Author Topic: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents  (Read 694538 times)

Wooberman

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Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
« Reply #645 on: September 21, 2013, 04:41:28 AM »
I smell another kickstarter


clockworkjoe

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Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
« Reply #646 on: September 21, 2013, 09:17:49 PM »
Base Raiders is a new role playing game loaded with potential for new adventures, stories, and source books. Right now, RPPR is looking for new material in the following categories:

Bases: Abandoned superhero and villain bases are the heart of this game, so many more are needed. They can be written as open-ended settings, like the Zombie Factory, or as standard adventures.

Super Power Sources and Loot: As described in chapter 6 of Base Raiders, there are many ways to gain super powers.  Detailed descriptions with accompanying game mechanics are very useful.

NPCs: New villains, allies, pregenerated player characters, and other NPCs help gamemasters save time. Look at the Rogue’s Gallery in the main book for guidelines on presentation.

Fiction: Short stories, flash fiction, or even novellas and novels set in the world of Base Raiders would be considered for publication.

Website Entries: If you have a short entry in one of the above categories (under 500 words), fan art, actual play reports or podcasts, send it so it can be posted on the Base Raiders website.

Style Guidelines: Please read the entire game before writing your submission for Base Raiders. While set in a world with superhero tropes and conventions, Base Raiders is a unique setting with unique conventions. For example, the vast majority of superhumans currently alive did not receive their powers accidentally or through fate. Heroes who are bitten by radioactive animals or accidentally exposed to mutagenic toxic waste are not good fits for Base Raiders.

If you are uncertain whether your idea is compatible with the tone of Base Raiders, feel free to contact me here on the forums or through email at rpprpodcast@gmail.com for clarification.

clockworkjoe

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Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
« Reply #647 on: December 17, 2013, 11:23:53 PM »
unsticking this thread. Goodnight sweet campaign.

Tadanori Oyama

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Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
« Reply #648 on: December 18, 2013, 01:40:26 AM »
A flight of robot assassins sing thee to thy sleep.

Review Cultist

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Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
« Reply #649 on: March 17, 2014, 01:40:14 PM »
Relisening to the campaign and on session 2, I know its been a long time since then, but I've got a question for Caleb, who/what was the other character he had created if Norm died on the operating table?

Just a passing curiosity when I heard mention of it in the session. 
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Flawless P

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Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
« Reply #650 on: March 17, 2014, 02:43:55 PM »
Relisening to the campaign and on session 2, I know its been a long time since then, but I've got a question for Caleb, who/what was the other character he had created if Norm died on the operating table?

Just a passing curiosity when I heard mention of it in the session.

I know that later in the campaign he mentions playing Consequence if Norm dies.

Maybe it was Consequence.

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Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
« Reply #651 on: March 17, 2014, 03:47:56 PM »
Yeah especially had he implemented that after session 2? I feel it would have been like the sun quencher situation though maybe not as cataclysmic.
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clockworkjoe

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Re: The Heroes of New Arcadia - RPPR Superheroes campaign - Wild Talents
« Reply #652 on: March 19, 2014, 12:25:27 AM »
The other idea he had was a hyper genius Sherlock/Julian Assange type.