Alice: Madness returns is alright, at least so far. Still, its a bit unwieldy, since like the first unwieldy one they decided to use an engine designed for FPS games and then try to make it somewhat of a platformer.
Speaking of unwieldy, MtG: Duels of the Planeswalkers 2012 ... why is there a timer, why do the starting decks suck so much (not that they should be awesome right out of the gate, but they're so badly put together), why do you have to have split second reflexes just to activate an effect on a creature after the opponent assigned blockers but before damage? Why does the game pause when you dont want it to, yet speeds through crap you would rather it pause on. Why is the game worse than MtG: Shandalar, which was released in '97 (ignoring the fact that MtG itself is worse than in 97)?