For those interested, I'm running four games at GenCon this year for ArcDream. I don't know when they'll be scheduled exactly, but I'll post the descriptions here. The three using Nemesis are the horror adventures Ean and I will be releasing in the kickstarter that will go up in a few months. I'll also be running "The Dangers of Fraternization" again, the same A Dirty World scenario I ran last year.
Bryson Springs
System: Nemesis
Number of players: 6 players
In June of 1935, the Dust Bowl still plagued the American Southwest, a third of all people were out of work, and the government’s path to recovery was far from certain. Amidst this Great Depression, the Bryson Springs Ranch suffered a hardship altogether more extraordinary. People were dying in the migrant workers’ shantytown, dying in horrific, mind-boggling ways.
Players take the roles of strangers, cast about by the hard times and drawn into the nightmare that is Bryson Springs. They must band together to confront the things which stalk the desert night, hunting the downtrodden for their dark and blasphemous god.
The Red Tower
System: Nemesis
Number of players: 6 players
1931, Chicago: Capone’s reign has ended, and it remains to be seen how much of Chicago’s corrupt infrastructure will be dragged down with him. As two-bit criminals scramble to establish themselves in the power vacuum, the exposed corruption presents an opportunity for muckraking socialists to provoke the downtrodden into revolution. Meanwhile, the government must intervene to stop the commies and audit the more legitimate business holdings listed in Capone’s infamous ledger. Despite their cross purposes, each faction finds itself stymied by an unknown forces. The mobsters are missing a Capo who was never swept up in the raids. A socialist reporter has never returned from his undercover assignment. The government has to contend with a huge factory which, according to records, shouldn’t exist.
What mysteries does the Red Tower hold? Can the players put their social differences aside long enough to survive the supernatural cancer secretly festering in the heart of Chicago’s meat-packing district?
The Fall Without End
System: Nemesis
Number of players: 6 players
1931, Alaska: As America comes to grips with the real cost of Black Tuesday, the government becomes desperate to find distractions for an increasingly rebellious population stirred by endless woes. As proven by Charles Lindbergh, the people love nothing more than heroes capable of great deeds, and the government is willing to buy itself some at any price. Alaska’s Mount McKinley, the third tallest in the world, is the setting for the publicity stunt, and players will take the role of the brave explorers risking their lives for the photo op.
But the mountain is far older than any human civilization and home to terrors far worse than any economic recession. As players struggle up the infamous Wickersham Wall, will they be able to survive the combined onslaught of the elements, gravity, and vertiginous horrors from another reality?
The Dangers of Fraternization
System: A Dirty World
Number of Players: 4-6
Berlin, 1946. The once mighty city lies in ruins, controlled jointly by powers that are Allies in name only. Identical mother-infant
murders take place on either side of the Russian-American border, and now a third newborn has gone missing. Soviet NKVD and the U.S. Army military police launch a joint effort to find the killer, centered around a burlesque club that’s a hot spot for the resurgent German underworld. In danger of losing their investment, the crime bosses of Berlin suddenly find themselves as eager to find the murderer as their occupiers. Can this hasty alliance find justice, or will it implode under the weight of national intrigue, old grudges and human greed?