Author Topic: To Save A Kingdom? A Farcical D&D Game  (Read 142469 times)

ArtfulShrapnel

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Re: To Save A Kingdom? A Farcical D&D Game
« Reply #60 on: July 07, 2010, 12:01:15 PM »
Petero

Joining up with this pair of people that seem to know what's going on, Petero points toward a tall spire down the way. "Then we should take him to the church! They love to interrogate heretics over there. I think my friend Kalantos is still being interrogated.

"Come to think of it, Kalantos has been there quite a while. Perhaps we should check to make sure he hasn't been killed for being a witch?"

Setherick

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Re: To Save A Kingdom? A Farcical D&D Game
« Reply #61 on: July 07, 2010, 02:28:43 PM »
One of the McYokels, points at Anton and says, "Righ' thar's your sorker...saucerer...sorcererer..."
"Something smart so that I can impress people I don't know." - Some Author I've Not Read

Kroack

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Re: To Save A Kingdom? A Farcical D&D Game
« Reply #62 on: July 10, 2010, 12:35:20 AM »
Frollo
Frollo will commandeer the carriage.

Appropriate skill if needed.

Rolling 1d20:
(2): Total = 2

Kroack

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Re: To Save A Kingdom? A Farcical D&D Game
« Reply #63 on: July 10, 2010, 12:35:45 AM »
dammit!

Setherick

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Re: To Save A Kingdom? A Farcical D&D Game
« Reply #64 on: July 10, 2010, 09:12:24 AM »
Frollo makes one last grab at the carriage, but misses badly. The carriage starts to pick up speed and moves quickly down the road.

The McYokels still stand in the middle of the town pointing a finger at Anton and talking in their nearly incoherent Yokel speak.
"Something smart so that I can impress people I don't know." - Some Author I've Not Read