I thought about using something similer to the 'Flyby Attack', but at the time. I thougt it mite be a little over powering. (If the PC's were all in a line, the Rockteer could possibly hit and knock over everyone in one turn). But if I made the knock down a second attack...
Yeah, I think having it be a second attack would make it reasonably balanced, though still a bit powerful.
Anyway, I figure for all my talk, I should post something of my own. It's not so much an original creation as it is the combination of two different monsters, but I'm afraid it's all I really have at the moment.
The premise of it is this: The leader of a Tiamat cult that the party is currently attacking is getting desperate. As a final act of desperation, he's attempting to perform a rare arcane ritual to turn himself into a dragon. Tiamat, disgusted with her human servant having the hubris to think he could ever equal the strength of her children, will twist the spell when it's cast, transforming him into a half-human, half-dragon abomination. This probably isn't the final version I'll use, but here it is.
Armos Kamroth (Draconic Abberation) Level 9 Solo Controller (Leader)
Medium aberrant magical beast XP 2,000
Initiative +5 Senses Perception +11; darkvision
HP 326; Bloodied 163
AC 25; Fortitude 26; Reflex 21; Will 19
Resist 20 cold; Vulnerable 5 radiant
Saving Throws +5
Speed 7 , Fly 5 (hover), Overland Flight 10
Action Points 2
R Lance of Faith (standard; at-will) • Divine, Implement
Ranged 5; +11 vs Reflex; 1d8 + 6 damage, and one ally gains a +2 power bonus to his next attack against the target
m Bite (standard; at-will) • Cold
+14 vs AC; 1d8 + 5 plus 1d10 cold damage (plus an extra 1d10 cold damage on a successful opportunity attack)
m Claw (standard; at-will)
Reach 2; +14 vs AC; 1d8 + 5 damage
M Dragon's Fury (standard; at-will)
The dragon makes two claw attacks. If the dragon hits a single target with both claws, it pulls the target to an adjacent square and makes a bite attack against the same target.
C Breath Weapon (standard; recharge 5 6) • Cold
Close blast 5; +13 vs Reflex; 4d6 + 6 cold damage, and the target is slowed and weakened (save ends both)
C Bloodied Breath (free, when first bloodied; encounter) • Cold
The dragon’s breath weapon recharges, and the dragon uses it immediately.
R Cause of Fear (standard; encounter) • Divine, Implement
Ranged 10; +11 vs Will; 1 the target moves its speed +1 away from Armos. The fleeing target avoids unsafe squares and difficult terrain if it can. This movement provokes opportunity attacks
Divine Fortune (free; encounter) • Divine
Armos gains a +1 bonus to his next attack roll or saving throw before the end of his next turn.
Healing Word (minor; 2/encounter) • Divine, Healing
Close burst 5; you or one ally can spend a healing surge and regain an additional 1d6 hit points.
Alignment Evil Languages Draconic
Skills Athletics +19
Str 20 (+9) Dex 12 (+5) Wis 14 (+6)
Con 16 (+7) Int 12 (+5) Cha 13 (+5)
© 2009 Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. All rights reserved. This monster statistics block has been generated using the D&D Adventure Tools.
I'm going to partner him with a couple of monsters somewhere between a minion and a standard, most likely, so he can actually get use out of those leader powers without making the encounter impossible. I'm also not sure if I should reduce him to Elite status or not.