Author Topic: Future game for Raillery  (Read 70038 times)

bidoof

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Re: Future game for Raillery
« Reply #30 on: April 02, 2013, 10:28:24 PM »
How much editing an LP needs usually depends on the type of game it is.   The Dead Space LP is really good as is because there's a lot of action in the game plus the banter between you two, but a single player game with a lot of grinding would probably work better cut down.  I'd also really like watching some videos with you guys making fun of bad games, MST3k style.

Dom

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Re: Future game for Raillery
« Reply #31 on: April 02, 2013, 10:31:50 PM »
Following up on bidoof's suggestion, playing singleplayer games with two or more commentators would be good. A Dark Souls LP or a similarly hard game would be fun, since the frustration would be shared alongside jokes.

clockworkjoe

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Re: Future game for Raillery
« Reply #32 on: April 02, 2013, 11:26:51 PM »
yeah doing commentary by yourself on a SP game is quite hard . I'm going to do a review of RE6 after I beat it but that will be it for that game.

Boyos

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Re: Future game for Raillery
« Reply #33 on: April 03, 2013, 06:41:59 PM »
This looks like a fun game for a lets play. When it comes out.

https://www.youtube.com/watch?v=UQd7CYCodFo&feature=youtube_gdata_player

Because when I'm in a hospital covered in dust and mold with rotting wood everywhere, the first thing I do is say, "Where's my goddamn road flare. Oh, here it is. Conveniently IN A PATIENT'S BEDROOM!"

Oh my bad for linking something that's a rogue like horror game that is in alpha/beta.

Setherick

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Re: Future game for Raillery
« Reply #34 on: April 03, 2013, 07:06:43 PM »
This looks like a fun game for a lets play. When it comes out.

https://www.youtube.com/watch?v=UQd7CYCodFo&feature=youtube_gdata_player

Because when I'm in a hospital covered in dust and mold with rotting wood everywhere, the first thing I do is say, "Where's my goddamn road flare. Oh, here it is. Conveniently IN A PATIENT'S BEDROOM!"

Oh my bad for linking something that's a rogue like horror game that is in alpha/beta.

It could be so bad that it'll be awesome!
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Review Cultist

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Re: Future game for Raillery
« Reply #35 on: April 04, 2013, 03:18:54 AM »
"Do you see those big Presents?"
"No. What? Where? Here?"
"Yeah, like right here. Do you see the big present boxes?"
"I see a bunch of body bags?"

http://inception.davepedu.com/

Seriously gave me chills when Caleb said that last part.

Could you see ANY of the stuff in that optional mission, like the small boxes and birthday decor?

(Still watching the episode but had to post on it!)
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Joven

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Re: Future game for Raillery
« Reply #36 on: April 04, 2013, 11:11:41 PM »
I liked the rich character development and twists. How the character of fire started out as a minor extra, just sitting around in a cupboard in a spaceship at the behest of a crazy cult, then became a major adversary as the shuttle was launching. Afterwards it betrayed the cult and joined the pc's and was the only thing keeping them alive, but it was betrayed when they got snow suits and tossed it by the wayside, and again rejoined the cult.

Leviathan

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Re: Future game for Raillery
« Reply #37 on: April 04, 2013, 11:50:52 PM »
Damn, that side mission where you find out Carver's past with his family was pretty brilliant until [spoiler]they "it was just your imagination/dream"'d it.[/spoiler] I like the mechanic that Carver is going shitpants insane but Isaac can't see it. Shame that Isaac's thing in the game is a school-yard romance triangle with Ellie and Commander Douche. And being the Marker Anti-Christ, but whatever.
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Review Cultist

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Re: Future game for Raillery
« Reply #38 on: April 04, 2013, 11:56:52 PM »
Agreed, I was also disheartened by the ... yeah.

I do want to try and throw that separate insane-o-vision into one of my paranormal games, there two or three player characters I could toy with that, just need to let the others in on the plan ahead of time.
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QuickreleasePersonalitY

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Re: Future game for Raillery
« Reply #39 on: April 05, 2013, 12:04:44 AM »
I do want to try and throw that separate insane-o-vision into one of my paranormal games, there two or three player characters I could toy with that, just need to let the others in on the plan ahead of time.

That can be quite challenging for all parties involved :3

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Review Cultist

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Re: Future game for Raillery
« Reply #40 on: April 05, 2013, 11:51:18 PM »
Man! The Raillery Dead Space 3 Coop episodes are going to be like the AP's all over again. I'm constantly waiting for my next fix of them. XD

Damn it Killzone!
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SageNytell

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Re: Future game for Raillery
« Reply #41 on: April 06, 2013, 12:06:51 AM »
Regarding the messages scrawled in blood on all the walls: among the symptoms of marker exposure and madness is violent graphomania. The more you know!

clockworkjoe

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Re: Future game for Raillery
« Reply #42 on: April 07, 2013, 01:53:35 PM »
For the next batch of episodes, I first extracted the audio and then ran it through Levelator, which is supposed to help enhance the quality. Let me know if it made a difference.

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Tadanori Oyama

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Re: Future game for Raillery
« Reply #43 on: April 07, 2013, 02:10:40 PM »
My Firefox keeps having problems playing some of the episodes. Seems like it's 1 out of 4. Are they encoded differently or something?

clockworkjoe

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Re: Future game for Raillery
« Reply #44 on: April 11, 2013, 01:58:56 AM »
My Firefox keeps having problems playing some of the episodes. Seems like it's 1 out of 4. Are they encoded differently or something?

nope - try different computers - sounds like a problem on your end.

Up to part 22 right now. The playlist is up to date.