Author Topic: X COM 2  (Read 31131 times)

Boyos

  • President of the Apparatus of Kwalish fan club
  • *****
  • Posts: 1618
    • View Profile
X COM 2
« on: February 07, 2016, 01:59:14 AM »
Hey its been a while since I posted on the forums just wanted to drop in and say hi, I saw Ross bought the game and asked him if he was interested in uploading an RPPR cast of X-COM soldiers. In fair exchange I offer The Bastards, one of EvE's oldest Pirate Alliances.

https://youtu.be/2j-2-hYJfJY

and if you need help setting making and extracting heres a good link.

https://www.youtube.com/watch?v=fo_AlvNvfa8

PirateLawyer

  • I am worth 100 points in GURPS...ladies
  • ***
  • Posts: 140
    • View Profile
Re: X COM 2
« Reply #1 on: February 07, 2016, 01:59:19 PM »
I'd gladly try out the RPPR squad. Sadly my MacBook Pro has to run the game with low graphics settings but hey, it's still great.

clockworkjoe

  • BUY MY BOOK
  • Administrator
  • Extreme XP CEO
  • *****
  • Posts: 6517
    • View Profile
    • BUY MY BOOK
Re: X COM 2
« Reply #2 on: February 08, 2016, 01:52:29 PM »
We have started work on it. So far we have:

Bartleby
Haru (Caleb's PC from Tribes of Tokyo)
Tom 'Dinosaur' Church
Aaron "R.Assassin" Carsten

Who else should we put in?

Alethea

  • I am worth 100 points in GURPS...ladies
  • ***
  • Posts: 192
    • View Profile
    • LauraBWrites
Re: X COM 2
« Reply #3 on: February 08, 2016, 06:12:56 PM »
The Mauve Hand
All the social media:
Website | Tumblr | Twitter | GoodReads

Tim

  • I dream in graph paper lines
  • ****
  • Posts: 455
    • View Profile
Re: X COM 2
« Reply #4 on: February 08, 2016, 07:27:44 PM »
I was always fond of Science Ghost myself.

The Lost Carol

  • I am worth 100 points in GURPS...ladies
  • ***
  • Posts: 144
  • The Calvinist Paladin
    • View Profile
    • Technical Difficulties Gaming Podcast
Re: X COM 2
« Reply #5 on: February 08, 2016, 11:51:52 PM »
As much as we love the Robot Assassin, since XCom is kind of a war game perhaps this is a call for a Darlington? Also,
Cogburn or The Martyr
Monsignor Killjoy
Margot
Kuthhen
Krell
Simon DeWit
Wong Su-Lin
Need more Actual Play goodness? Visit http://www.technicaldifficultiespod.com/ for Red Markets Beta, Call of Cthulhu, Eclipse Phase, and more!

Boyos

  • President of the Apparatus of Kwalish fan club
  • *****
  • Posts: 1618
    • View Profile
Re: X COM 2
« Reply #6 on: February 11, 2016, 11:38:23 PM »
Frankly there isnt a character of aarons that I wouldent want on my squad lol.

Darnus

  • Slayer of the Dread Gazebo
  • *
  • Posts: 14
    • View Profile
Re: X COM 2
« Reply #7 on: February 12, 2016, 12:26:19 AM »
You should put in Manjappa as a dark VIP, same with vampire David Bowie.
Also Thad's character from The Dangers of Fraternization, because he was excellent.
Norm would be pretty excellent, too [there's a mod that gives you construction worker hats, and the general setting idea seems to mesh really nicely.]

Darnus

  • Slayer of the Dread Gazebo
  • *
  • Posts: 14
    • View Profile
Re: X COM 2
« Reply #8 on: February 12, 2016, 12:29:29 AM »
Side note to anyone playing XCOM 2 [who wants the advice], flashbangs are super super good early game--they block the codex's clone ability. Mimic beacons are also very OP, but throw them in cover [they use it!]. Grenadiers are very good for blitzing heavy timed missions when backed up by gunslinger snipers, and swords are very underpowered--shotguns give you a 100% at point blank while swords give you a ~90 against easy enemies and an 80 against hard enemies--so get implacable and just use the shotgun.
Last tip, get phantom rangers and 2-3 snipers for blacksites and pick people off from a map away.

Boyos

  • President of the Apparatus of Kwalish fan club
  • *****
  • Posts: 1618
    • View Profile
Re: X COM 2
« Reply #9 on: February 17, 2016, 01:28:28 AM »
Wow great tip for the flash bang, I use it but didn't know what it really was doing, never used one on a codex. Ive put a bunch of time into nade resarch, love acid and incineration nades. Acid is the best on a heavy with bonus nades!

clockworkjoe

  • BUY MY BOOK
  • Administrator
  • Extreme XP CEO
  • *****
  • Posts: 6517
    • View Profile
    • BUY MY BOOK
Re: X COM 2
« Reply #10 on: February 17, 2016, 03:11:35 AM »
Swords are great early game weapons but lose their usefulness when all the enemies have lots of hit points. However, bladestorm is fairly useful because a lot of enemies are melee oriented and bladestorm triggers when a viper tries to bind the character.

Disorientation stops everyone from using special abilities. You can end mind control or psi zombies with a flashbang grenade on a sectoid.

Adam_Autist

  • I am worth 100 points in GURPS...ladies
  • ***
  • Posts: 217
    • View Profile
    • Niche Comics
Re: X COM 2
« Reply #11 on: February 18, 2016, 09:37:55 AM »
Haven't played yet but wouldn't swords be useful for the Ranger's abilities that let them remain in stealth after attacking? Am unable to play due to laptop death so I'm genuinely interested as to how the game works.

clockworkjoe

  • BUY MY BOOK
  • Administrator
  • Extreme XP CEO
  • *****
  • Posts: 6517
    • View Profile
    • BUY MY BOOK
Re: X COM 2
« Reply #12 on: February 18, 2016, 03:22:13 PM »
Rangers can't stay in concealment after they attack.

They can re-enter concealment once per mission if they take a certain ability.

Darnus

  • Slayer of the Dread Gazebo
  • *
  • Posts: 14
    • View Profile
Re: X COM 2
« Reply #13 on: February 18, 2016, 07:23:42 PM »
I really love the series, but I wish it was better optimized. [Oh, also, bluescreen rounds work on codexes. They are generally a godsend] What kinda builds did everyone go for? My personal favorite was to have one phantom ranger backed up by ~2 snipers who'd just pick everything off from across the map. For fast missions grenade spam and specialists ran me pretty far.

clockworkjoe

  • BUY MY BOOK
  • Administrator
  • Extreme XP CEO
  • *****
  • Posts: 6517
    • View Profile
    • BUY MY BOOK
Re: X COM 2
« Reply #14 on: February 19, 2016, 02:09:18 AM »