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Messages - Jace911

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61
RPGs / Re: Anecdote Megathread
« on: February 01, 2016, 02:15:15 AM »
Just finished running a one-shot of Better Angels. The player characters were members of Triskaideka teaming up for one of their smaller heists in the Midwest city of Kirby, which used the same rules as chapter two of No Soul Left Behind. I told them they needed to gather four money units and gave them the choice between multiple smaller thefts or one big job of their design. They chose to hold the Kirby Dam hostage by threatening to turn the entire lake into Natty Ice with a demonic device that mimicked Alchemy.

This was easily the funniest game I've ever run or played in--I can say this with certainty because none of the previous games made me laugh so hard I lost my voice. I'll try to post a full write-up tomorrow but the highlight of the night was when Headless Headsman slipped into a janitor's closet to change into his black robes, only to be locked inside when the janitor noticed the door was slightly ajar.

62
Role Playing Public Radio Podcast / Re: It is what my character would do.
« on: January 21, 2016, 03:18:20 PM »
As has been said, negative character traits should never stop the game, they should provide conflict to make the game more interesting.

In the case of "I hate werewolves", if the GM puts the party in a situation of needing to work with a werewolf to get what they want a mature player does not go "well I hate werewolves so I KILL HIM". A mature player says "we can work with him, but my character won't like it one bit", which can lead to a discussion about why that character is so unwilling to trust werewolves. That discussion then leads to introspection and reflection, which is absolutely essential to character development.

63
RPGs / Re: Anecdote Megathread
« on: January 17, 2016, 10:28:07 PM »
Just finished playing in a "The Play's The Thing" game run by Tomsawyer, in which we set aside the works of Shakespeare in favor of producing Star Wars: A New Hope.

I was the Lead playing both Obi-Wan Kenobi and Princess Leia, while the Villain played Darth Vader and Luke Skyalker and the Ham played Han Solo. Here is a complete list of our edits over the course of the play:

1. Princess Leia's actor hates CGI and can't get in character without physical effects. Stormtroopers proceed to board the Tantive IV and gun down the Rebels with cans of silly string.
2. Han Solo's actor thinks his character is somewhat underused and shoehorned into the plot, so he convinces the playwright to edit the script to that Han is one of Luke's friends on Tatooine who regularly visits him. Han appears in the scene where Uncle Ben and Luke buy C-3PO and R2D2.
3. Luke threatens the Jawas who tried to sell them a droid with a faulty motivator, and they give him R2 to placate him.
4. Leia's holographic message is replaced with a miniature cuckoo-clock Leia that pops out of R2's dome.
5. Obi-Wan Kenobi's actor has seen the light when it comes to CGI and insists that the Sand People be made to look more frightening in post. In the meantime the extras playing the Sand People will wear green morph suits.
6. Obi-Wan's home is full of Persian rugs because ???
7. Obi-Wan flat-out tells Luke that Darth Vader is his father when he gives him Anakin's lightsaber. "This was your father's. He killed like thirty kids with it before I hacked off his legs and threw him in a volcano."
8. While in the Mos Eisley cantina Luke starts a barfight brawl with the two alien thugs, which rages on in the background. Obi-Wan, Han, and Chewie negotiate passage on the Falcon while hiding underneath a table.
9. Obi-Wan pays Han by selling him C-3PO.
10. When confronted with the bounty hunter Greedo, Han solves his dispute with him by challenging him to a card game...specifically, Uno. The audience is treated to a dramatic shot of Han slowly reaching under the table to slip a "Draw Four" card from his pocket when Greedo isn't looking. "I've been looking forward to this for a long time," Greedo says. "I bet you have," Han smugly replies just before the Uno machine spits dozens of cards into Greedo's face.
11. While being interrogated by Darth Vader and Tarkin, Leia tries to convince them that the Rebel base is on Tatooine. They destroy Alderaan anyway, because "Tatooine is too remote to make an effective demonstration."
12.  Leia tries to attack Tarkin for destroying her homeworld, only for Darth Vader to chop off her left hand with his lightsaber!
13. Han rolls his eyes at Luke's performance with the training droid. "I call it luck," he says an instant before the remote shoots him in the crotch.
14. Obi-Wan's face darkens and he clutches his heart. "I feel a great disturbance in the Force..." *audible sounds of the actor passing gas* "As though a million voices suddenly cried out in terror..." *extended flatulence* "and were suddenly silenced."
15. Instead of hiding in smuggling compartments to avoid capture, the heroes conceal themselves within the false walls of the Millennium Falcon. From inside they observe the searching stormtroopers through large paintings of Chewie's family with holes where the eyes would be.
16. The dianoga in the garbage pit is replaced with Oscar the Grouch in order to satisfy advertising requirements.
17. While fleeing from the stormtroopers, Han runs into Obi-Wan and the two escape the stormtroopers together before running into Darth Vader.
18. Han quickdraws his weapon, but Vader blocks the silly string with his hand before yanking it away! Still, this distracts him enough for Obi-Wan to strike a killing blow and end the Sith Lord once and for all! With his dying breath Vader warns his old master "there is another..."
19. Luke and Leia arrive on the scene just in time to see Obi-Wan strike down Vader. Luke, who knows Vader is his father, screams "NOOOOOO!" and strikes Obi-Wan down in vengeance. Han and Leia escape the Death Star, but Luke remains to take his father's place in the Empire.
20. For the trench run scene the extras playing X-wing pilots must piggy-back ride stage hands in green morph suits so that they can be CGI'd into starfighters in post.
21. Han decides to stay and join the attack on the Death Star in the Millennium Falcon. Leia goes with him as a gunner, having received a prosthetic hand, and during the trench run she hears Obi-Wan urging her to use the Force. She takes the shot that destroys the Death Star, cementing her role as the story's new hero while Luke has already left to meet the Emperor on Coruscant and become the new Dark Lord.
22. Chewie gets a fucking medal in the awards ceremony.

Failed Edits:
--Leia stows away on the escape pod with 3PO and R2
--Obi-Wan bribes the stormtroopers in Mos Eisley to look the other way by giving them 3PO
--Obi-Wan lets Luke get the shit kicked out of him in the cantina
--The Death Star was to be represented on-stage with a huge water cannon, which would blast the audience when Alderaan was destroyed. This would generate authentic fear and tension during the final scene as the station is preparing to destroy the Rebel base.

64
RPGs / Re: Red Markets Inspiration
« on: January 14, 2016, 02:20:52 PM »
Also the fact that the Mad Max franchise is obviously an Aussie export.

Lies and slander! According to Brietbart, Mad Max is a proud piece of Australian American cinema starring Australian American actors and directed by a manly Australian American man!

Hell, it's so American the first film wasn't even released in America! Because it was TOO AMERICAN to be viewed.

65
RPGs / Re: Red Markets Inspiration
« on: January 11, 2016, 10:05:31 PM »
Here's my updated list of Taker and Outfit names with notes on which ones we've used in the Hooverville game thus far.

Takers:
50-Cal
A-Poc
Apostle
Arclight
Aristotle (Reference, Plato)
Arsenic
Bastard
Bearskin
Blackjack
Bloody Mary (Player Taker)
Bowie
C-Biscuit
Chan
Chewy
Chopper
Coma Boy
Cossack
Crackerjack
Crosshair
Crow
Delta-V
Diamondback
Dragon
EMP
Excalibur
Faith
Fallout
Feral
Flint
Gat
Goblin
Gremlin (Steward)
Grinder
Hair Trigger
Harley
Hatchet
Headcount
Holiday
Honey Badger (Taker/Reference, Gots)
Hopscotch
JDAM (Reference, Gots)
Knight
Komodo
La Muerta
Mace
Maestro
Major
Mako
Marshall
Mercy
Mlack Baron
Mongoose
Napalm
Pandora
Pike
Plato (Player Taker)
Prettyboy
Prince
Razor
Robin
Ronin
Sandman
Shank
Shiner
Skid (Wholesaler, Plato)
Skidmark
Skipper
Smokes
Spyder
Sticks
Switch
Terminal
The Rev
V8
Viper
Wasp
Waterdog
Whisper
Winchester
X-Ray
Z-Rex

Outfits:
Devil Dogs
Diamondbacks (KIA at Sierra)
New Apostles (Meek)
Rat Queens (Honey Badger's crew)
Regulars (KIA at Sierra)
Roadrunners (Coyote Dan's crew)
Terminal Vector (KIA at McEmbry Mine)

66
RPGs / Re: Anecdote Megathread
« on: December 13, 2015, 11:16:53 PM »
Just finished playing in my first-ever Better Angels game run by Tomsawyer. The premise: the supervillains TANK WASHINGTON and THE SINISTER SHROUD were ordered by their archdemons to "steal Christmas"  as payment for two huge favors the hosts pulled during the last heist, which shall never be spoken of again. They left it up to us to determine what that meant, so we decided the best way to accomplish this would be to build a doomsday device called the Disappointerizer, which when activated at the strike of twelve on Christmas Eve would transform all the Christmas presents in the city into the one thing their recipient didn't want for Christmas. The GM ruled that was a Cataclysmic environmental change and doubled it to affect the entire city, so to pay for it we decided to pull a heist a few days before.

We held the Kirby City Christmas Tree and the Children's Hospital choir ransom in exchange for [money units]. Tank Washington and some hired goons were threatening to torch the beloved tree live on national television, right in central park, while the Sinister Shroud kept the hostages imprisoned in a nearby public restroom (There weren't a whole lot of options in a park). Tank and the hired help had a brief tangle with some cops, which Tank mostly Terror'd with his fearsome patriotism and the Eaglephone (Devilish device to boost Terror, looked like an eagle's head as a megaphone) until the Pavior showed up and started wrecking shit in a misguided effort to save the day. Tank had to go head-to-head against the Pavior's huge steamroller while the Sinister Shroud used Impossible Beauty to shame the Pavior for endangering children until he quit the field.

Then once the money was delivered Tank Washington went back on his word and flew the Christmas tree out into the forest where it belonged.

Since the GM ruled that the Disappointerizer required a special fuel source to function (Cookies left out for santa, which the Sinister Shroud stole from the children's hospital where he worked as a janitor) there was a brief scene before the device was activated. It was during this time that Tank Washington realized activating the device would likely push him over the threshold of hell and had a sudden change of heart. He confronted his partner in crime as the Shroud was just feeding cookies into the machine, demanding that they back down, but the Shroud would hear none of it. He tried to confound Tank by shrouding the machine in darkness, but Tank was able to blunder into the machine and smash it with his superhuman strength.

The game ended with Tank walking away, intending to turn himself in and repent for his crimes while the Shroud ranted at him by the smashed Disappointerizer.

67
RPGs / Re: Red Markets Playtest Campaign: Fear and Loathing in Hooverville
« on: December 07, 2015, 03:38:13 AM »
This game's teaser quote is from Plato: "We're fighting an army of robots, and I have a bow and arrow. None of this makes sense."

68
RPGs / Re: Red Markets Playtest Campaign: Fear and Loathing in Hooverville
« on: December 03, 2015, 02:43:56 AM »

Your second mission sounds amazing; interesting way to incorporate the DHQS in a non-threatening way,

Thanks!

Our campaign is somewhat further removed from the Recession than La Corbusier so I figured that the DHQS would have difficulty projecting itself that far out, and would thus rely more heavily on Takers.

Quote
and initiating combat by kissing was hilariously-awesome.

Everyone at the table agreed that was the best moment of the night, and there were a lot of great moments.

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I think Bloody Mary is my spirit animal; from her attitude to her Shovel Knight shovel sword.

You're not the only one; Sara fell in love with the idea of playing a five-foot shovel-wielding Navajo Latent exile pretty quickly!

Quote
Seems like you've got good players and you're doing a great job as GM. Are you guys recording your exploits? Would love to hear it.

I do have some darn good players. Unfortunately none of us have the mics or knowledge of recording software to make APs, so these write-ups are the best I can do. :(

69
RPGs / Re: Red Markets Playtest Campaign: Fear and Loathing in Hooverville
« on: November 30, 2015, 09:30:24 PM »
Also I just realized that I fucked up and added too much Bounty to the price for Hazard Pay--it's supposed to be 1 per Taker per Leg, so 8 total, but somehow I had it in my head that it was three per Taker per Leg so it ended up being 24. That goes a long way towards explaining the huge payoff, which should have been 88 Bounty instead of 104. So everyone would have gotten 22 total instead of 26.

70
RPGs / Re: Red Markets Playtest Campaign: Fear and Loathing in Hooverville
« on: November 30, 2015, 07:09:00 PM »
My other choice quote was this exchange between Plato and Bloody Mary:

Plato: "I just realized that we're working for the government killing natives, and now I'm really uncomfortable with this job."
Bloody Mary: "Thanks for that observation, White Guilt. Oh look! You have your own Mojave name now!"

71
RPGs / Re: Red Markets Playtest Campaign: Fear and Loathing in Hooverville
« on: November 30, 2015, 05:16:58 PM »
The write-up exceeds the post limit by literally a few hundred characters so I've included it as an attachment.

72
RPGs / Re: Red Markets Playtest Campaign: Fear and Loathing in Hooverville
« on: November 30, 2015, 02:53:15 AM »
After a long hiatus inflicted by scheduling difficulties and Delta Green the Takers of the CCC have returned with a new member in BLACK HAWK DEAD!

Full write-up to come tomorrow hopefully, but in the meantime have a teaser quote:

"As the GM, I will say that kissing is a free action in combat."

73
RPGs / Re: Anecdote Megathread
« on: November 17, 2015, 03:49:39 PM »
Future Perfect?

Yep. I changed the Monolophosaurus to a pair of Dakotaraptors because I wanted at least one "clever girl" moment (Which I got) and I also wanted to see the looks on the players' faces when they realized that the 1200lb raptors could climb trees and mimic voices.

Hey Operation Cowabunga was a brilliant plan  >:(

Also it was Yithian enhanced dynamite so it was more powerful then usual.

All it took was one juvenile raptor making off with your cow bomb and suddenly your "brilliant plan" of blowing up all the raptors with one explosion turned into "chase a six foot juvie raptor through the forest, at night, with no NVGs and no idea where either of the adults are". :V

74
RPGs / Re: Anecdote Megathread
« on: November 16, 2015, 12:33:38 PM »
Last night we finished K-Cell's second opera, which was much more of a success than the first. :V

Of the six agents who participated only one ended up in the hospital (And relapsed into alcoholism), one earned some gnarly torso scars and is halfway to becoming a Lamplighter, one developed wilderness-centric agoraphobia, one blacked out and can't remember where she was or what she did during the climax, one developed a totemic obsession with the SCAR-H she was armed with, and the sixth had her preexisting paranoia of twins blossom into a general paranoia of everyone around her.

Oh, and they tried to blow up some dinosaurs with a dynamite-strapped cow but the dinosaurs were too crafty for them so they had to blow up a fake meth lab instead.

75
No Security, Lover in the Ice, Base Raiders, No Soul Left Behind, and now the new Delta Green.

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