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Role Playing Public Radio Podcast / Re: RPPR Game Designer's Podcast
« on: October 08, 2013, 08:19:55 AM »
After listening to the latest episode and hearing about Ross' three-way mechanic the sanity-economic-personal thingamabob I was reminded of a game some people with no imagination play wherein they combine Risk and Monopoly. They alternate turns of monoply to symbolize the economy which allows them to purchase their troops in risk. There are games such as Twilight Imperium, where the same system governs all actions.
I'm in support of a unifying mechanic vs different rules. I don't like systems where you have the main game and this other game to handle other rules. The Iron Heroes Campaign being one example, but mechanically it was sort of a mess and felt like two games instead of one. I hope that Red Markets is more united.
And now I'm just spinning my wheels but a bank vs resources on hand system sounds appealing. Which could operate in a number of ways but one that comes to mind is the Slides from ORE games, sliding one from bank to on hand or something similar.
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I'm in support of a unifying mechanic vs different rules. I don't like systems where you have the main game and this other game to handle other rules. The Iron Heroes Campaign being one example, but mechanically it was sort of a mess and felt like two games instead of one. I hope that Red Markets is more united.
And now I'm just spinning my wheels but a bank vs resources on hand system sounds appealing. Which could operate in a number of ways but one that comes to mind is the Slides from ORE games, sliding one from bank to on hand or something similar.
Sent from my HTCPO881 Sprint using Tapatalk