First character: A lawful-good assassin with a boring one-word name. ("Cloak" or something like that) Kind of like a more deadly robin-hood. He was trying to help re-start the spin of the world, which had stopped because the "god who turned the great wheel" had been killed. In the end he got eaten by a chaos beast, and resurrected to fill the vacant position. End result: Gained a Divine Rank and all the awesomeness that comes with it, but has to spend the rest of eternity turning a crank so the earth rotates. I think we'll call that a wash.
First Created Character: Do NPCs count? I actually GMed before I ever got to play. If so, it was Brunn, the animal trader. He was a 3rd level barbarian, and had a ridiculous trove of creatures in his store. One of the PCs killed him and took his Large Dire Bat as a mount. That game ended pretty much as you'd expect from that little peep into its construction.
If not, it was the above character, who I now recall was named "Shaw". Lawful good assassin, with the "throw anything" and "Urban brachiation" feats. (The second one basically allowed him to move across rooftops, walls, and various urban features as though they were level, as long as he could pass the Jump/climb checks to get up there) He sneak attacked many a thug with a roofing tile. Not really much of a character, but he did have a goal of ending corruption by killing the wicked, on account of some sort of melodrama where friends or family were executed without cause.
First Campaign Ran: A disastrous attempt to do a 3.5 DnD campaign. The players all ended up horrifically overburdened with magic items. the most experienced player there was a lying sack of crap that mislead me so I would give the group better stuff, allow horribly broken powers, and hand out crazy amounts of XP. One person was a psychobitch that was obsessed with having EVERY object the party found but had no use for it. One girl (we shall call her T) ended up throwing a pair of scissors IRL at another player's head (named G) over loot. We made it through about 5 sessions in which they killed a shopkeeper, survived being robbed and stranded in the woods, and rescued a castle from orc occupation. When the game imploded they were wandering the castle's secret escape tunnels because the bigger orc army showed up and they decided it was a lost cause. I think there was also a magic cave or something.