Author Topic: Character Creation  (Read 23281 times)

Arje

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Character Creation
« on: May 19, 2010, 02:44:39 AM »
Most of you have gotten moving.

Post what you have so far here.

Post where you need help.

By Saturday, everyone's characters will be finalized and point shaved, and ready to go. We should also start posting some description and backstory for them, and we can work on their starting relationships with one another.

First Mission spoiler : Iceland.
My new goal in life is to play D&D with Judi Dench

Mckma

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Re: Character Creation
« Reply #1 on: May 19, 2010, 04:31:38 AM »
Just pulled straight over.  I feel that I want to have some tweaking, but I'm not really sure.  The only think I feel pretty confident about is powers choices.  I don't really want to drop any, but if you have suggestions about changing other stuff, I'd appreciate it (I don't really know what I should or should not do as far as "balancing" or "power gaming")

Mercury Villon

PL: 7 (135 pp)

Abilities: STR: 12 (+1) DEX: 22 (+6) CON: 10 (+0) INT: 20 (+5) WIS: 10 (+0) CHA: 12 (+1)

Skills: Acrobatics 9 (+15), Bluff, Climb, Computers 7 (+12), Concentration, Craft, Diplomacy, Disable Device 9 (+14), Disguise 3 (+4), Drive 1 (+7), Escape Artist 8 (+14), Gather Information, Handle Animal, Intimidate, Investigate, Knowledge 'Streetwise' 1 (+6), Language, Medicine, Notice 2 (+2), Perform, Pilot, Profession, Ride, Search 3 (+8), Sense Motive, Sleight of Hand 9 (+15), Stealth 9 (+15), Survival, Swim

Feats: Ambidexterity, Evasion (2), Hide in Plain Sight, Improvised Tools, Instant Up, Master Plan, Second Chance (not sure what yet, something related to stealth/thievery)

Powers:
Additional Limbs- Rank 2 [Cost 2 pp]
Anatomic Separation- Rank 7 (Extra: Variable Separation; Flaws: Distracting, Action -2) [Cost 4pp]
Concealment- Rank 4 (all visual) (Power Feats: Selective) [Cost 9 pp]
Dimensional Pocket- Rank 3 (250 lbs) [Cost 6 pp]
Flight- Rank 1 (Power Feats: Selective) [Cost 3 pp]
Insubstantial- Rank 4 (Power Feats: Selective) [Cost 21 pp]
Morph- Rank 1 (Any same mass) (Power Feats: Selective) [Cost 4 pp]
Super Sense- Rank 6 (Dark Vision, X-Ray Vision) [Cost 6 pp]

Base Attack And Defense: Base Attack Bonus (+3) and Base Defense Bonus (+10)

Combat: Attack - (+3 melee, +3 ranged) Defense +10 (+5 Flat-footed) Init +6

Saves: Toughness -(+0) Fortitude -(+2) Reflex -(+6) Will -(+2)

Abilities 26 + Skills 16 (64 Ranks) + Feats 8 + Powers 55 + Combat 26 + Saves 4 = 135 pp's

Tadanori Oyama

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Re: Character Creation
« Reply #2 on: May 19, 2010, 12:16:48 PM »
My advise to Mercury is "Don't get hit". +10 Defense is gonna make that alot easier as long as you aren't seperated from a body part and caught flatfooted.

The People's Man
Nicholai

PL: 7 (135 pp)

Abilities: STR: 10 (+0) DEX: 24 (+7) CON: 26 (+8) INT: 10 (+0) WIS: 10 (+0) CHA: 10 (+0)

Skills: Acrobatics 3 (+10), Bluff, Climb, Computers, Concentration, Craft, Diplomacy, Disable Device 9 (+9), Disguise, Drive, Escape Artist, Gather Information, Handle Animal, Intimidate, Investigate, Knowledge 'Life Sciences' 10 (+10), Language, Medicine, Notice 10 (+10), Perform, Pilot, Profession, Ride, Search 10 (+10), Sense Motive, Sleight of Hand 3 (+10), Stealth 3 (+10), Survival 4 (+4), Swim 4 (+4)

Feats:
Combat Feats -: (Imprved Trip) (Improved Pin) (Choke Hold) (Grappling Finesse) (Uncanny Dodge 'Touch") (Attack Focus Melee 9) (Dodge Focus 6)
General Feats -: (Endurance) (Ambidexterity) 

Powers: Fireblast-
Create Object- Rank 5 (Flaw: Feedback; Power Feats: Innate, Precise, Tether, and Subtle) [Cost 8 pp]
Additional Limbs- Rank 6 (Power Feats: Subtlex2) [Cost 8 pp]
Elongation- Rank 7 (Extra: Action; Power Feats: Improved Range) [Cost 14 pp]
Strike- Damage 5 (-) [Cost 5 pp]
Insubstancial- Rank 1 (-) [Cost 5 pp]
Speed- Rank 3 (-) [Cost 3 pp]
Supermovement- Rank 3 (Slithering and Wall Climbingx2) [Cost 6 pp]
Regeneration- Rank 11, Bruised 1 (one round); Unconcious 1 (one round); Injuried 3 (one minute); Staggered 2; Disabled 2; Dead 2 (one day; freezing prevents) [Cost 13 pp]
Super Sense- Rank 3 (Ranged sense of Touch, Accurate Touch) [Cost 3 pp]
Snare- Rank 1 (Flaw: Range) [Cost 2 pp]
Morph- Rank 2 (Can assume humanoid forms) [Cost 4 pp]

Base Attack And Defense: Base Attack Bonus (+0 ) and Base Defense Bonus (+0)

Combat: Attack - (+9 melee, +0 ranged) Defense +6 (+0 Flat-footed) Init +7

Saves: Toughness -(+8) Fortitude -(+8) Reflex -(+7) Will -(+5)

Drawbacks:
Weakness: Dark Matter, Severe Weakness, 1 minute repeat cycle
Vulnerability: Fire, minor, adds +1 to damage saves and saving throws from fire based attacks and effects

Abilities 30 + Skills 14 (48 Ranks) + Feats 22 + Powers 72 + Combat 0 + Saves 5 - Drawbacks 8 = 135 pp's

Kroack

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Re: Character Creation
« Reply #3 on: May 19, 2010, 10:53:18 PM »
So, if I am correct, we don't have to pay for an automatic 7 defense and a 7 attack.

I'm just kinda confused because Tad's combat cost 0 points while Mckma's cost 26?  

I just don't understand because it says 2 points for every +1?


Never mind, I saw the feat.
« Last Edit: May 19, 2010, 11:04:57 PM by Kroack »

Kroack

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Re: Character Creation
« Reply #4 on: May 19, 2010, 11:20:29 PM »
Okay, It's not done yet because I want to add drawbacks. Does armor still retain its toughness bonus when flatfooted?

Gregor Johanson

STR: 10 (+0) DEX: 16 (+3) CON: 12 (+1) INT: 16 (+3) WIS: 25 (+7) CHA: 10 (+0)

Skills: Acrobatics 4 (+7), Bluff  (+0), Climb 4 (+4), Concentration 4 (+11), Diplomacy  (+0), Disguise  (+0), Escape Artist  (+3), Gather Info 4 (+4), Handle Animal  (+0), Intimidate  (+0), Investigate 4 (+7), Knowledge  [Psychology 4 (+7), Business  4 (+7), Law 4 (+7), Genetics 4 (+7), Biology 4 (+7)], Language 4[English, Latin, German, French, Greek], Medicine 12 (+19), Notice 4 (+11), Search  (+3), Sense Motive 4 (+11), Stealth  (+3), Survival  (+7), Swim  (+0)                   

Feats:
Assessment, Master Plan, Teamwork (1), Eidetic Memory, Equipment (3) (15 equipment points)

Powers:
Boost- Rank 2
Drain- Rank 2
Healing- Rank 6 (Extra: Regeneration)
Suffocate- Rank 4
Transform- Rank 6 (Living Tissue into Dead Tissue)
 
Combat:
Attack 7 (Melee 7, Ranged 7)
Defense 7 (4 flat-footed)
Initiative 3

Saves:
Toughness 1 (1 flat-footed)
Fortitude 7
Reflex 5
Will 7

Equipment:
Shotgun (11 eq pts)
Tactical Vest (4 eq pts)

Summary
Abilities 29 + Skills 16 (64 ranks) + Feats 7 + Powers 47 + Combat 28 + Saves 8 – Drawbacks 0 = 135

« Last Edit: May 20, 2010, 05:59:11 PM by Kroack »

Mckma

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Re: Character Creation
« Reply #5 on: May 19, 2010, 11:30:54 PM »
My advise to Mercury is "Don't get hit". +10 Defense is gonna make that alot easier as long as you aren't seperated from a body part and caught flatfooted.

Well, that was kind of my character concept, kind of frail, but really good at avoiding stuff.  But if this looks ridiculously frail, let me know (I feel I should shuffle some of my defenses/combat as they don't really look "right" at the moment and I don't really know what exactly one should normally do)...

Tadanori Oyama

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Re: Character Creation
« Reply #6 on: May 20, 2010, 12:14:17 PM »
Well, that was kind of my character concept, kind of frail, but really good at avoiding stuff.  But if this looks ridiculously frail, let me know (I feel I should shuffle some of my defenses/combat as they don't really look "right" at the moment and I don't really know what exactly one should normally do)...

Maybe a little frail. You can compensate the for that by wearing body armor.

Quote
Does armor still retain its toughness bonus when flatfooted?

I don't see why it wouldn't. Flatfooted removes your armor bonus and opens you up to sneak attacks and other nasty surprises but as far as I know does nothing to your toughness.

Mckma

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Re: Character Creation
« Reply #7 on: May 20, 2010, 12:37:51 PM »
Speaking of armor and the like, what do we do for equipment?  Do we need to take the feat (I didn't look too much into that, but I got the feeling that it was for stuff you always have), or is it kind of assumed we have stuff/are supplied by our employers?

Kroack

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Re: Character Creation
« Reply #8 on: May 20, 2010, 05:39:14 PM »
In the book, equipment costs points from the feat, but I don't know about this game.
Well, that was kind of my character concept, kind of frail, but really good at avoiding stuff.  But if this looks ridiculously frail, let me know (I feel I should shuffle some of my defenses/combat as they don't really look "right" at the moment and I don't really know what exactly one should normally do)...

Maybe a little frail. You can compensate the for that by wearing body armor.

Quote
Does armor still retain its toughness bonus when flatfooted?

I don't see why it wouldn't. Flatfooted removes your armor bonus and opens you up to sneak attacks and other nasty surprises but as far as I know does nothing to your toughness.

Good, because that's all armor does, add to your toughness.
« Last Edit: May 20, 2010, 05:45:37 PM by Kroack »

Tadanori Oyama

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Re: Character Creation
« Reply #9 on: May 20, 2010, 06:02:28 PM »
Oops, I mean to type Flatfooted removes your dodge bonus and opens you up to etc, etc.

Your toughness is not reduced when your flatfooted UNLESS you have bonuses to your toughness which depend on being aware of incoming attacks, such as the Defensive Roll feat.

Kroack

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Re: Character Creation
« Reply #10 on: May 20, 2010, 07:17:29 PM »
'kay

malyss

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Re: Character Creation
« Reply #11 on: May 22, 2010, 02:21:29 PM »
So I decided to change up the mind control thing since it was too complicated. I have just gone with really high social skills instead.

Kyle Raith

STR: 16 (+3) DEX: 18 (+4) CON: 20 (+5) INT: 18  (+4) WIS: 16 (+3) CHA: 20 (+5)

Skills: Acrobatics 5 (+9), Bluff 12 (+17), Climb 7 (+10), Computers 4 (+8), Concentration 7 (+10), Craft [Chemical] 1 (+5), Craft [All] 0 (+4), Diplomacy 12 (+17), Disable Device 6 (+10),  Disguise 5 (+10), Drive 1 (+5), Escape Artist 1 (+5), Gather Info 12 (+17), Handle Animal 1 (+6), Intimidate 5 (+10), Investigate 1 (+5), Knowledge [All untrained] 0 (+4), Language 6 [English, Russian, German, French, Mandarin, Spanish, Arabic], Medicine 2 (+5), Notice 7 (+10), Pilot 1 (+5), Ride 1 (+5), Search 4 (+8), Sense Motive 7 (+10), Sleight of Hand 1 (+5), Stealth 1 (+5), Survival 1 (+4), Swim 1 (+4)                   

Feats:
Attack Focus (melee) +7, Blind-Fight, Chokehold, Connected, Contacts, Defensive Roll (2), Distract (Bluff), Dodge Focus (4), Eidetic Memory, Elusive Target, Equipment (2), Fascinate (Bluff), Fearless, Grappling Finesse, Improved Grab, Improved Grapple, Improved Pin, Improvised Tools, Jack-of-All-Trades, Luck (2), Redirect, Skill Mastery (Bluff, Notice, Diplomacy, Sense Motive), Sneak Attack (1), Takedown Attack, Ultimate Effort (Bluff), Uncanny Dodge (Aural), Well-Informed

Powers:
Strike 4 (DC 22, Penetrating, Mighty) [Standard - Touch - Instant]
Unobservable (Concealment 10) All senses, Blending, Passive, Close Range [Free - Personal - Sustained]
 
Combat:
Attack 0 (Melee +7, Ranged 0)
Grapple +11
Defense +7 (+2 flat-footed)
Knockback Resist -3
Initiative +4

Attacks:
Strike 4, +7 (DC 22)
Brass Knuckles, +7 (DC 19)
Unarmed, +7 (DC 18)

Saves:
Toughness +7 (? flat-footed) (not totally sure how this works with the vest... I have 5 from Con, then 2 from def roll, plus the vest)
Fortitude +5
Reflex +5 (+7 vs. area attacks)
Will +5

Drawbacks:
Disability, common, moderate, One Eye (he lost his eye while he was young due to an infection - no interesting story there, but he has made up all sorts of stories over the years)
Vulnerable, uncommon, minor, Sonic (he has very sensitive hearing, but not supernaturally so - partial compensation for his limited vision - it matches his uncanny dodge and his decent notice skill, but he damaged his ear while diving a long time ago, hence the sensitivity)

Equipment:
Brass Knuckles
Commlink
Gas Mask
Undercover Vest

Size: Medium
Carry: 76/153/230/460/1200
Jumping: Running 13ft, Standing 6ft, High 3ft

Summary
Abilities 48 + Skills 28 + Feats 39 + Powers 15 + Combat 6 + Saves 3 – Drawbacks 4 = 135

Some questions I have:

How does flat-footed toughness work with the undercover vest?

Are brass knuckles a separate attack or do they just stack with unarmed? I am wondering if I can apply them to the strike power which is based on unarmed attacks.

I wasn't sure what we would be doing with equipment, so I just took a modest amount. I also wasn't sure about taking a benefit either.

Should we post our history here as well?


Tadanori Oyama

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Re: Character Creation
« Reply #12 on: May 22, 2010, 09:51:05 PM »
Flatfooted won't effect your vest so that toughness will be constant unless something happens to the armor itself.

Adding Brass Knuckles will increase the damage of your unarmed strike but not your Strike Power. Besides, Strike is already +7, the maximum unless you trade in Attack Bonus Maximum to increase Damage Bonus Maximum (I did the reverse). I don't think we have a specially made heavy hitter.