In which we ask random questions of the RPPR crew or just chat.
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http://www.amazon.com/Gurps-Fantasy-II-Adventures-Lands/dp/1556342640Hey Ross. Have you heard of the worldbook
Gurps Fantasy II: Adventures in the Mad Lands?
Written by Robin Laws and released in '93 it is has impressed everyone who has read it. However no one has run an adventure in this totally unique weird world.
Summary by Babylon Astronaut from the Something Awful forums:
"Everything in the world is insane and powerful beyond imagination and
you're an early bronze age hunter or fisher. Like the characters from winnie the pooh can stomp your village into dirt and make everyone into a skinless zombie, or maybe a wizard on holiday will nuke you for sport while on a drug bender. Almost every interaction with the things that make the setting end in madness, death, or both. The only pursuit you're capable of tackling, outside of subsistence, is I don't know, learning magic from talking seals and then being shunned by society or raiding the Inuits, which accomplishes nothing. All of this sounds fun as hell, but if you invested any time or effort into your character, you will be sorely disappointed when you become a giant foot with eyeballs or kidnapped by a feudal knight."
I'd like to point out every word in that paragraph is completely accurate. Thanks to Robin Law's imagination there is no exaggeration.
Ross, since RPPR is made of roleplaying professionals I'd love to hear an attempt at this truly unique game world from you guys. I know learning a new system, let alone a new world book is a major hurdle.
I recommend you just ditch the GURPS mechanics and adapt it to a system you guys know well. Fiasco maybe. Call of Cthulhu could definitely work (sanity matters). Hillfolk may also work.
If RPPR produced a podcast in this setting it would be the
only podcast on the internet as far as I know that has worked with this much loved setting.
Alternatively, perhaps a Patron reward for a certain tier would be recommending a game book or system to run an adventure in.
Anyway, cheers.
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I was looking for links to some of the Delta Green RPPR podcasts to recommend them the other day and I noticed not all of the DG podcasts were under the Call of Cthulhu > Delta Green header.
Maybe this changed in the migration to a new host?
Anyway, if it helps, here is a list of the older Delta Green games not tagged with Delta Green:
http://actualplay.roleplayingpublicradio.com/2009/11/systems/call-of-cthulhu/call-of-cthulhu-delta-green-night-shift-playtest/http://actualplay.roleplayingpublicradio.com/2010/03/systems/call-of-cthulhu/call-of-cthulhu-delta-green-operation-obsidian-at-fear-the-con-3/http://actualplay.roleplayingpublicradio.com/2010/04/systems/call-of-cthulhu/call-of-cthulhu-prototype-a-town-called-hope/http://actualplay.roleplayingpublicradio.com/2010/06/systems/call-of-cthulhu/call-of-cthulhu-delta-green-convergence/http://actualplay.roleplayingpublicradio.com/2011/05/systems/call-of-cthulhu/call-of-cthulhu-delta-green-lover-in-the-ice/http://actualplay.roleplayingpublicradio.com/2012/08/systems/call-of-cthulhu/call-of-cthulhu-delta-green-a-victim-of-the-art/http://actualplay.roleplayingpublicradio.com/2012/05/systems/call-of-cthulhu/call-of-cthulhu-delta-green-operation-eyes-down/http://actualplay.roleplayingpublicradio.com/2013/03/systems/call-of-cthulhu/call-of-cthulhu-delta-green-tiamat/http://actualplay.roleplayingpublicradio.com/2015/07/systems/call-of-cthulhu/call-of-cthulhu-delta-green-cascadia/http://actualplay.roleplayingpublicradio.com/2015/08/systems/call-of-cthulhu/call-of-cthulhu-iconoclasts/NB: Finding Iconoclasts and Lover in the Ice to recommend I always forget they are not under the DG tag.
Divine Firehttp://actualplay.roleplayingpublicradio.com/2010/08/systems/call-of-cthulhu/call-of-cthulhu-divine-fire-at-gencon-2010/http://actualplay.roleplayingpublicradio.com/2011/01/systems/call-of-cthulhu/call-of-cthulhu-divine-fire-the-kgb-files-part-1/http://actualplay.roleplayingpublicradio.com/2011/01/systems/call-of-cthulhu/call-of-cthulhu-divine-fire-%E2%80%93-the-kgb-files-part-2/http://actualplay.roleplayingpublicradio.com/2012/03/systems/call-of-cthulhu/call-of-cthulhu-divine-fire-at-pax-2011/