My books just came in the mail today, and although I notice a distinct lack of interest, I'll continue to update this thread.
Deal with it.
Anyhow, the whole package is pretty neat. Two rulebooks (one for players, the other for GM), two maps (one for players, one for GMs) a set of dice- all come in this nice hardcover slip case with a neat little drawer for the dice.
I've only flipped through it but I've noticed that the closest thing to a Wizard would be a Woodman, with the Wizards' pupil background and then I guess what amounts to the "Scholar" class. You'd be all wise and shit, but no one in the game is going to be casting fireball or sleep. Most of the magic is like, being able to start a fire really well, or being all hobbit quiet.
The art work is amazing, there are even videos on youtube of the artist sharing his secrets with you. The interviews with the developers and designers are pretty lame and would be better as podcasts.
I'm hoping to run and record a game of this before 2012. But don't hold your breath.