Do you guys know Gamma World? The post apocalyptic setting for 4e? Well it's stripped down 4e, but very close.
Half the fun is creating characters. Due to the lethality of the game, character creation is very easy and completely random. The randomness adds to the quick character creation because no one is allowed to mull over their character for too long.
I found these rules on a Play by Post game for creating a character:
Roll 1d12 for each origin. 1-5 means you select from the first column, 6-10 is from the second column, and 11/12 is from the
third column. Roll a 1d20 or 1d8 to receive your origins.
pre:
1 Android AI Antimatter Blaster
2 Cockroach Alien Demon
3 Doppelganger Arachnoid Octopoid
4 Electrokinetic Cryokinetic Photonic
5 Empath Ectoplasmic Reanimator
6 Felinoid Entropic Regenerator
7 Giant Exploding Saurian
8 Gravity Controller Fungoid Vampiric
9 Hawkoid Gelatinous
10 Hypercognitive Magnetic
11 Mind Breaker Mythic
12 Mind Coercer Nightmare
13 Plant Plaguebearer
14 Pyrokinetic Plastic
15 Radioactive Prescient
16 Rat Swarm Reanimated
17 Seismic Shapeshifter
18 Speedster Simian
19 Telekinetic Temporal
20 Yeti Wheeled
If you roll the same origin twice, your origin is "Engineered Human".
Each of your origins indicates its primary ability. You get a score of 18 in the primary ability of your first origin, and a score of 16 in
the primary ability of your second origin. If the primary abilities are identical for both origins, then you get a 20 for that ability score.
For the rest of the unassigned ability scores, roll 3d6 for each.
Each of your origins provides one or more bonuses to specific skills. You also receive a +4 bonus to one random skill. Roll 1d10 to
determine your random skill.
pre:
Skill Key Ability
1) Acrobatics Dexterity
2) Athletics Strength
3) Conspiracy Intelligence
4) Insight Wisdom
5) Interaction Charisma
6) Mechanics Intelligence
7) Nature Wisdom
8) Perception Wisdom
9) Science Intelligence
10) Stealth Dexterity
Hit Points at 1st Level - 12 + your Constitution score
Bloodied Value - ½ your hit points, rounded down
Hit Points per Level - 5
Fortitude Defense - 10 + your level + higher of your Strength or Constitution modifiers
Reflex Defense - 10 + your level + higher of your Dexterity or Intelligence modifiers
Will Defense - 10 + your level + higher of your Wisdom or Charisma modifiers
Armor Class - 10 + your level + armor bonus + shield bonus + higher of your Dexterity or Intelligence modifiers (if wearing light or no armor)
Speed - 6 +/- modifiers from your origin
Initiative Modifier - your Dexterity modifier + your level + other modifiers
Attack Bonus (Weapon) - your best modifier from the weapon's key ability score pair + your level + weapon accuracy modifier
Attack Bonus (Power) - the power's key ability modifier + your level + power accuracy modifier (or weapon accuracy modifier if the power works with a weapon)
Skill Bonus - the key ability score modifier + your level + other modifiers
Anyway, I decided to create a character and I ended up with a Saurian (Dinosaur) primary and Nightmare (Embodiment of Fear) secondary.
I decided that this character is Dinosaur Batman. This is a system that allows you to play Dinosaur Batman and it's awesome. I thought of Tom after I made the character.
Roll up a character. It's pretty fun.