Cody picked the wrong session of D&D to miss. Long story short: the party found out that a crazy bastard, Cortez, rules over a bunch of tribes near the mountains. He is a tyrant. Think Kurtz from the Heart of Darkness who uses a bag of devouring to execute dissidents.
So the party finds out this session that the spirit Ant granted Cortez power because he promised to use it to build civilization even if it means slavery and oppression. The players argue with Ant that mortals have free will and slavery is wrong. Ant doesn't give a fuck. Players say that mortals build more efficiently if they are free. Ant is intrigued and decides to hold a contest. The players and Cortez are both told of ruins near their respective settlement. Whoever can rebuild these ruins first wins Ant's favor. NO OTHER RULES. The players find out that the ruins near Bordertown are a system of canals similar to the Venetian Arsenal
http://en.wikipedia.org/wiki/Venetian_ArsenalI divided the project into 6 major tasks. Each task can be done by NPCs off screen or by the players through an adventure.
1. Scout the ruins - the Lemurian Arsenal has been buried and is now a dungeon basically.
2. Map the ruins - a cartographer has to take precise measurements after the general layout is known.
3. Unearth the ruins - gotta dig it up.
4. Plan the renovation - engineers gotta figure out how to rebuild it.
5. Acquire materials for renovation - a lot of stone and lumber will be needed
6. Construction - they need a whole load of manpower to do this.
There are 3 meta tasks/duties that affect all 6 major tasks. If the players have time or wish to get more help next session they can get help in these areas
1. Transportation - getting shit moved faster either by mundane or magical means
2. Security - both physical security and information security
3. Logistics - Coordinating this shit together to maximize efficiency
The players made deals with 6 of the 7 merchant lords of the colony (except Axgore the slave trader of course) both the Black Raven and Gray Fang tribes and Governor Wyatt to do 5 of the 6 tasks. The players will complete one of the tasks by doing a crazy balls to the walls pulp action Indiana Jones style adventure I will plan next week.
I ASK YOU OF THE RPPR FORUMS
What kind of complications, additional tasks or meta-tasks, adventure hooks and so on come to mind? What curveballs can I throw at them, what steps have I ignored? I don't want to turn this into a corporate managerial task but I want the players to feel like real movers and shakers. Have you ever run a game with this kind of idea?