I'm not even sure I phrased that right.
Anyway, I'm having problems with the creation (?) & delivery of player choice. Maybe I'm over-thinking the issue, but when I frame a scene, it's like brain-freeze.
The scene could be an investigation outside a .... bank. There's NPCs the PCs can get information & clues from. Maybe surveillance cameras. Eye-witness testimony. Blood trails. Whatever. So, what's the best delivery for choices?
1. Having an NPC say "Hey, you guys can go do A, B, C, or D"?
2. Letting the Players make up their own minds?
3. Giving a piece of evidence immediacy - like, a recording or note that reveals where the _____ is going to be in the next few minutes?
It doesn't have to be investigative. There's always that opportunity for Choice & it's so crucial in terms of Player enjoyment. Player Agency. As a player, it's never a problem for me, but as a GM, I've seen players struggle with it.
So, what works for Forum GMs? How do you pull it off without Players feeling Rail-Roaded or abandoned?
The help I received with my Precog topic was so great, I returned to complete my Jedi training.
I'll browse the old podcasts to see if Ross & Co. addressed the topic.
Thanks in advance!