salkovich

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Re: Serenity Game
« Reply #10 on: August 08, 2010, 05:35:10 PM »
Gonna play a pilot my own self.
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Mckma

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Re: Serenity Game
« Reply #11 on: August 08, 2010, 06:26:20 PM »
Gonna play a pilot my own self.
We should build the most kick-ass ship ever, you and I...

EDIT:  Also, if I were to start sketching out a character, is there anything you want to let us know for setup (i.e. level equivalent or anything)?  Or have you not decided that?
« Last Edit: August 08, 2010, 06:52:36 PM by Mckma »

morphius

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Re: Serenity Game
« Reply #12 on: August 08, 2010, 07:12:29 PM »
Well, unless anyone has major objections, I'm starting everyone out as a greenhorn.

Salkovich

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Re: Serenity Game
« Reply #13 on: August 08, 2010, 08:43:31 PM »
Greenhorn's good by me.
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Salkovich

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Re: Serenity Game
« Reply #14 on: August 16, 2010, 12:37:16 AM »
What's the news on this? Should I start working up a character?
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