I bought last Friday Scrolls from Mojang (the one who did Minecraft). It is still in Beta, but run already smoothly.
For 15$ you have a very nice card/boardgame.
The principle is that you are a "Scrolldier" dueling other opponent. You have a deck made of 50 scrolls which are either creature/structure, spell or enchantment, costing more or less ressources. They is 4 factions (Order - soldier and paladins, Energy - automaton, gun and catapult, Growth - wolf, druid and beast, Decay - undeads, curse, poisons).
The dueling happens on a board where positionning and strategy is as important as the scroll you are playing.
I really got into this game for various reasons:
- Good mix of strategy (building your deck) and tactics (deploying your ressources efficiently)
- A little part of card collecting without being too overwhelming and rarity does not mean more power.
- Nice interface, nice animation/pictures
- Pay once - you can spent more money to buy more cards, but when you play against opponent (IA or playerys), you are getting gold pieces to make your purchase in line. Base on my initial start, it is enough that you don't have to fork more when playing
- Possibility to play against AI (three level), campaign of increasing challenge allowing you to get more gold in-game, possibility to play draft or constructed.
Negative point:
- The initial learning curve is a bit steep as the tutorial is very brief, missing - amongst other things - the list of every special ability cards have (poison, curse, piercing, about 20 of them).
In my view, better than MtG (much more wallet friendly), better than Heartstone (getter graphics, more strategy).
I recommand it highly.