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General Category => Role Playing Public Radio Podcast => : Boyos August 19, 2009, 01:57:36 AM

: New world campaign
: Boyos August 19, 2009, 01:57:36 AM
I just noticed we dont realy have a discustion thread in here on the new world campain. or im just retarted and did not see it. anyways I realy enjoyed the new player in episode 11. sorry I did not catch your name but I enjoyed your warforge. a little rusty at the start of it but im sure most people are when they are handed a new sheet they have never seen. either way great job.

Lock slowly turining evil, fighting the evil back when he can love the whole wanna be a lich but dont wanna just go stright down the plunge into darkness.

tom allways trying to do the right thing while his partners skate on the edge of a knife with the law.

jayson... i hope thats your name if its not I appoligise like I said befor im prob semi retarted. the orc warlord is great. I love how you try your best to solve things diplomatic first but in true orc fasion bashing things works just as well.

ross of course one of the best gm's I have heard love your little plot twost and hooks you put infront of your pcs to drive them around every wich way you can.
: Re: New world campain
: Green artificial light August 19, 2009, 05:52:19 AM
I am also really enjoying the New World campaign. Boyos just mentioned it , but this may well be my favorite AP with Tom. It really showcases his role playing ability being in the face of ideas and options which often collide with his characters moral code.
: Re: New world campain
: Murph August 19, 2009, 09:11:22 AM
I know there's a Cody worsip thread already, but I really enjoy the gradual fall of Locke. 

I'm actually running a campaign also, and I find it interesting how many parrellels and how many things are completly different.

My players do like the gripoli, but not to the fanatical extent as this group.  They have a gripoli follower who is the apprentice to a PC monk named Lumpy who is the group mascot.

But next to wushu dodgeball, this is the best actual play.

They are far more interested in the politics between the tribes.  They aren't as interested in grabbing power in the colony itself.
: Re: New world campain
: rayner23 August 19, 2009, 10:31:55 PM
Mike is the new player in this episode and he eventually settles into a pretty important role. I really like his character "Watcher" and I'm not sure why.

What I like about Locke is that he does all the wrong things, but does them for the right reasons. He is trying to be a good guy, but he just can't seem to figure it out. Trust me, it gets worse.
: Re: New world campain
: Boyos August 19, 2009, 11:10:48 PM
Mike is the new player in this episode and he eventually settles into a pretty important role. I really like his character "Watcher" and I'm not sure why.

What I like about Locke is that he does all the wrong things, but does them for the right reasons. He is trying to be a good guy, but he just can't seem to figure it out. Trust me, it gets worse.

trust me I cant waite haha!
: Re: New world campain
: Tadanori Oyama August 19, 2009, 11:11:59 PM
Mike was an enjoyable surprise. Watcher was a surprising insightful character and I love his idea for forming a power group from high ranking members of the coloney.
: Re: New world campain
: Murph August 19, 2009, 11:50:31 PM
What I like about Locke is that he does all the wrong things, but does them for the right reasons. He is trying to be a good guy, but he just can't seem to figure it out. Trust me, it gets worse.

I completely agree.  Locke does some really evil things.  But it makes sense when he does them.  Most people I've seen try to play that type of character fucks it up by doing evil shit, but for no real apparent reasons.  All those "I kill the random guy in a bar/peasant on the street/man who accidentally bumped me"

The whole "I'll feed him a goblin" was a wonderful moment.  It was a perfectly utilitarian solution to the problem, and would probably have saved more lives than an all out attack.  The fact that he considered it showed a lot of character developement
: Re: New world campain
: Boyos August 20, 2009, 12:24:49 AM
Mike was an enjoyable surprise. Watcher was a surprising insightful character and I love his idea for forming a power group from high ranking members of the coloney.

illuminati baby!

Stone cutters guild!
: Re: New world campain
: AstroCreep August 24, 2009, 06:49:38 PM
I stumbled across this while looking though old TSR Monster Cards and saw this...
*sorry for the horrible image quality, don't have a real image editor on this thing*

(http://img15.imageshack.us/img15/7422/grippli.jpg) (http://img15.imageshack.us/i/grippli.jpg/) (http://img15.imageshack.us/img15/grippli.jpg/1/w800.png) (http://g.imageshack.us/img15/grippli.jpg/1/)

I have to say, I like your version of the Grippli a whole lot better.
: Re: New world campain
: xHero September 13, 2009, 12:59:19 AM
I'm not sure if I'm hearing things or not, but in New World game 12 about 2 hours and 24 minutes into the game does Tom say "This is where Joss just smiles at you, looks at the character sheet..." Was he implying that just like Joss Whedon, Ross loves to get his characters really involved and then murder the fuck out of them?
: Re: New world campain
: clockworkjoe September 19, 2009, 02:34:22 AM
Just restarted the new world campaign - due to gencon and dragoncon, we stopped for 5 weeks.

Season 27 was great - no combat but lots of great roleplaying - intrigue and moral dilemmas.

: Re: New world campain
: Tadanori Oyama September 19, 2009, 02:36:17 AM
Does having people on the internet actually demand to listen to you guys play help to modivate your players to line their schedules up?
: Re: New world campain
: clockworkjoe September 19, 2009, 02:37:54 AM
Does having people on the internet actually demand to listen to you guys play help to modivate your players to line their schedules up?
no idea to be honest

: Re: New world campain
: Tadanori Oyama September 19, 2009, 02:41:12 AM
I'd never really thought about it before, just kind of occurred to me. How many gaming groups can claim they have literal fans? There are people on this board who are willing to pay money to listen to other people play Dungeons and Dragons (and other games). Just seems like the kind of thing that would make me want to ensure I played alot. An ego stroking sort of thing. I suppose the extreme time delay between play and recording posting offsets that alot though.

Still. Weird to think about.
: Re: New world campain
: clockworkjoe September 20, 2009, 03:30:23 PM
Ean just drew everyone's favorite goblin, Balgron the Fat http://artfulshrapnel.blogspot.com/2009/09/npc-day-part-1-balgron-fat.html
: Re: New world campain
: Boyos September 20, 2009, 10:19:35 PM
woot. great hat!
: Re: New world campain
: ArtfulShrapnel September 20, 2009, 10:36:34 PM
Today's entry in the Countdown to Goblin Hulk is Axgore the Slave Trader.

http://artfulshrapnel.blogspot.com/2009/09/hulk-day-part-2-axgore-slave-trader.html

I'll be following with one of these every day until the Hulk is released, possibly including some of the PCs from the podcast if they get me descriptions of their characters. :)
: Re: New world campain
: VilaWolf September 21, 2009, 01:47:06 AM
I've noticed a couple things...you can call em nitpicks if you want, I like to think of them cool little things. Over here on the west coast Native Animals are given different traits.  Cody's gonna laugh at this I'm sure, but I grew up with stories that the Raven was the trickster. Always playing mind games with people and never exactly honest with anyone. But even if her tricks seem mean-spirited there was always a point to be made or lesson learned. I think it's great that to someone familiar with the West-Coast Tribes Cody's playing exactly how a follower or the Raven would. As for Coyote knowing something that the other gods have forgotten, that makes sense, seeing how Coyote is the keeper of knowledge and is the Great Teacher.
: Re: New world campain
: clockworkjoe September 21, 2009, 11:18:13 PM
I've noticed a couple things...you can call em nitpicks if you want, I like to think of them cool little things. Over here on the west coast Native Animals are given different traits.  Cody's gonna laugh at this I'm sure, but I grew up with stories that the Raven was the trickster. Always playing mind games with people and never exactly honest with anyone. But even if her tricks seem mean-spirited there was always a point to be made or lesson learned. I think it's great that to someone familiar with the West-Coast Tribes Cody's playing exactly how a follower or the Raven would. As for Coyote knowing something that the other gods have forgotten, that makes sense, seeing how Coyote is the keeper of knowledge and is the Great Teacher.

That is awesome. I always associated Coyote as the trickster, not Raven. But Cody has performed admirably in that regard.

BTW, this is how Coyote looks in the New World http://gunnerkrigg.wikia.com/wiki/Coyote

And this is how Coyoyte thinks http://www.gunnerkrigg.com/archive_page.php?comicID=504
: Re: New world campain
: VilaWolf September 22, 2009, 01:34:39 AM
I do not recognize that design at all... Damn I wish I could give you source links. I think the guy I heard it from was from the Atuami tribe but I was like 9 or 10 at the time and he was one of my older brothers buddies. I heard that Coyote was the Great Teacher who taught humans to survive, thrive and live in harmony with the land. The closest I can find is a single line "The Navajo, however, see the coyote figure as responsible for the emergence of mankind." from http://nativeamericanfirstnationshistory.suite101.com/article.cfm/tricksters and http://members.cox.net/academia/coyote.html does have a decent story of how Coyote brought fire to the world.

My favorite story about the Raven is how she got her all black color... she became fascinated by her own shadow and pecked it until it came alive and ate her.
: Re: New world campain
: rayner23 September 22, 2009, 10:17:46 AM
Ean just drew everyone's favorite goblin, Balgron the Fat http://artfulshrapnel.blogspot.com/2009/09/npc-day-part-1-balgron-fat.html

I love it!
: Re: New world campain
: Tadanori Oyama September 22, 2009, 11:44:50 AM
Native American stories are alot like other widely spread mythologies: they got mixed up.

Greek legends tended to swap out whatever god a particular polis liked for the heroes and didn't for the villains. The ones we've got are largerly the preferred recordings of Athens since they more or less won the "no we're the greeks award" by taking control of other cities.

Stories get spread around and changed in different ways. And animals that exist in different places get different traits linked to them. Coyotes are spread across the US so tribes on both coasts and in the middle have legends involving Coyote. He's a trickster and a wise man and father of creation depending on who you ask. Same with raven, beaver (who kicked fucking ass by carrying the sun around in the story I remember), sparrow, and a bunch of others.

I like the design of Coyote (I read Gunnerkigg so I picked that up during the AP) because it's similar to the artwork I'm used to seeing from the tribes in my area, Washington State.

Altering the subject for a moment to add something I liked, I really like the attitude and personality of the water spirit. The idea of it reflecting more of the nature of the sea and having a cruel streak is something I don't remembering seeing anywhere else.
: Re: New world campain
: ArtfulShrapnel September 23, 2009, 01:50:52 AM
I love it!

Why thank you! :)

I just posted today's installment. Voshyyk, Dragonborn Fighter. This is one of the PCs from the Actual Play of the New World campaign setting, and was/is created by Tom Church.

You can see it here (http://1.bp.blogspot.com/_DZlbvVly4yU/Srm2mhpHOTI/AAAAAAAAAQg/pnsmJl5F1TU/s1600-h/vasshyk.jpg) or at
http://artfulshrapnel.blogspot.com/2009/09/voshyyk-dragonborn-fighter.html
: Re: New world campain
: Tom Church September 23, 2009, 09:54:51 AM
That is a huge slab of medium rare badassery drizzeled with awesome sauce!

Well done, sir!
: Re: New world campain
: beej September 23, 2009, 04:23:36 PM
I love the New World podcasts.   I've started running a New World game for my friends (my first attempt at a long term game since a disasterous Iron Kingdoms atempt....you guys should run an Iron Kingdoms game I would pay a ransom for that.

Anyway yeah, my group loves the Grippili, as a source of cannon fodder and they've talked the king into letting them run a smuggler's den on the island to run contraband into and out of the colony.   The group is attempting to form a quasi sydincate/mafia.  They're running a protection racket in opposition to the Thieves Guild, they've made a deal with the Dark Ravens to supply them bodies of the thieves/rivals the group kills for info and supplies when they're adventuring in their territory and they're planning on taking over the sale of residium by any means necessary.

I can't wait for more New World APs now that there's going to be a second feed.  I do have a question though, will the new feed be in Itunes as well?  If its not, how do you download the podcasts via your website and get them onto an itouch?
: Re: New world campain
: clockworkjoe September 23, 2009, 04:52:27 PM
I love the New World podcasts.   I've started running a New World game for my friends (my first attempt at a long term game since a disasterous Iron Kingdoms atempt....you guys should run an Iron Kingdoms game I would pay a ransom for that.

Anyway yeah, my group loves the Grippili, as a source of cannon fodder and they've talked the king into letting them run a smuggler's den on the island to run contraband into and out of the colony.   The group is attempting to form a quasi sydincate/mafia.  They're running a protection racket in opposition to the Thieves Guild, they've made a deal with the Dark Ravens to supply them bodies of the thieves/rivals the group kills for info and supplies when they're adventuring in their territory and they're planning on taking over the sale of residium by any means necessary.

I can't wait for more New World APs now that there's going to be a second feed.  I do have a question though, will the new feed be in Itunes as well?  If its not, how do you download the podcasts via your website and get them onto an itouch?

second feed will be a proper podcast, submitted to Itunes and all that jazz. I'll set it up as a separate website and RSS feed.
: Re: New world campain
: VilaWolf September 23, 2009, 07:48:02 PM
I love it!

Why thank you! :)

I just posted today's installment. Voshyyk, Dragonborn Fighter. This is one of the PCs from the Actual Play of the New World campaign setting, and was/is created by Tom Church.

You can see it here (http://1.bp.blogspot.com/_DZlbvVly4yU/Srm2mhpHOTI/AAAAAAAAAQg/pnsmJl5F1TU/s1600-h/vasshyk.jpg) or at
http://artfulshrapnel.blogspot.com/2009/09/voshyyk-dragonborn-fighter.html

that is cool!
: Re: New world campain
: ArtfulShrapnel September 24, 2009, 02:11:40 AM
That is a huge slab of medium rare badassery drizzeled with awesome sauce!

Well done, sir!

Thanks! I'm glad you like the way he came out, I certainly had a blast drawing him. (Yesterday I learned that dragonborn faces are HARD to draw in perspective)



Today's installment in the Countdown to Goblin Hulk is this (http://artfulshrapnel.blogspot.com/2009/09/hulk-day-part-4-pontifex.html) image of Pontifex, the lich. http://artfulshrapnel.blogspot.com/2009/09/hulk-day-part-4-pontifex.html

You might think I'm having my dessert first and ruining the buildup by doing Pontifex so early, but I've saved the biggest, scariest NPC monstrosity for the final installment on the 26th. I'll probably even break my hour-long limit rule for that one. So exciting.

: Re: New world campain
: clockworkjoe September 24, 2009, 02:29:50 AM
Pontifex is incredibly awesome.
: Re: New world campain
: Shallazar September 24, 2009, 06:21:43 PM
Yeah Pontifex is understatedly Badass, like Tom. Nice work!
: Re: New world campain
: Tissue September 24, 2009, 10:34:18 PM
I'd fight Pontifex. What a bitch
: Re: New world campain
: Boyos September 24, 2009, 11:08:28 PM
I'd fight Pontifex. What a bitch

he would eat your soul!!!!!!!!


Great art so far can't wait to see who's next!
: Re: New world campain
: clockworkjoe September 24, 2009, 11:35:00 PM
I'd fight Pontifex. What a bitch

Pontifex does not fight.

He wins.
: Re: New world campain
: Tadanori Oyama September 25, 2009, 12:24:51 AM
I'd fight Pontifex. What a bitch

Pontifex does not have stats. The numbers are afraid to get that close.
: Re: New world campain
: ugnis13 September 25, 2009, 12:45:46 AM
i think you're mistaking Pontifex with Chuck Norris.
: Re: New world campain
: ArtfulShrapnel September 25, 2009, 02:25:00 AM
Well, I guess I can post someone EVERYONE can feel good about beating up. Honestly, I don't even think Pontifex would bother killing this guy, that's what lowly adventurers are for.

Corditus, the Goblin Artillerist. More of an archetype than an actual character. This here is Corditus, Goblin Artillerist Extraordinaire (http://artfulshrapnel.blogspot.com/2009/09/hulk-day-part-5-corditus.html). His custom built Triple Barrel Blunderbuss is a masterpiece of goblin engineering, combining the most effective features of three different guns, mostly via tape, wrapped cloth and bits of steel.

http://artfulshrapnel.blogspot.com/2009/09/hulk-day-part-5-corditus.html


On an unrelated note:

When Tiamat goes to sleep at night, it checks its closet for Pontifex.

Pontifex doesn't memorize spells, the magic just assembles itself out of fear.

Pontifex is the reason Waldo is hiding.

There is no such thing as evolution, just a list of animals Pontifex hasn't had time to kill.
: Re: New world campain
: Shallazar September 25, 2009, 01:07:28 PM

On an unrelated note:

When Tiamat goes to sleep at night, it checks its closet for Pontifex.

Pontifex doesn't memorize spells, the magic just assembles itself out of fear.

Pontifex is the reason Waldo is hiding.

There is no such thing as evolution, just a list of animals Pontifex hasn't had time to kill.


Nice!
: Re: New world campain
: ArtfulShrapnel September 27, 2009, 12:50:12 PM
Just got Watcher finished up, and I have a description in for Cassius the Orc. I'll be posting both of these, along with a scary fellow not yet really seen in the podcast, and another thing a day until the module comes out.

Here's Watcher. I think he may be my favorite piece so far in my PC a Day project.
http://artfulshrapnel.blogspot.com/2009/09/hulk-day-6-watcher.html


That's right, Ross. I'm on an art marathon until you release this thing. Think of my poor bleeding fingers when it gets delayed more. :(

(I jest. Sucks about the delay issues and I know they aren't really under your control. But I really will keep making art for you.)
: Re: New world campain
: rayner23 October 03, 2009, 04:55:27 PM
Very badass Watcher.
: Re: New world campaign
: Boyos October 22, 2009, 11:47:06 PM
I like this new episode love the idea of side quest when others had to leave, gread plan to keep the people who wanted to continue could, plays in well with the year off helping border town.
: Re: New world campaign
: CaladbolgX October 28, 2009, 11:06:51 AM
I'm still stuck on the fact that there was a gay adventurer making moves on Locke. You can't write this stuff.

Certainly, the side quest concept was very novel. It makes attendance more flexible, which is always a big issue when a large group of gamers is taking on a long campaign. To players very attached to their characters, I can see how it would be a more attractive option than playing alternate campaigns/games.
: Re: New world campaign
: Boyos October 28, 2009, 11:10:31 PM
Well I assume lock is a pretty good looking guy and to a crazy barbarian prob looks like the best looking girl he has ever seen. Hes prob not gay just into what ever is warm at the time.
: Re: New world campaign
: Shallazar October 29, 2009, 12:30:12 AM
What a lucky dwarf.

I like hearing paragon tier AP.

My own campaign sort of exploded once we got to level 11. We went from railroading, to railroading without a story. :P
: Re: New world campaign
: ZEKE October 29, 2009, 02:09:45 AM
Perhaps I'm just geeking over the little things, but I totally marked out for this episode, what with having everybody involved.  6 might be an unwieldy group to DM for, but damn it if I didn't enjoy the whole team playing. 
: Re: New world campaign
: sdf2008 November 23, 2009, 01:57:18 PM
I finally caught up on the New World campaign and I have one nagging question regarding what transpired between the destruction of the Thieves Guild and the group going off to fight Cortez - what happened to LT the Grippli slavefreer?  Last we heard he was playing Moses. 

I'm hoping he returns in extravagant fashion - Ramboesque - rising from the swamp to assist in the Hydra battle or something. 

All in all, love the podcasts, love to hear how other people play the game. thanks
: Re: New world campaign
: clockworkjoe November 23, 2009, 02:46:53 PM
I finally caught up on the New World campaign and I have one nagging question regarding what transpired between the destruction of the Thieves Guild and the group going off to fight Cortez - what happened to LT the Grippli slavefreer?  Last we heard he was playing Moses. 

I'm hoping he returns in extravagant fashion - Ramboesque - rising from the swamp to assist in the Hydra battle or something. 

All in all, love the podcasts, love to hear how other people play the game. thanks

I could tell you but I don't want to spoil anything. I did not forget about him.
: Re: New world campaign
: clockworkjoe November 24, 2009, 02:13:13 AM
O SHI new episode is up.

On the new AP podcast.

What is weird is the quests I introduced in this session weren't resolved until recently - so they are there for like 14-15 sessions.

Fucking crazy.

: Re: New world campaign
: Boyos November 24, 2009, 11:21:42 PM
O SHI new episode is up.

On the new AP podcast.

What is weird is the quests I introduced in this session weren't resolved until recently - so they are there for like 14-15 sessions.

Fucking crazy.



Weaving the story better then the all the best story tellers in the world sounds more like it to me.
: Re: New world campaign
: Boyos December 10, 2009, 02:14:30 AM
I love how lock wants to change and not be with pontafix, go back to the nutral line. but cody as soon as tom leaves the table, ok good we can go do evil things now haha!
: Re: New world campaign
: codered December 12, 2009, 10:43:56 AM
no reaction on the tomb of horrors thats crazy, also no one was impresed about going to sigil.
: Re: New world campaign
: beowuuf December 12, 2009, 02:03:09 PM

I know! I wonder if no-one heard Ross correctly... or didn't hear the Capitals When He Said It and thought it was just 'a tomb of horrors'.
: Re: New world campaign
: Tadanori Oyama December 12, 2009, 02:15:00 PM
La-le-lu-le-lo.
: Re: New world campaign
: clockworkjoe December 12, 2009, 08:36:50 PM
Played in cody's new world game - Cortez Gaiden - last night. I was an ambitious cleric of Pelor. I might have roleplayed it a bit too well, I creeped Cody out a bit apparently when I ordered the subjugation of a heathen tribe of natives. After we captured or killed most of the adults, I asked one of the captives where their camp was so I could capture and raise their children as faithful of Pelor.

Oh and these were peaceful natives.

I realize now that I did it to cover up one of my character's mistakes. Earlier, we had found a body of a new world native and I was trying to return it to his tribe so they could bury it. I gave it to the wrong tribe and they tore up his body and wore parts of it as part of a religious ceremony. I wanted to cover that up so the dead guy's tribe wouldn't get angry with us and any tribe that uses dead guy parts is obviously evil.

: Re: New world campaign
: rayner23 December 12, 2009, 09:58:17 PM
It was really creepy, but I loved it. Excellent role-playing and it took the game in a different direction, but one that is perfect to distinguish the Gaiden-verse from our campaign.

Also, thinking of it symbolically, we can see that people have a history of making horrible mistakes they think are the right thing.



Prepare for your minds to get fucked with this mini-campaign. I am really looking forward to messing with some characters you don't expect. I've been thinking about doing a future story too. I've got a really beautiful, fairy-tale type beginning that I would like to try.
: Re: New world campaign
: Tadanori Oyama December 12, 2009, 10:11:45 PM
Well I'm excited. Ross is always kind of strange when he gets put into the player seat. And I have no idea how Cody running a game is going to run.
: Re: New world campaign
: rayner23 December 13, 2009, 06:28:57 PM
Well I'm excited. Ross is always kind of strange when he gets put into the player seat. And I have no idea how Cody running a game is going to run.

I tried to run it as close to Ross's style as possible. It was the first session, so it wasn't terribly open-ended, but I tried to give the players some options.

All in all, it was a really good session and I look forward to the future of Gaiden-verse. There are some really fucking brilliant twists coming up that I look forward to.
: Re: New world campaign
: codered December 13, 2009, 08:34:27 PM
i'm excited
: Re: New world campaign
: Boyos December 13, 2009, 10:42:25 PM
Well I'm excited. Ross is always kind of strange when he gets put into the player seat. And I have no idea how Cody running a game is going to run.

The one thing that you can allways count ross on doing, is see what is behind the next door. He allways wants to look out the window and see the CoC monster or read the book that will drive him mad. I dont think I have heard ross ever not be curious, even if its for the bad. Thats why I love ross as a player he will allways look for the excitement and want to know what is actuly there.

I can't wait to here codys version of the new world.... I assume we do get to hear it right!
: Re: New world campaign
: codered December 14, 2009, 10:39:40 PM
we better get to hear it
: Re: New world campaign
: Tissue December 15, 2009, 09:25:35 AM
it would be good to hear more Ross games as a player.
: Re: New world campaign
: rayner23 December 17, 2009, 11:25:45 AM
we better get to hear it

Of course! We recorded it, but who knows when it will actually be posted. :P :P :P :P :P ???
: Re: New world campaign
: Tadanori Oyama December 17, 2009, 12:05:59 PM
Well, I can't be posted before any material it features from the New World is "published" in the "official" APs, so it's all relative I suppose.
: Re: New world campaign
: clockworkjoe January 06, 2010, 10:38:34 PM
Excerpt from New World episode 17 http://slangdesign.com/rppr/RPPR-Otyughs.mp3

 8)
: Re: New world campaign
: Mckma January 07, 2010, 12:09:21 AM
Excerpt from New World episode 17 http://slangdesign.com/rppr/RPPR-Otyughs.mp3

 8)
Beautiful...
: Re: New world campaign
: Boyos January 07, 2010, 12:35:34 AM
and this will be live win?? haha! btw hit the notify button by accident, idk wht it does but hope i did not fuck something up.
: Re: New world campaign
: Mckma January 07, 2010, 01:14:09 AM
and this will be live win?? haha! btw hit the notify button by accident, idk wht it does but hope i did not fuck something up.
Everyone's probably going to die...

Thanks a lot...
: Re: New world campaign
: Boyos January 07, 2010, 01:20:54 AM
Lawl Notify lets me know when other people post replys! too funny. oh and something bout anyone with more then 2 M's in there name being sacrifced to a dark lobster god... not sure what that was about.
: Re: New world campaign
: Mckma January 07, 2010, 01:35:36 AM
Lawl Notify lets me know when other people post replys! too funny. oh and something bout anyone with more then 2 M's in there name being sacrifced to a dark lobster god... not sure what that was about.
Glad I only have two...
: Re: New world campaign
: Boyos January 07, 2010, 02:28:36 AM
me too.
: Re: New world campaign
: Boyos January 07, 2010, 03:47:30 AM
and this will be live win?? haha! btw hit the notify button by accident, idk wht it does but hope i did not fuck something up.

yay!
: Re: New world campaign
: beej January 08, 2010, 05:14:19 PM
I need to thank you guys for the New World.  I'm running a varient of it for my players (I've thrown in extreme evangelical Bahamet worshipping Kobolds and a steel dragon that's slowing trying to take over the colony).  Between the 3 of them they have a half century of RP experience.   I on the other hand have been playing since the summer of 06.  Just aping what you guys do has my players so enthralled that they're ignoring my total lack of GM skills.  I want to have them listen to the show so they hear the insanity that is you people...but that would ruin the game.  Once they hit paragon I'll tell them which ones they can listen to.  : )

And they also don't work for people who are jerks.
: Re: New world campaign
: clockworkjoe January 08, 2010, 05:47:18 PM
I need to thank you guys for the New World.  I'm running a varient of it for my players (I've thrown in extreme evangelical Bahamet worshipping Kobolds and a steel dragon that's slowing trying to take over the colony).  Between the 3 of them they have a half century of RP experience.   I on the other hand have been playing since the summer of 06.  Just aping what you guys do has my players so enthralled that they're ignoring my total lack of GM skills.  I want to have them listen to the show so they hear the insanity that is you people...but that would ruin the game.  Once they hit paragon I'll tell them which ones they can listen to.  : )

And they also don't work for people who are jerks.

awesome! I'm glad you're able to run a great campaign. Just so you guys know, the primer has over 12,000 downloads so far and the goblin hulk has over 10,000 downloads - not counting third party torrent sites - and to give you some perspective on numbers in the rpg community - take a look here http://www.deadlyfredly.com/2010/01/evil-hat-sales-2009-observations/ a top seller on rpgnow.com will get a few hundred in sales - freebies are different obviously but I'm pretty pleased with the response so far.


: Re: New world campaign
: Setherick January 08, 2010, 07:37:27 PM
What Ross doesn't know is that I've secretly set up a bot to download the New World supplements and delete them so the counter goes up (and consequently so does Ross' self-esteem). Just don't tell him.  :-X
: Re: New world campaign
: Tadanori Oyama January 08, 2010, 07:54:48 PM
Don't tell Tom either. I mean, if he had hold of a secret that could totally destory Ross's sense of self worth, imagine what he'd do.
: Re: New world campaign
: Tom Church January 09, 2010, 01:08:44 AM
No Mr. Bond, I expect you to die.
: Re: New world campaign
: TigerStorm January 09, 2010, 01:10:42 AM
No Mr. Bond, I expect you to die.

I'll have what she's having...
: Re: New world campaign
: Kroack January 16, 2010, 06:26:19 PM
I need to thank you guys for the New World.  I'm running a varient of it for my players (I've thrown in extreme evangelical Bahamet worshipping Kobolds and a steel dragon that's slowing trying to take over the colony).  Between the 3 of them they have a half century of RP experience.   I on the other hand have been playing since the summer of 06.  Just aping what you guys do has my players so enthralled that they're ignoring my total lack of GM skills.  I want to have them listen to the show so they hear the insanity that is you people...but that would ruin the game.  Once they hit paragon I'll tell them which ones they can listen to.  : )

And they also don't work for people who are jerks.

awesome! I'm glad you're able to run a great campaign. Just so you guys know, the primer has over 12,000 downloads so far and the goblin hulk has over 10,000 downloads - not counting third party torrent sites - and to give you some perspective on numbers in the rpg community - take a look here http://www.deadlyfredly.com/2010/01/evil-hat-sales-2009-observations/ a top seller on rpgnow.com will get a few hundred in sales - freebies are different obviously but I'm pretty pleased with the response so far.




Ross, I'll most definitely buy any New World shit from rpgnow.com. I'd buy it even if they were lower quality than the freebies.
: Re: New world campaign
: mrlr January 25, 2010, 10:57:20 PM
So there's been talk of a fight between some of the new world players.  Any details on this?

I'm imagining Cody softly talking down Bill who has a knife to Tom's throat, while Mike lay bleeding on the floor.  But I could be wrong...
: Re: New world campaign
: clockworkjoe January 25, 2010, 11:35:06 PM
Bill and Mike disagree on various things at various points.

Don't want to spoil it beyond that.


As for selling New World material on rpgnow.com - I think the ransom model works better overall for now. I'm certainly happy with it. I will raise the amount of the ransom next time though :)
: Re: New world campaign
: rayner23 January 27, 2010, 04:01:57 PM
You'll almost have to with me writing so much on it.
: Re: New world campaign
: Tadanori Oyama January 27, 2010, 04:49:47 PM
You'll almost have to with me writing so much on it.

Ah, I see how it is. Dr. Walker doesn't come cheap, eh? Gotta raise those funds to get the quality C. "Wilt Chamberlain" Walker work, eh?
: Re: New world campaign
: Mckma January 28, 2010, 11:12:58 PM
Enjoyed the new episode.  I'm honestly a little jealous sometimes when I listen because the group I game with would much rather beat the minotaur's head in in a rather tedious combat than attempt something as amusing as you all did.
: Re: New world campaign
: rayner23 January 29, 2010, 09:30:14 AM
I love when we bullshit our way through things. The idea of pulling off a big lie to this Minotaur is just funny as hell to me.

The sentence "And may you bathe in the blood of virgins and babies too" is hilarious when you say it with a polite and nonchalant voice as if this is just a standard greeting between two friends.
: Re: New world campaign
: TigerStorm January 29, 2010, 11:47:50 AM
The sentence "And may you bathe in the blood of virgins and babies too" is hilarious when you say it with a polite and nonchalant voice as if this is just a standard greeting between two friends.

As if it is? You mean you don't normally greet your friends that way? hmmm... I may need to re-examine who my friends are.
: Re: New world campaign
: Kroack April 11, 2010, 04:38:33 PM

Wish granted! New marketing makes every national holiday and weekend Christmas. Happy X-mas 23! You will now be working extra hours to pay for the backlog of presents you owe your family and friends.

I wish I could hear the New World episodes 23 - 30 (odd) that have been played but not posted.

I just want to know how many New World sessions are there currently?
: Re: New world campaign
: clockworkjoe April 11, 2010, 04:53:54 PM
I think about 10
: Re: New world campaign
: Sean-o-tron April 11, 2010, 05:35:15 PM
I don't know how you do it, Ross.  If I had as large of a backlog of APs as you've told us you do, I would get way too impatient with a once-a-week release schedule.
: Re: New world campaign
: clockworkjoe April 11, 2010, 05:53:52 PM
I don't know how you do it, Ross.  If I had as large of a backlog of APs as you've told us you do, I would get way too impatient with a once-a-week release schedule.

yeah but it takes effort to encode, upload and post a new episode.

Ugh.


Effort.
: Re: New world campaign
: ArtfulShrapnel April 11, 2010, 10:58:18 PM
I don't know how you do it, Ross.  If I had as large of a backlog of APs as you've told us you do, I would get way too impatient with a once-a-week release schedule.

yeah but it takes effort to encode, upload and post a new episode.

Ugh.


Effort.

It also takes like... four fucking hours of uninterrupted computer processing time. IF it doesn't crash. :[
: Re: New world campaign
: nbneil April 11, 2010, 11:52:03 PM
What the hell are you guys doing over there?  4 hours to encode and upload an episode seems pretty long.  You should upgrade from that 386 Ross. 

As a reference, it takes me less than an hour to edit anything out, add intro/outro, level sound, reduce the volume on a few select bits, save as MP3 from WAV, and edit ID3 tags.  (uploading can take over an hour if the interweb is going slowly)

Just wondered what else I'm missing here.  I feel like I should be doing a hell of a lot more stuff with my podcast if it's supposed to take that long.
: Re: New world campaign
: clockworkjoe April 12, 2010, 12:36:07 AM
the raw mp3s are 160 kbps and I convert them to 64 kbps. I also use compressor from final cut studio to maintain as much quality as possible and the highest quality encoding process takes a few hours.
: Re: New world campaign
: ArtfulShrapnel April 12, 2010, 01:13:24 AM
the raw mp3s are 160 kbps and I convert them to 64 kbps. I also use compressor from final cut studio to maintain as much quality as possible and the highest quality encoding process takes a few hours.

Also I'm speaking from my own experience, not how Ross runs things. I record at 192 kbps and cut down to 64. (which is apparently wasteful, since Ross's recordings sound great) I tend to run slightly longer sessions than Ross, usually about 5-6 hours in length. I'm also a cheap bastard and use Audacity to do my compressing, which is not as streamlined as Studio, from what I understand.
: Re: New world campaign
: clockworkjoe April 12, 2010, 01:48:03 AM
compressor does a few extra things like filtering out sounds below 10hz and smart encoding adjustments to maximize final audio quality
: Re: New world campaign
: ArtfulShrapnel April 12, 2010, 09:03:46 AM
compressor does a few extra things like filtering out sounds below 10hz and smart encoding adjustments to maximize final audio quality

See? Shit like that I don't bother with, because it doesn't come in the most popular free program. I will take the box wine, good sir. No need for a glass.

On a side note... what does cutting out <10hz noises accomplish? I was under the impression human hearing cuts out around 15-20hz. I'm guessing it just reduces overall noise, but I'm interested if there are any other side benefits.
: Re: New world campaign
: Tadanori Oyama April 12, 2010, 01:09:39 PM
I just like that Ross makes them so small. His files are half the size of mine (when of comperable length). I really need to get a compressor that works.
: Re: New world campaign
: nbneil April 12, 2010, 01:43:25 PM
Dammit Ross, you are only feeding my desire for a Mac.  For now, I'll continue my use of WavePad Sound Editor.  I usually record in WAV 44.1khz and then save to 64kbs MP3.  I'm not sure if I have an additional compression option, but I'm not as fancy as Ross.  By they way, the king of England called and wants his audio equipment back.  Ours sounds fine enough though I think.  Though we did just have a 4 star review on iTunes because of "mic drops".  Our theory is it was the Rogue Trader game.  Always blame someone else for you inadequacy . . . TAD!
: Re: New world campaign
: Tadanori Oyama April 12, 2010, 01:47:27 PM
Speaking of which, though my laptop is still dying a horrible death by depervation my super awesome desktop finally accepted an audiocard so I can use my mike set in combination with a awesome processor and more dependable internet than my old location.

I'll just let my sultry voice to the rest.
: Re: New world campaign
: clockworkjoe April 17, 2010, 01:20:33 AM
OH SHIT

NEW WORLD 23 IS UP
: Re: New world campaign
: Kroack April 17, 2010, 01:05:26 PM
NEW WORLD

FUCK YEAH!
: Re: New world campaign
: Wooberman April 17, 2010, 01:48:59 PM
WATER BARONS GONNA SAVE THE FUCKING DAY YEAH!
: Re: New world campaign
: beowuuf April 17, 2010, 03:17:50 PM

It was a good day...Ross got to put Tom's character down again and almost killed him (again). Seriously, twice by monster and once by disease, this can't just be coincidence!
: Re: New world campaign
: codered April 22, 2010, 11:20:23 AM
I jump on zune every day jujst to see if this podcast is on all the other podcasts
are just a bonus.
: Re: New world campaign
: Kroack May 04, 2010, 06:08:04 PM
I looked at the AP site.

Dinner Party

With a Lich.

I haven't listened to it yet but every single named npc should be there.

All 200 of them.
: Re: New world campaign
: Boyos May 04, 2010, 09:03:25 PM
Gonna listen to it tonight, I think this is when the Tenssion gets high between Watcher and other players, but I could be wrong.
: Re: New world campaign
: beowuuf May 06, 2010, 02:04:43 AM

I love the running gag about Locke's list...
: Re: New world campaign
: Kroack May 06, 2010, 05:42:43 PM
I want to know how many women things Locke has had sexual relations with so far, at least up to the point of the latest session.
: Re: New world campaign
: FuzzyDan May 06, 2010, 07:00:33 PM

I love the running gag about Locke's list...

*takes out pad and pen*

Can fit in one's hand... Pro.

Currently Running ... Con.

Comes with own gag... Pro.

Fans love it ... Pro.

Well, there we have it then.
: Re: New world campaign
: Robot Master May 13, 2010, 10:14:04 PM
I love the idea that Locke keeps trying to nail everyone else's girlfriend. I've never actually witnessed an actual Dungeons and Dragons "Stay away from my girl" fight.

: Re: New world campaign
: beowuuf May 14, 2010, 01:40:04 PM

I love the idea everyone else keeps moving in to cockblock him. I think I need to listen to this one again soon!
: Re: New world campaign
: Tadanori Oyama May 14, 2010, 01:42:05 PM
I love the idea everyone else keeps moving in to cockblock him. I think I need to listen to this one again soon!

Not the first time. They wouldn't let him fuck a tree back in the druid village either.
: Re: New world campaign
: clockworkjoe May 14, 2010, 02:11:17 PM
I love the idea everyone else keeps moving in to cockblock him. I think I need to listen to this one again soon!

Not the first time. They wouldn't let him fuck a tree back in the druid village either.

what

I thought Locke hooked up with two druids from the Gray Fangs tribe back then
: Re: New world campaign
: Tadanori Oyama May 14, 2010, 02:36:33 PM
I love the idea everyone else keeps moving in to cockblock him. I think I need to listen to this one again soon!

Not the first time. They wouldn't let him fuck a tree back in the druid village either.

what

I thought Locke hooked up with two druids from the Gray Fangs tribe back then

He did hook up with two chicks after the party, because he couldn't quite get the orgie going and had to settle for that, but I thought he wanted to get into it with the dryads. Maybe I'm confused, where the druids all dryads?

I know the line "we deliberately cock block him" by Tom was used way back in Episode 2 when Locke was considering trying to get with a Grippli (then Taslow).
: Re: New world campaign
: clockworkjoe May 14, 2010, 04:44:56 PM
oh right

the gray fangs are definitely not all trees - some transform into trees or treants or dryads but not all
: Re: New world campaign
: beowuuf May 14, 2010, 05:00:06 PM
...some transform into trees or treants or dryads...

During heightened moments of passion? If so...well, that could be socially awkward. Or the start of an interesting skill challenge.
: Re: New world campaign
: Tadanori Oyama May 14, 2010, 05:11:41 PM
...some transform into trees or treants or dryads...

During heightened moments of passion? If so...well, that could be socially awkward. Or the start of an interesting skill challenge.

"Ha ha, got me some real wood here. Seriously though, my penis is fully encased in amber. Someone with Nature as a trained skill please help."
: Re: New world campaign
: Kroack May 14, 2010, 05:14:06 PM
SKILL CHALLENGE
 ;)
: Re: New world campaign
: Melvar May 14, 2010, 05:19:26 PM
Can anyone point me to the episode number (location if you remember) where the Goblin Hulk was introduced.  I can't seem to be able to find it.

Thanks in advance.


Found it... episode 3
: Re: New world campaign
: Doc Brown May 28, 2010, 12:50:56 PM
Bite was clearly the one for Locke, he still played footsie with him when you know that bar wench was talking mad shit all day on the airship.

I hope that goes somewhere.
: Re: New world campaign
: Robot Master June 05, 2010, 01:57:10 PM

My vote is for Locke to have an awkward relationship with the Gnoll Ranger female. You know, that kind of awkwardness that only comes after one REALLY drunk night that resulted in a quick conversation on waking that probably went something like this:

"Uh...wow...do you think we uh...?"

"...my gnoll loins hurt."

"Wow...um, I guess we did. I'm going to get dressed and go see if Tom's character's made his saving throw yet..."

"...tell no one, Locke. I have a reputation to uphold."

...and then as if by the hand of GOD (or the Raven Queen, punishing Locke) they ALWAYS get seated next to eachother at dinner.
: Re: New world campaign
: clockworkjoe June 05, 2010, 02:04:21 PM
haahahahah

goddamn

I wish I had thought of that in paragon tier

that shit would be epic

: Re: New world campaign
: Robot Master June 05, 2010, 02:06:38 PM
Damn I just realized you had the perfect opportunity after that drug orgy.
: Re: New world campaign
: clockworkjoe June 05, 2010, 03:09:10 PM
Yeah but I think Locke hooked up with the vampire instead.

: Re: New world campaign
: rayner23 June 05, 2010, 03:12:55 PM
Locke is such an epic character that I'm really going to have to decompress once Dark Sun begins. I've already started some ideas for characters, but Locke's voice will forever be in my brain, so I'm hoping that my next ongoing character can be a little different than Locke.
: Re: New world campaign
: clockworkjoe June 05, 2010, 03:15:58 PM
http://www.penny-arcade.com/patv/pa-the-series/122/

This is pretty neat

although the new world campaign is better IMHO

 8)
: Re: New world campaign
: Robot Master June 05, 2010, 03:43:13 PM

If I had a Dark Sun character it would be a Thri-Kreen thief/chef.

When he isn't cutting fools with knives, he's making phat sushis.
: Re: New world campaign
: Seejo Crux June 05, 2010, 03:50:00 PM
I have it on good authority that Locke is the first of the New Hampshire Darkmagics. The bloodline is inherently full of itself.
: Re: New world campaign
: beowuuf June 05, 2010, 04:58:40 PM
I'm hoping that my next ongoing character can be a little different than Locke.

Some buttoned down repressed evangelist against sorcery! You don't know if he'll soften over time, get worse and go very bad, or suddenly explode after a lifetime's abstenence.
: Re: New world campaign
: Patrick June 05, 2010, 05:15:38 PM
Locke won't fuck a table... I know that much for certain, but he's entertained the thought!
: Re: New world campaign
: rayner23 June 05, 2010, 05:50:48 PM
What kind of table are we talking about because I think it just depends on a few factors.
: Re: New world campaign
: Tadanori Oyama June 05, 2010, 06:19:26 PM
What kind of table are we talking about because I think it just depends on a few factors.

Two works: Live Wood.
: Re: New world campaign
: Robot Master June 05, 2010, 06:45:46 PM
What kind of table are we talking about because I think it just depends on a few factors.

What, like whether or not Pontifex tells him to?

aw damn...
: Re: New world campaign
: Kroack June 05, 2010, 09:43:13 PM
Hey, we can ply at these factors all day but we won't know them until Cody spruces up his act.
: Re: New world campaign
: clockworkjoe June 05, 2010, 09:46:06 PM

My vote is for Locke to have an awkward relationship with the Gnoll Ranger female. You know, that kind of awkwardness that only comes after one REALLY drunk night that resulted in a quick conversation on waking that probably went something like this:

"Uh...wow...do you think we uh...?"

"...my gnoll loins hurt."

"Wow...um, I guess we did. I'm going to get dressed and go see if Tom's character's made his saving throw yet..."

"...tell no one, Locke. I have a reputation to uphold."

...and then as if by the hand of GOD (or the Raven Queen, punishing Locke) they ALWAYS get seated next to eachother at dinner.


why would Yagath (the gnoll ranger) say 'gnoll loins.

why would they hurt - you know locke would have been the bitch that night

what kind of reputation does a gnoll ranger have to uphold

so many questions - I think I need to introduce a sideways timeline ala Lost Season 6 to re-run paragon tier

No Watcher at the Dinner Party
Instead of killing Cortez, they join forces
NO KATE
: Re: New world campaign
: beowuuf June 06, 2010, 03:09:11 AM

Well, given how Lost ended, all you actually need to do is apply the TPK then revisist the highlights biasing for everyone's lingering (or new) issues. Also, at the end Vashic(sp?) uses a Heal check on Locke to prove Locke was right all along.

Dumbledore killed Lost. I mean - spoilers.
: Re: New world campaign
: Robot Master June 08, 2010, 10:24:00 AM

People's noses bleeding. CONSTANTS. That would be hell to run.

"Well...you have to find your constant..."
: Re: New world campaign
: iceemaker June 08, 2010, 10:47:29 AM
On the subject of no Watcher at the dinner party - I'm sure this has been exhaustively covered...

Is Mike still playing with you guys? I notice the RPPR Crew tends to refer to him in the past tense, but I haven't seen any definitive statements. He seems to be quite the catalyst for conflict at the table.
: Re: New world campaign
: rayner23 June 08, 2010, 11:27:36 AM
Mike is no longer with us. He started working a lot more so we never see him. I think Ross has posted his last game with us (either 24 or 25) and then *poof* he was gone.



Like  Keyser Soze.
: Re: New world campaign
: Tadanori Oyama June 08, 2010, 11:43:33 AM
Actually a fairly fitting time to vanish, given the events of that game (which Cody wasn't there for). It kind of illustrated the points people have brought up about Mike. Tom was great in that game.

"There's a scream in the distance."
"We need to stay calm."
"Another scream."
"I'll address the crowd."
"Hut on fire."
"Son of a bitch!"
: Re: New world campaign
: Patrick June 08, 2010, 09:48:06 PM
Can't say that I'm sad to see Mike go.

I mean, come on, he played a fucking psychotic, transsexual, boyfriend-murdering college student... and not very convincingly I might add!

Via con Dios Mike... or to say it another way: Happy trails and yippe-kiyay muuUUUUdddaaafuUUUckkKKaa...
: Re: New world campaign
: Setherick June 08, 2010, 09:51:05 PM
Can't say that I'm sad to see Mike go.

I mean, come on, he played a fucking psychotic, transsexual, boyfriend-murdering college student... and not very convincingly I might add!

Via con Dios Mike... or to say it another way: Happy trails and yippe-kiyay muuUUUUdddaaafuUUUckkKKaa...

You guys only know half of that game session. At some point, I will tell you what happened after Ross stopped recording. Or, rather, I'll get Cody to tell it because I left midway through Mike's post-game story because I was so disgusted I had to leave the room.
: Re: New world campaign
: Patrick June 08, 2010, 09:54:26 PM
Yes Seth, yeeesssssssssssss!

This should be gooooooooooooodddd!
: Re: New world campaign
: Setherick June 08, 2010, 09:56:51 PM
Yes Seth, yeeesssssssssssss!

This should be gooooooooooooodddd!

I'm trying to get Cody to do it because the thought of me having to tell it makes me want to take a shower.
: Re: New world campaign
: Kroack June 08, 2010, 10:00:59 PM
Does anything make Cody wanna take a shower?
: Re: New world campaign
: Setherick June 08, 2010, 10:01:29 PM
Does anything make Cody wanna take a shower?

No, which is why he can tell it.
: Re: New world campaign
: rayner23 June 08, 2010, 10:24:46 PM
I wish I could write out the whole story, but it's too long and involved to tell accurately. Also, I have to talk in the Mike voice to really get across the majesty of it all.

Some how or another, Mike got to talking about the biggest day of his life. A day that Locke could only dream of. The day . . . that Mike had sex with five girls . . . at five different times.

Apparently, he had sex with a girl at a party at 2a.m. or something. Then, he had sex with an ex-girlfriend before he went to class, had sex with another girl from his class, then had sex with a girl he met IN THE LIBRARY (!!!!) and then he told us, "And I don't remember who the last girl was." Eventually, he remembered, and it was another ex or something.

The line that got me was, "it was like the perfect storm . . . " Best. Line. Ever.

What got me about it all was how long the story took. I'm not even joking when I say that it was AT LEAST an hour long. That is absolutely not an exaggeration. At first, it was hilarious and an awesome story, but then it just got so tedious that it was driving me nuts.

Still, the man knows how to tell a story. It was entertaining if you're into the myth of Mike, and I am so I thought it was cool as hell even if it isn't true.
: Re: New world campaign
: FuzzyDan June 08, 2010, 10:29:28 PM
...
: Re: New world campaign
: Kroack June 08, 2010, 10:50:10 PM
The Mike Mythos.

That wasn't so bad, besides the fact that Mike may be the most full of shit guy I have ever heard.

I thought it was gonna be worse.
: Re: New world campaign
: clockworkjoe June 08, 2010, 10:59:10 PM
My Mike Story:

My brother is home for the Christmas holidays. He and one of his friends head out downtown. Later I go downtown with Jason, Mike and Brian (guest player who played Bright Eyes). We meet up and talk. Strader (my brother) is quite surprised that Mike plays D&D - Mike is handsome, athletic and doesn't talk or act like a stereotypical D&D nerd.

But after talking with Mike for a while and listening to his bragging of his sexual prowess for a while, we all part ways. I got home with Strader. He tells me that he understands why Mike is a D&D player - he is already living in a fantasy world.

THUS ENDS MY MIKE STORY

: Re: New world campaign
: Patrick June 08, 2010, 11:00:55 PM
Ahhhhh Mike; a man of many duplicities...
: Re: New world campaign
: Mckma June 08, 2010, 11:21:20 PM
I don't know why, but for some reason after reading that story from Ross I feel this desire to have side by side pictures of all the players along next to the art (that I believe Ean did for the various PDFs)...
: Re: New world campaign
: Boyos June 09, 2010, 12:41:17 AM
Still, the man knows how to tell a story. It was entertaining if you're into the myth of Mike, and I am so I thought it was cool as hell even if it isn't true.

This is why I love mike, His first few sessions were great. Granted the later few ehh kinda down hill, but I still enjoyed his storys. I know some people that would make mike look like an angel with the amount of shit they could stack so maybe im washed out from that, then again only hearing storys 2nd hand dont do the shit stacking justice.

My question is, since "Mike is handsome, athletic and doesn't talk or act like a stereotypical D&D nerd." How did you guys start gaming with him?
: Re: New world campaign
: clockworkjoe June 09, 2010, 01:39:12 AM
He's a friend of Jason.
: Re: New world campaign
: Setherick June 09, 2010, 08:05:00 AM
The Mike Mythos.

That wasn't so bad, besides the fact that Mike may be the most full of shit guy I have ever heard.

I thought it was gonna be worse.

Let's also remember that Mike was telling this story in front of Karee in a way to say "hey, check this out, I'm a fuckstud." Never mind that Karee and I are married.
: Re: New world campaign
: rayner23 June 09, 2010, 09:54:57 AM
Patrick brings up an excellent point.

The content was bad, but the fact that Karee seemed really offended and Patrick LEFT THE ROOM never occurred to Mike that he was going to far. Karee's jaw was permanently locked open in the "who the hell does this guy think he is?" position.

I love a good story, but it was just so long that I couldn't handle it.
: Re: New world campaign
: ugnis13 June 09, 2010, 10:10:11 AM
it was just so long that I couldn't handle it.

thats what she said
: Re: New world campaign
: rayner23 June 09, 2010, 11:04:27 AM
it was just so long that I couldn't handle it.

thats what she said

Curses! Hoisted by my own petard!
: Re: New world campaign
: Mckma June 09, 2010, 12:49:38 PM
it was just so long that I couldn't handle it.

thats what she said

Curses! Hoisted by my own petard!
One of my friends says this ALL THE TIME (and yet I love the phrase still)...
: Re: New world campaign
: Kroack June 09, 2010, 12:54:00 PM
Patrick brings up an excellent point.

The content was bad, but the fact that Karee seemed really offended and Patrick LEFT THE ROOM never occurred to Mike that he was going to far. Karee's jaw was permanently locked open in the "who the hell does this guy think he is?" position.

I love a good story, but it was just so long that I couldn't handle it.

Fucking hilarious.
: Re: New world campaign
: Setherick June 09, 2010, 02:41:49 PM
Karee had a really great quote about it at the time, but I don't remember what it was. When I brought this thread up earlier, she goes, "He reminds me of a 13 year old boy who gets a girlfriend and then brags about what he's done with them. If he didn't have a kid, I would say 'I bet he's never seen a boob.'"
: Re: New world campaign
: KallMeKip June 09, 2010, 04:03:17 PM
Question is he one of those guys who will always try to one your story?
: Re: New world campaign
: Kroack June 09, 2010, 05:07:59 PM
Karee had a really great quote about it at the time, but I don't remember what it was. When I brought this thread up earlier, she goes, "He reminds me of a 13 year old boy who gets a girlfriend and then brags about what he's done with them. If he didn't have a kid, I would say 'I bet he's never seen a boob.'"

Hahahahah.
: Re: New world campaign
: Boyos June 09, 2010, 05:59:42 PM
Karee had a really great quote about it at the time, but I don't remember what it was. When I brought this thread up earlier, she goes, "He reminds me of a 13 year old boy who gets a girlfriend and then brags about what he's done with them. If he didn't have a kid, I would say 'I bet he's never seen a boob.'"

You dont have to see boobs to knock up a girl.
: Re: New world campaign
: Doc Brown June 09, 2010, 07:17:47 PM
Kinda sad. I was worried two specific times, when Mike was talking about the Hunter's Quarry thing, and then obviously the veto thing. Both times I'm pretty sure he was wrong, but above all totally domineering. My thought was "woah please take a step back my man, this isn't a lost in translation thing, chill". I tend to do that when I've been drinking heavily, admittedly, so I recognize it, although I have no idea if he or anyone else drinks a lot during these sessions.

Anyway I'll miss Mike and his orator voice which he used to frequently misuse words or totally make them up, it was endearing.
: Re: New world campaign
: +1 Hat June 09, 2010, 07:34:48 PM
Question is he one of those guys who will always try to one your story?

HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH!


Do those Charmin bears shit in the woods?
Does the pope wear a funny hat?
Does Cthulhu eat 1d6 investigators per round?

Mike is the master of one-upsmanship, provided the outside world has synchronized with his self-centered universe. Out here in reality, you can guarantee he will always try, but the result will usually result in one of the following: 1.) you begin to understand the undeniably massive sense of entitlement the man possesses, 2.) you bleach out your eyes, ears, tongue, and other sense organs, but still feel dirty, 3.) you lose 2d6 SAN, and are draw into a conversation about record-breaking ejaculations. None of these truly top your story, but after a while, just the fact that no matter what you say, he's got a response he considers superior begins to eat at your soul. You are Butters, and he is The Simpsons.

There's an ultimate bomb I'd really like to drop on this thread re: Mike (well, two in fact), but I'm pretty sure it'd piss Ross off to the high heavens, and I don't wanna be the first RPPR player banned from the forums.
: Re: New world campaign
: clockworkjoe June 09, 2010, 07:36:16 PM
yeah let's stop with the mike stuff for now. I'll put up a new episode tonight.
: Re: New world campaign
: FuzzyDan June 09, 2010, 07:38:15 PM
Question is he one of those guys who will always try to one your story?

HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH!


Do those Charmin bears shit in the woods?
Does the pope wear a funny hat?
Does Cthulhu eat 1d6 investigators per round?

Mike is the master of one-upsmanship, provided the outside world has synchronized with his self-centered universe. Out here in reality, you can guarantee he will always try, but the result will usually result in one of the following: 1.) you begin to understand the undeniably massive sense of entitlement the man possesses, 2.) you bleach out your eyes, ears, tongue, and other sense organs, but still feel dirty, 3.) you lose 2d6 SAN, and are draw into a conversation about record-breaking ejaculations. None of these truly top your story, but after a while, just the fact that no matter what you say, he's got a response he considers superior begins to eat at your soul. You are Butters, and he is The Simpsons.

There's an ultimate bomb I'd really like to drop on this thread re: Mike (well, two in fact), but I'm pretty sure it'd piss Ross off to the high heavens, and I don't wanna be the first RPPR player banned from the forums.

One last comment:  This all assumes you are given a chance to tell a story.
: Re: New world campaign
: Tadanori Oyama June 09, 2010, 07:56:18 PM
So, slightly back onto the topic of the New World, I'm catching up on the more recent ones and I'd like to comment on the pamphlet circulation. I find it hilarious that Dan and Tom's characters took the time to create and distribute political pamphlets.
: Re: New world campaign
: Setherick June 09, 2010, 08:02:50 PM
So, slightly back onto the topic of the New World, I'm catching up on the more recent ones and I'd like to comment on the pamphlet circulation. I find it hilarious that Dan and Tom's characters took the time to create and distribute political pamphlets.

Only for you Tad. This is some of the text I started producing for a possible future New World supplement regarding revolutions. I haven't finished the document yet, but I was producing text for Ross earlier this year while he was fashioning the epic game.

Garnering Support

The first action your players will have to perform is garnering support for a war for independence. This is a much trickier proposal than may first appear. You should keep in mind that a number of colonists have much more to lose – politically, monetarily, and socially – from a war with any country let alone a war of with the mother country then have to gain from such a war. As we will discuss in chapter two, the factionalism that arises from declaring independence is not limited to simply pro-war and anti-war factions. It may be useful to keep this in mind as your players attempt to garner support for a war for independence.

Probably the easiest way your players can garner support for the war for independence is through pamphleteering. Political pamphlets allow players to reach a wide audience. The drawback to pamphleteering is that it is very visible to the colonial government. Because it is so visible, the colonial government may attempt to crack down on pamphleteers. Two possible scenarios of such a crackdown are outlined below.

Encounter One (Political): The colonial government raises the price of and importation duties on paper. The new price and duties make it difficult for your players to obtain the amount of paper they need to mass produce pamphlets. What do your players do to obtain new supplies?

Encounter Two (Action): Troops of the colonial government begin raiding print shops where your players’ pamphlets are being printed. The troops destroy what pamphlets they find and the printing presses used to print those pamphlets. The players learn that troops are about to raid another print shop. What do your players do?



Another direct way for your players to garner support for a war for independence would be to hire a number of bards to spread the players’ message throughout taverns in the colony. If one of the players happens to be playing a bard, this would also provide an excellent opportunity for role playing. Hiring bards or performing as a bard makes the players’ intentions visible to the colonial government, but is not as highly visible as pamphleteering.

A more indirect way for your players to garner support for the war of independence is to utilize preachers from the various religions found in the colony. Whereas pamphlets will allow players to attempt to persuade literate colonists to support a war for independence, preachers can spread the same message to the illiterate mass. Also, preachers give some moral justification for a war for independence.

These are just a few examples of how your players could go about garnering support for a war for independence. You should encourage your players to come up with their own ways.
: Re: New world campaign
: Tadanori Oyama June 09, 2010, 11:05:18 PM
Sweet. Will there be a Skill Challenge for "Public Debate" included?
: Re: New world campaign
: clockworkjoe June 10, 2010, 12:11:57 AM
BTW, Mike is in episode 26. This is his last episode as RJ joins the group in episode 27 and I know Mike and RJ have never gamed together.

Also, the anti-Mike crew needs to recognize that Mike came up with the 'wanna buy an otyugh' joke which is utterly hilarious.
: Re: New world campaign
: Boyos June 10, 2010, 12:48:18 AM
As a person that likes mike, all I got from your post ross is were 2 post away from having RJ finaly in a new world game yay! Dispite the fact that it sounds like it did not go all that well, I still like his role playing abilitys!
: Re: New world campaign
: Mckma June 10, 2010, 01:53:35 AM
I was just thinking about the last episode where Cody talked about not really knowing much about the other RPPRers other than their roleplaying.  Which in some ways implies to me, that we, as listeners know the RPPR crew just as well as Cody does...

Probably not true, I know, but still kind of amusing...
: Re: New world campaign
: Atlas June 10, 2010, 02:25:31 AM
To be honest, I don't know what to think of Mike. I have a player who is very much like Mike, while he does not think he is the acme of male sexual superiority since I believe he is a virgin, he does think he a sexual god, a smooth talker, and the Casanova of our time. He hates horror games, he hates investigative games, he hates D&D 3.5, he hates anything that makes you anything less than a fucking war god, and the only system he wants to play is Mutants and Masterminds, unsurprisingly. This player views RPG's like a win or lose game, if the dice do not go his way he gets pissed off, if another player does something cool he gets pissed off, and he even tries to block another PC from doing something cool by trying to do it before them. ALSO, I have an overweight player in my group who is the most passive player you'll ever meet, and the dick player insults him about his weight, and his interests all the time.

Now you may be asking yourself, "Why Atlas, you fucking dumb ass do you still play with this dickwad?"

Because I've been friends with this numb nut for twelve years, and if I kick him out it will cause so much drama with in my group it's not even worth the effort.

Thankfully, he got a job south of the border (I live in Canada) and is working as a park ranger so his job makes him unavailable for my Saturday game until September rolls around. So I can actually run Call of Cthulhu, and hence why I bought World of Darkness today.

Sorry for temporarily derailing the thread, Atlas' sharing time is over. I'm enjoying listening to the New World Campaign, and may run my own once I finish my current Mutants and Masterminds campaign.
: Re: New world campaign
: Setherick June 10, 2010, 08:01:30 AM
Sweet. Will there be a Skill Challenge for "Public Debate" included?

Maybe. I let Ross handle the mechanics.
: Re: New world campaign
: rayner23 June 10, 2010, 09:11:52 AM

Thankfully, he got a job south of the border (I live in Canada) and is working as a park ranger so his job makes him unavailable for my Saturday game until September rolls around. So I can actually run Call of Cthulhu, and hence why I bought World of Darkness today.


This park ranger, does he use his park ranger job as an excuse to be able to do anything and everything? Because if he doesn't, then he should. (see: Tom's character in our New World of Darkness sessions).
: Re: New world campaign
: rayner23 June 10, 2010, 09:16:54 AM
I was just thinking about the last episode where Cody talked about not really knowing much about the other RPPRers other than their roleplaying.  Which in some ways implies to me, that we, as listeners know the RPPR crew just as well as Cody does...

Probably not true, I know, but still kind of amusing...

It's weird, but I measure how much I know about a person by if I know that they have siblings. I don't know why that is such a big prerequisite, but I think it's because if siblings have come up for some reason, it means that we've been talking a lot.

Therefore, I know a lot about Ross, some about Tom and almost nothing about everyone else. I have a vague understanding of Jason and Dan's job and I know where the individual members of RPPR stand on their comic book preferences. Lastly, I have a vague understanding of everyone's political views, and as far as religious standing goes, I feel like we're all fucked in that department.


It actually kind of saddens me when I break it down like that considering that I've been gaming with these people for awhile now, but let's face it, we don't have time to talk about philosophy or whether or not the Theory of Everything is real or bullshit because we're too busy saving the world.
: Re: New world campaign
: Dogfish June 10, 2010, 10:14:28 AM

It actually kind of saddens me when I break it down like that considering that I've been gaming with these people for awhile now, but let's face it, we don't have time to talk about philosophy or whether or not the Theory of Everything is real or bullshit because we're too busy saving the world.

I think that's perhaps the most intelligent and humerous thing I've ever seen or heard from you.
: Re: New world campaign
: rayner23 June 10, 2010, 10:39:59 AM
I once saw an episode of Inside the Actor's Studio with the cast from the Simpsons and all of the cast members talked about how they weren't really all that close and they learned more about each other from Inside the Actor's Studio than they had in the 20 years they had worked together. I found that really sad, but I suppose it makes sense.
: Re: New world campaign
: Setherick June 10, 2010, 11:09:21 AM
It actually kind of saddens me when I break it down like that considering that I've been gaming with these people for awhile now, but let's face it, we don't have time to talk about philosophy or whether or not the Theory of Everything is real or bullshit because we're too busy saving the world.

A few years ago we would have discussed this while saving the world. Is there no in-depth discussions anymore around Ross' gaming table?
: Re: New world campaign
: Tadanori Oyama June 10, 2010, 12:07:59 PM

Thankfully, he got a job south of the border (I live in Canada) and is working as a park ranger so his job makes him unavailable for my Saturday game until September rolls around. So I can actually run Call of Cthulhu, and hence why I bought World of Darkness today.


This park ranger, does he use his park ranger job as an excuse to be able to do anything and everything? Because if he doesn't, then he should. (see: Tom's character in our New World of Darkness sessions).

One of my favorite exchanges of all time.
"Wait a second, let me see that badge again. This has a tree on it."
: Re: New world campaign
: beej June 11, 2010, 02:43:25 AM
Anakin Swordmage....love!
: Re: New world campaign
: Tadanori Oyama June 11, 2010, 11:47:10 AM
You know, up until this point when I heard Ross saying "and I will shot halfway across the room" I assumed it was a reference to Mike's metagaming, like his character jumping into a conversation or a situation which was actually happening half way across the fictional room. In the game.

But that was not the case. Was it?

And as long as I'm on the subject, I have listened to RPPR games while I am in church. Not on speaker, through headphones, but it was close enough for me to shake uncontrollably with repressed laughter in the grocery store.
: Re: New world campaign
: Kroack June 11, 2010, 03:24:43 PM
Anakin Swordmage....love!

Yes. Just, yes.
: Re: New world campaign
: Boyos June 12, 2010, 12:53:02 AM
You know, up until this point when I heard Ross saying "and I will shot halfway across the room" I assumed it was a reference to Mike's metagaming, like his character jumping into a conversation or a situation which was actually happening half way across the fictional room. In the game.

But that was not the case. Was it?

And as long as I'm on the subject, I have listened to RPPR games while I am in church. Not on speaker, through headphones, but it was close enough for me to shake uncontrollably with repressed laughter in the grocery store.

I tryed to start a thread like the Pod cast suggested, but no ross locked it. HAHA!
: Re: New world campaign
: Tadanori Oyama June 12, 2010, 02:05:10 AM
I tryed to start a thread like the Pod cast suggested, but no ross locked it. HAHA!

You mean exactly like he said he would do in the episode the subject came up?
: Re: New world campaign
: clockworkjoe June 12, 2010, 02:30:43 AM
I tryed to start a thread like the Pod cast suggested, but no ross locked it. HAHA!

You mean exactly like he said he would do in the episode the subject came up?

 8)
: Re: New world campaign
: Boyos June 12, 2010, 10:01:44 AM
I had to test him.
: Re: New world campaign
: Tadanori Oyama June 12, 2010, 10:34:29 AM
I had to test him.

You where already dead.

(http://i155.photobucket.com/albums/s310/hellsing321/hokuto_kenshiro01.jpg)
: Re: New world campaign
: beej June 14, 2010, 01:17:47 PM
Is there a wiki where Ross puts all his notes and whatnot that we who ape his glorious creativity might plunder it like Tom's ghouls released in the coma wing of a hospital?

And...can we ship live kobolds to Ross so they might be used for Dark Spiral Aura fodder?
: Re: New world campaign
: Seejo Crux June 14, 2010, 01:24:24 PM
It'd be nice if there was a Meet the Cast page for all those NPCs that come up. Something like

NAME (Aliases)
- JOB/O.C.C.
- ORIGIN (including description of accents)
- FEELINGS FOR P.C's (as a whole or individually)
- CURRENT STATUS


And of course, the status field would be updated on the fly using Tweets during gameplay.
: Re: New world campaign
: Tadanori Oyama June 14, 2010, 01:32:12 PM
Is there a wiki where Ross puts all his notes and whatnot that we who ape his glorious creativity might plunder it like Tom's ghouls released in the coma wing of a hospital?

And...can we ship live kobolds to Ross so they might be used for Dark Spiral Aura fodder?

There's the New World wiki. I'm always slowly adding more material to it. Ross supplied the NPC master list for the NPC Matrix, though it isn't complete yet.

http://dndnewworld.wikia.com/wiki/The_New_World_Campaign_Setting_Wiki
: Re: New world campaign
: beej June 14, 2010, 01:33:01 PM
And maybe Lock's myspace/facebook/match.com page so we can we can meet up with him and get the 'o rusty pelican from him?
: Re: New world campaign
: Kroack June 14, 2010, 06:25:39 PM
: Tad's Wiki
His original backstory was that his father had done something unthinkably horrible to his mother, and somehow, Locke had murdered his father and used his father's spine as a wand. While the details are vague, Locke would prefer them that way because the New World is an opportunity for him to move on and view the Old World as nothing but a distant memory. The Raven Queen has taught him that life must be enjoyed and to live in the past would be counter-productive to life, so he lives on.

Ha.
: Re: New world campaign
: Doc Brown June 14, 2010, 06:52:36 PM
: Tad's Wiki
His original backstory was that his father had done something unthinkably horrible to his mother, and somehow, Locke had murdered his father and used his father's spine as a wand. While the details are vague, Locke would prefer them that way because the New World is an opportunity for him to move on and view the Old World as nothing but a distant memory. The Raven Queen has taught him that life must be enjoyed and to live in the past would be counter-productive to life, so he lives on.

Ha.

Ice cold
(http://www.mortalkombatwarehouse.com/mk1/screenshots/05.png)
: Re: New world campaign
: rayner23 June 25, 2010, 11:37:20 PM
Tonight was really bittersweet. I mean, really, REALLY bittersweet.
: Re: New world campaign
: beowuuf June 26, 2010, 04:06:07 AM

Dan's last game? Last New World game? Main character death?

Should I shed my manly facade and start bawling now to ensure I have no more tears left to shed when the game is released? :(
: Re: New world campaign
: Joven June 26, 2010, 11:30:15 AM
Locke fucked him a table, but it didn't call the next day, then later found out it was pregnant, and he was going to do the honorable thing for once, only to find out Axgore used it as firewood?
: Re: New world campaign
: Boyos June 26, 2010, 11:58:48 AM

Dan's last game? Last New World game? Main character death?

Should I shed my manly facade and start bawling now to ensure I have no more tears left to shed when the game is released? :(

It wont be tell 2012 befor its even out. so around x-mas 2011 you can start sheading if you want.
: Re: New world campaign
: Tadanori Oyama June 26, 2010, 12:03:01 PM
Tonight was really bittersweet. I mean, really, REALLY bittersweet.

Since alot of the games have this sort of vibe normally this must be impressive. I can't wait for 2017 so I'll get to hear it.
: Re: New world campaign
: Kroack June 26, 2010, 12:30:30 PM
2017?

A bit optimistic, hmm?
: Re: New world campaign
: Tadanori Oyama June 26, 2010, 01:06:09 PM
Well, after the robots rise in the wake of 2012 they'll need a few years to archive the previous civilizations achivements. So, yeah, aiming for optimism.
: Re: New world campaign
: Boyos June 26, 2010, 11:44:01 PM
SOOOO I was right and ross would have posted it on 12/25/2012, but since the Robots will revolt on 12/20/2012, it will take them a few more years befor it will be out. Do you think there going to horde it for them selfs, or release it to the resistance as a trap to pin point the location of the last few?
: Re: New world campaign
: clockworkjoe June 26, 2010, 11:53:38 PM
oh ye of little faith
: Re: New world campaign
: Boyos June 27, 2010, 12:07:35 AM
oh ye of little faith

I have plenty! I have been a Devout of Codys for quite a while and even Risen to Chosen.
: Re: New world campaign
: Kroack June 27, 2010, 12:03:02 PM
The path of the righteous listener is beset on all sides by the iniquities of Ross. Blessed is he, who in the name of charity and good will, shepherds the weak through the valley of darkness, for he is truly his role player's keeper and the finder of lost APs. And I will strike down upon thee with great vengeance and furious anger those who would attempt to poison and destroy my role playing gamers. And you will know my name is the Lobster when I lay my vengeance upon thee.
: Re: New world campaign
: rayner23 June 27, 2010, 06:06:17 PM
Hear the click clacking of his claws as the Cathartic Lobster's fear takes over your soul.
: Re: New world campaign
: iceemaker June 27, 2010, 11:03:35 PM
In his house in R'lyeh, dead Coddowalshagoth waits dreaming.
: Re: New world campaign
: Tadanori Oyama June 28, 2010, 11:55:18 AM
In his house in R'lyeh, dead Coddowalshagoth waits dreaming.

Actually, funny story... we couldn't afford space at R'lyeh. But we do have sunken offices in this business park near Mu. Lots of up and coming ancient horrors in the area actually.

Speaking of the latest game, it has to be one of the singularly most distracted games of New World I have ever heard. The machine sounds, the distant music, strange voices, and discussion of the new location in general (by the way, Bill, good veto there).

It's entertaining.
: Re: New world campaign
: Boyos June 28, 2010, 05:19:09 PM
MMMMM. I cant waite to here!
: Re: New world campaign
: rayner23 July 01, 2010, 12:54:02 AM
Tears flow down my eyes and I can't help but be saddened. It's all over, but it was such a beautiful ride and absolutely no one would be disapppointed in the ending.
: Re: New world campaign
: ZEKE July 01, 2010, 07:41:10 AM
Oh lawdy.  Now I've got nothing to live for. 
: Re: New world campaign
: rayner23 July 01, 2010, 12:41:46 PM
Oh lawdy.  Now I've got nothing to live for. 


Two reasons to continue living: 1) They haven't all been posted, and it will take YEARS for them all to be online.

2) Dark. Sun.
: Re: New world campaign
: rayner23 July 01, 2010, 12:45:26 PM
Also, listen to episode 27 and comment because there are only two comments and one of them is mine.


Jeeeez people.

I know it isn't amazing, but boost our egos!
: Re: New world campaign
: Tadanori Oyama July 01, 2010, 12:46:23 PM
Also, you know, the Codex of War and all. Plus we need to see what kind of Epic Suppliment Ross can milk out of the New World setting in another few months.

We got Primer, Hulk, War, so the next logical step would be either Apocalypse or "How to Build a Machine against the United Will of the Gods".
: Re: New world campaign
: rayner23 July 01, 2010, 01:32:01 PM
Hurm . . . maybe there are some ideas brewing . . .


Maybe Ross will announce something at some point, but it may be awhile.
: Re: New world campaign
: Setherick July 01, 2010, 02:21:18 PM
Also, you know, the Codex of War and all. Plus we need to see what kind of Epic Suppliment Ross can milk out of the New World setting in another few months.

We got Primer, Hulk, War, so the next logical step would be either Apocalypse or "How to Build a Machine against the United Will of the Gods".

Here's the tentative schedule of what supplements we have left to write:

New World: Lemuria

New World: Revolution
: Re: New world campaign
: rayner23 July 01, 2010, 02:25:50 PM
I wasn't sure if we could announce it, yet.

I really can't wait until we can get started on Lemuria. It's going to be awesome.
: Re: New world campaign
: Setherick July 01, 2010, 02:32:24 PM
I wasn't sure if we could announce it, yet.

I really can't wait until we can get started on Lemuria. It's going to be awesome.

Well, I just did regardless.  ::)

I'm only announcing the New World stuff tho. There are other things being planned.
: Re: New world campaign
: Tadanori Oyama July 01, 2010, 06:36:06 PM
Well I was close anyway. Might the Lemurian suppliment have steam powered robots?
: Re: New world campaign
: Setherick July 01, 2010, 06:39:59 PM
Well I was close anyway. Might the Lemurian suppliment have steam powered robots?

 :-X
: Re: New world campaign
: Tadanori Oyama July 01, 2010, 06:48:17 PM
Curses! Zombie Ross put a voodoo curse on Patrick.
: Re: New world campaign
: Boyos July 01, 2010, 08:30:04 PM
mmmm!
: Re: New world campaign
: ZEKE July 01, 2010, 10:59:00 PM

Two reasons to continue living: 1) They haven't all been posted, and it will take YEARS for them all to be online.

2) Dark. Sun.

So long as we get Dark Sun Actual Plays, then we'll call it a deal.


   
: Re: New world campaign
: Ryo July 02, 2010, 07:50:32 AM
Dark Sun is the win.
: Re: New world campaign
: Kroack July 02, 2010, 10:48:08 AM
Dark Sun is
: Re: New world campaign
: Tadanori Oyama July 02, 2010, 11:02:14 AM
So long as we get Dark Sun Actual Plays, then we'll call it a deal.

Hey, look. Cody preserved a human life.
: Re: New world campaign
: Setherick July 02, 2010, 11:17:34 AM
Dark Sun is

DARK SUN... YEEEEE-AH

 8)
: Re: New world campaign
: rayner23 July 02, 2010, 01:11:34 PM
Back to New World campaign:

Does anyone have any favorite NPCs, sessions or moments from the campaign?


I'm still trying to decompress it all right now.
: Re: New world campaign
: Setherick July 02, 2010, 01:22:20 PM
Back to New World campaign:

Does anyone have any favorite NPCs, sessions or moments from the campaign?


I'm still trying to decompress it all right now.

My favorites are the ones I created, except I cannot post the creation notes on them because they have not be introduced yet.
: Re: New world campaign
: Tadanori Oyama July 02, 2010, 02:05:33 PM
Does anyone have any favorite NPCs, sessions or moments from the campaign?

Jack Morgan. Quintus the "fisherman". The guy who Dan has to pawn his mega-ship off onto who's name is currently slipping my mind.

And King Sea Moss, of course.
: Re: New world campaign
: rayner23 July 02, 2010, 03:09:58 PM
Lord Carrington was Dan's patsy.

Trust me, the resolution to the Carrington situation is fucking epic. It should pop up in a session or two.
: Re: New world campaign
: beowuuf July 02, 2010, 03:22:18 PM

Hmm, from the early days I'd say even something as simple as Locke's confrontation with the first thieves' guild member. It just set the tone for how the character would go, aswell as the players. Infact aside from the combat heavy end of the fsecond session, I recall it beign a great introduction.

The whole confrontation with Elric after the murder of the the innkeeper's wife (and the speech with the innkeeper afterwards, and the diplomacy with his wife).

The whole Goblin Hulk plan (including some evil double crossing and the introduction of King Balgrum)

The whole negotiation with the lizard men to stop them.

The epic ending of the thieves' guild I seem to recall was good.

The dinner party.

Gah, there's so many big and small moments, I can't remember a fraction of them! :( I only recall the older stuff a little better because I've listened to those a couple of times each.
: Re: New world campaign
: Boyos July 02, 2010, 07:42:33 PM
The robot guy in the alternet plane was good he was all nuts cause he grew wings. Balgram the fat is still nuber 1 NPC in my book, along with King Seamoss.
: Re: New world campaign
: Kroack July 02, 2010, 10:09:16 PM
I just like how all the interactions between the PCs and the excellently realized NPCs come to play out.
: Re: New world campaign
: beowuuf July 03, 2010, 02:00:05 AM

I like how convoluted all the deals and bargains get!
: Re: New world campaign
: iceemaker July 03, 2010, 12:47:10 PM
Pontifex is a really great big-bad-evil-guy/psychopathic-sadistic-hardcore badass. His introduction into the campaign, forcing a pickpocket to disembowel and hang himself, was incredibly cool. Not to mention his being present in or the catalyst for every scheme imaginable.
: Re: New world campaign
: beowuuf July 03, 2010, 03:10:49 PM

See, Pontifix's introduction, that's a fantastic scene - especialyl when everyone slowly realises how screwed they are! I knew I'd forget stuff.
: Re: New world campaign
: ZEKE July 03, 2010, 08:01:37 PM
The assault on the Goblin Hulk is still one of my favorites.  The planning session was gold.
: Re: New world campaign
: clockworkjoe July 03, 2010, 10:20:32 PM
Pontifex isn't evil, he's just misunderstood.
: Re: New world campaign
: Boyos July 04, 2010, 12:21:52 AM
Pontifex isn't evil, he's just misunderstood.

A wise man once said, Just because you do evil things to save the world dont make you evil, it makes you a Zealot.
: Re: New world campaign
: Wooberman July 07, 2010, 03:53:46 AM
Pontifex isn't evil, he's just misunderstood.

A wise man once said, Just because you do evil things to save the world dont make you evil, it makes you a Zealot.

I'd rather say he is pragmatic machiavellian, not evil.
: Re: New world campaign
: Tadanori Oyama July 07, 2010, 11:01:44 AM
"I may be animated by pure negative energy, but that doesn't prevent me from using the power of positive thinking."
: Re: New world campaign
: joecrak July 08, 2010, 08:40:54 PM
So i just finished farewell to arms, as im pretty new to the series, but so far i can say that my favorite part was the dinner party, and wrap of of farewell to arms had me going crazy wondering what the PC's were thinking to do what they did. 
: Re: New world campaign
: rayner23 July 09, 2010, 09:18:24 AM
farewell to arms had me going crazy wondering what the PC's were thinking to do what they did. 


I think that is kind of the most common emotion related to the New World. We make some dumb decisions.
: Re: New world campaign
: mathey July 09, 2010, 05:38:58 PM
The PCs' brazen willingness to make Bad Decisions is one of the selling points of the game, though!
: Re: New world campaign
: Tadanori Oyama July 09, 2010, 05:58:16 PM
I think that is kind of the most common emotion related to the New World. We make some dumb decisions.

I like the way the decisions seem reasonable at the time but any outside observer almost instantly spots the problem, such as when Cody and Bill come back the session after Mike makes the deal with the vampire. Cody tries to be reasonable about it at first but...

Cody- "Well, I mean it's not like we're really helping the vampires, right?"
Ross- "Actually Mike agreed to give them access to the ruins you guys control."
Cody - "Why the fuck would you do that?!"
: Re: New world campaign
: Maze July 10, 2010, 09:34:13 AM
Pontifex isn't evil, he's just misunderstood.

God, I know how you feel. Once players get in their head someone is evil, it's over.
: Re: New world campaign
: joecrak July 11, 2010, 03:06:51 PM
Sadly the first thing that went through my head when they didn't outright stop the new nation/religion from forming was "this new thing is going to cause so many wars of religion they should end it before it stops, the world doesn't need more gods to worship."
: Re: New world campaign
: B.A. Baracus July 15, 2010, 11:46:41 AM
i realized while listening to the last update that in the 28 sessions you've uploaded only like two characters have had significant character development*.

which i guess is pretty good since most d&d campaigns don't have any at all.

*: unless you could tom growing wings but eh
: Re: New world campaign
: iceemaker July 15, 2010, 11:48:37 PM
I'm fulfilling my duty and posting the name of a local law firm, so as to facilitate further hilarity in future episodes. The most noteworthy attorney in the Jacksonville area is probably Farah & Farah: MAKE YOUR ONE SHOT AT COMPENSATION COUNT.

Yes, I realize that you guys were being facetious. I felt obligated to post this anyways.
: Re: New world campaign
: clockworkjoe July 16, 2010, 12:03:36 AM
i realized while listening to the last update that in the 28 sessions you've uploaded only like two characters have had significant character development*.

which i guess is pretty good since most d&d campaigns don't have any at all.

*: unless you could tom growing wings but eh

Locke and who else?

Pontifex? :D

also I didn't listen to this episode before I posted it so what the hell are you talking about iceeemaker
: Re: New world campaign
: iceemaker July 16, 2010, 12:17:24 AM
In the first ten or so minutes, Cody talks about copywriting the "Lex Luthor times ten!!!" joke. You guys then start riffing on local law firms, and Tom jokingly tells the listeners to send in names of local law firms for you guys to reference.
: Re: New world campaign
: Guy July 16, 2010, 03:08:37 AM
I love how Cody's divinations are always correct, he's a real seer of a wizard - No healthcare, Lost is gone. Love the Actual Plays, post more.
: Re: New world campaign
: rayner23 July 16, 2010, 09:30:40 AM
Iceemaker - Thank you so much for including your local law firm! We may sound facetious when we want people to post their own law firms, but I really do want to know.

Here is the firm we were talking about with that actor whose name we couldn't think of (it's Robert Vaughn)

http://www.tbmlaw.com/


And here is another version of the commercial for another firm by him. Our commercial was EXACTLY the same except that he said, "And tell them you. mean. business."

http://www.youtube.com/watch?v=Z2r4GmXrFmI
: Re: New world campaign
: rayner23 July 16, 2010, 09:31:51 AM
I love how Cody's divinations are always correct, he's a real seer of a wizard - No healthcare, Lost is gone. Love the Actual Plays, post more.


What can I say? I've played Locke so much that his foresight has now transferred to me in my real life. D&D is magic, kids. You can't even hold it. *looks off pensively*
: Re: New world campaign
: Tadanori Oyama July 16, 2010, 11:36:36 AM
I love how Cody's divinations are always correct, he's a real seer of a wizard - No healthcare, Lost is gone. Love the Actual Plays, post more.
What can I say? I've played Locke so much that his foresight has now transferred to me in my real life. D&D is magic, kids. You can't even hold it. *looks off pensively*

Probably a good thing the game ended before more aspects of Locke's life bled through the barrier between the game and reality into Cody's life.
: Re: New world campaign
: rayner23 July 16, 2010, 11:45:51 AM
I love how Cody's divinations are always correct, he's a real seer of a wizard - No healthcare, Lost is gone. Love the Actual Plays, post more.
What can I say? I've played Locke so much that his foresight has now transferred to me in my real life. D&D is magic, kids. You can't even hold it. *looks off pensively*

Probably a good thing the game ended before more aspects of Locke's life bled through the barrier between the game and reality into Cody's life.


Heh. Yeah . . .

 :'( :'( :'(

No joke that my moral compass is a little fucked up now. Everything is now shades of grey to me.
: Re: New world campaign
: B.A. Baracus July 16, 2010, 01:07:54 PM
Locke and who else?

Pontifex? :D

also I didn't listen to this episode before I posted it so what the hell are you talking about iceeemaker

the orc guy who was dating the priest lady or whatever developed I guess

also when will RJ come back because I have it on good authority that it goes real bad real fast
: Re: New world campaign
: rayner23 July 16, 2010, 01:15:35 PM
It's my understanding that RJ returns the next game (if memory serves correctly) but it isn't until Epic Tier that he gets REALLY involved with everything.

Also, if Ross posts the games I ran set during the days when Cortez came to the New World, then you'll see RJ in rare form.
: Re: New world campaign
: Joven July 17, 2010, 02:01:34 AM
Iceemaker - Thank you so much for including your local law firm! We may sound facetious when we want people to post their own law firms, but I really do want to know.

Here is the firm we were talking about with that actor whose name we couldn't think of (it's Robert Vaughn)

http://www.tbmlaw.com/


And here is another version of the commercial for another firm by him. Our commercial was EXACTLY the same except that he said, "And tell them you. mean. business."

http://www.youtube.com/watch?v=Z2r4GmXrFmI

I've always loved the way he said "If you've been INJured in a car accident" with his little head bob like he was a chicken pecking for seeds (not sure if he still does it the same way though, I don't watch commercials anymore, specially local ones, and too shitty internet to watch the video.)  I've always randomly started walking around muttering "if you've been INJured" for no reason (in between getting the duck tales theme stuck in my head, even though I've never heard it in years and dont even know any of the words except a few).  

Never knew they just used the same commercials for other crappy law firms, makes it feel less special (dont think I even heard of robert vaughn before, looking through IMDB i think the only thing I've seen him in is Teenage Caveman on MST3k, always thought he was just some local stooge [probably musgrave]) Now I'll never look on the Law Offices of Tollbooth, Beetle and Muskrat the same way again, curse you internet, you ruin everything.
: Re: New world campaign
: rayner23 July 17, 2010, 02:59:56 PM
I've only ever seen two movies with him:

1) Magnificent Seven - he's the first one to die if memory serves correctly. He's still pretty badass and sleazy in the film.

2) BASEketball - Yes, he was the main villain in Matt Stone and Trey Parker's inspirational sports film.
: Re: New world campaign
: beowuuf July 17, 2010, 03:37:47 PM

He is, and will always be, the Man from U.N.C.L.E. Done.

Thoguh him telling Jenny McCarthy sleezy things to do in Baseketball was fun.
: Re: New world campaign
: ZEKE July 18, 2010, 03:50:16 AM
Iceemaker - Thank you so much for including your local law firm! We may sound facetious when we want people to post their own law firms, but I really do want to know.

Here is the firm we were talking about with that actor whose name we couldn't think of (it's Robert Vaughn)

http://www.tbmlaw.com/


And here is another version of the commercial for another firm by him. Our commercial was EXACTLY the same except that he said, "And tell them you. mean. business."



FWIW, I present to you, Jim Adler.  The Texas Hammer.  

http://www.youtube.com/watch?v=K3IhBf1rWx8

This is 'HAMMER' actually sort of restrained compared to 'HAMMER' his usual fare.  He's shouting 'HAMMER' about every 8 'HAMMER' or so seconds in the 'HAMMER' commercials running right 'HAMMER' now.


Back on topic though, Cody was on fire that night.  Locke's probably my favorite character now.  Right behind that hydra.  
: Re: New world campaign
: rayner23 July 18, 2010, 02:26:43 PM
Jim Adler is a total badass! I appreciate that he told us how much one of his clients was awarded to the fucking penny!
: Re: New world campaign
: Mckma July 18, 2010, 04:31:50 PM
Jim Adler is a total badass! I appreciate that he told us how much one of his clients was awarded to the fucking penny!

I was thinking about this myself, not only does he tell the whole thing, but he emphasizes each part of the number...
: Re: New world campaign
: Kroack July 21, 2010, 07:46:02 PM
ROSSSSSSSSS!!!!!!!!!!!!!!!!!!!!!!!!!
: Re: New world campaign
: Harold July 23, 2010, 09:39:24 PM
I briefly interrupt this discussion to announce that I've started listening to the New World AP podcasts and that I'm having a lot of fun. You guys rock :)

And I really hope you'll be able to save those gripplis from the goblin's clutch (I'm just finishing session 4).
: Re: New world campaign
: Boyos July 24, 2010, 01:32:32 AM
Boy oh boy you got a way to go. Its a fun ride though.
: Re: New world campaign
: Mckma July 24, 2010, 02:18:43 PM
So I know this is way after the fact, but is Redgar supposed to be a reference/nod to Regdar?
: Re: New world campaign
: clockworkjoe July 24, 2010, 02:26:38 PM
So I know this is way after the fact, but is Redgar supposed to be a reference/nod to Regdar?

Homage to Sir Redgar Orphanbane, he who slaughtered orphans in an iron heroes game, of course.
: Re: New world campaign
: Setherick July 24, 2010, 04:34:01 PM
Man, I miss Sir Redgar (http://slangdesign.com/forums/index.php?topic=109.0).
: Re: New world campaign
: clockworkjoe July 24, 2010, 04:50:00 PM
Man, I miss Sir Redgar (http://slangdesign.com/forums/index.php?topic=109.0).

Exactly! I forgot about that thread.
: Re: New world campaign
: Setherick July 24, 2010, 04:56:06 PM
Man, I miss Sir Redgar (http://slangdesign.com/forums/index.php?topic=109.0).

Exactly! I forgot about that thread.

I love the fact that the RPPR Dragon's katana is named "Orphansbane."
: Re: New world campaign
: Arje July 24, 2010, 05:01:23 PM
I can't wait for all of these to have been posted.

Also, fellow RPPR's. I may be returning to Springfield breifly sometime in the next week or two.

We must game. WE MUST!
: Re: New world campaign
: clockworkjoe July 24, 2010, 05:03:47 PM
I can't wait for all of these to have been posted.

Also, fellow RPPR's. I may be returning to Springfield breifly sometime in the next week or two.

We must game. WE MUST!

We just made characters for Cyberpunk. Tom is going to run it. Glorious 1980s version of the future - chrome and cybernetics! Also the new player Caleb made a musician (rockerboy) based on Lady Gaga.

I. Can't. Fucking. Wait. To. Play.
: Re: New world campaign
: Arje July 24, 2010, 05:13:39 PM
wait.

Caleb what? What is Caleb's last name?
: Re: New world campaign
: beowuuf July 24, 2010, 05:32:36 PM

Caleb stuck around to play real games where you guys weren't jerks? Cool! 2035 will be a great year!
: Re: New world campaign
: Charlie72 July 24, 2010, 09:04:28 PM

Caleb stuck around to play real games where you guys weren't jerks? Cool! 2035 will be a great year!
Wait,  was Caled the guy who came up with "little crusader pancake jamboree"?
Awesome.
: Re: New world campaign
: B.A. Baracus July 24, 2010, 09:05:01 PM

Caleb stuck around to play real games where you guys weren't jerks? Cool! 2035 will be a great year!
Wait,  was Caled the guy who came up with "little crusader pancake jamboree"?
Awesome.

i don't even get that at all and i like it
: Re: New world campaign
: Setherick July 24, 2010, 09:06:37 PM

Caleb stuck around to play real games where you guys weren't jerks? Cool! 2035 will be a great year!

Ross is already attempting to recruit Ewen even though he's only two days old to post the rest of the APs once we're all in Shady Lane Retirement home.
: Re: New world campaign
: Dogfish July 24, 2010, 09:50:01 PM

Caleb stuck around to play real games where you guys weren't jerks? Cool! 2035 will be a great year!

Ross is already attempting to recruit Ewen even though he's only two days old to post the rest of the APs once we're all in Shady Lane Retirement home.

Still expect to be alive in 2200?
: Re: New world campaign
: FuzzyDan July 24, 2010, 10:24:06 PM

Caleb stuck around to play real games where you guys weren't jerks? Cool! 2035 will be a great year!

Ross is already attempting to recruit Ewen even though he's only two days old to post the rest of the APs once we're all in Shady Lane Retirement home.

This is how ancient Illuminati-style organizations get started.  Why do I feel that all of our future children will be expected to follow suit?
: Re: New world campaign
: Boyos July 25, 2010, 12:12:51 AM

Caleb stuck around to play real games where you guys weren't jerks? Cool! 2035 will be a great year!

Ross is already attempting to recruit Ewen even though he's only two days old to post the rest of the APs once we're all in Shady Lane Retirement home.

This is how ancient Illuminati-style organizations get started.  Why do I feel that all of our future children will be expected to follow suit?


If they dont, well be the last of the nerds and we will have failed all nerds that came befor us and taught us the dark arts of stinky basments and cheese puffs. sad realy.
: Re: New world campaign
: Arje July 25, 2010, 12:59:20 AM

This is how ancient Illuminati-style organizations get started.  Why do I feel that all of our future children will be expected to follow suit?

They are going to let us(and by us, i mean the cast of RPPR) breed?

This can't end well.
: Re: New world campaign
: Dogfish July 25, 2010, 07:22:03 AM

This is how ancient Illuminati-style organizations get started.  Why do I feel that all of our future children will be expected to follow suit?

They are going to let us(and by us, i mean the cast of RPPR) breed?

This can't end well.

Only those that can shoot across the room.
: Re: New world campaign
: joecrak July 28, 2010, 06:24:36 PM
So i oringally started listening in on this podcast on lets make a deal with a vampire, but have jusr recently listened to all the prior games at work, and man it was pretty crazy seeing how the characters have grown and changed thus far, and the ever revolving door of guest players that play brighteyes is always amusing.

So far my favorite moment that i've heard of all the episodes was when Locke and...i think it was the warlock BS'ed the minotaur into thinking they followed the same god, then made him skulk off to whip himself.  Talk about being on the same page with some of their simultaneous responses.   I do hope the umberhulk returns, though i cant really see a point where it would come up again.
: Re: New world campaign
: rayner23 August 01, 2010, 03:07:31 PM
This is Josh the Fire from the newest episode of the New World.

CHECK OUT EPISODE 29!!!

(http://i28.tinypic.com/1jlxl4.jpg)

Also, the Eisenhorn's Mansion smells like farts
: Re: New world campaign
: Salkovich August 01, 2010, 04:32:56 PM
Sexmento...jesus you guys kill me.
: Re: New world campaign
: Kroack August 01, 2010, 11:42:43 PM
oh the eisenhorn family?

Really, ross?
: Re: New world campaign
: clockworkjoe August 01, 2010, 11:55:18 PM
:D :D :D
: Re: New world campaign
: Boyos August 02, 2010, 04:05:02 AM
oh the eisenhorn family?

Really, ross?

I think a year ago or so tom too was pissed about that.
: Re: New world campaign
: Kroack August 02, 2010, 04:46:24 AM
aww, poor bright eyes. cody why did you want to kill him so bad?
: Re: New world campaign
: rayner23 August 02, 2010, 09:07:01 AM
aww, poor bright eyes. cody why did you want to kill him so bad?

He was going to reveal that I murdered a priest of Pelor, when in actuality, it wasn't me, but Elric. Still, I had no way of proving my innocence, so it was just going to be better if he died.
: Re: New world campaign
: B.A. Baracus August 02, 2010, 11:01:39 AM
i hope this episode leads to tom being less of a dudley do-right motherfucker and doing something lawful good about how evil everyone's become

you have sown the wind, cody
: Re: New world campaign
: Kroack August 02, 2010, 12:25:12 PM
aww, poor bright eyes. cody why did you want to kill him so bad?

He was going to reveal that I murdered a priest of Pelor, when in actuality, it wasn't me, but Elric. Still, I had no way of proving my innocence, so it was just going to be better if he died.

but he "revealed" it anyways!
: Re: New world campaign
: Salkovich August 02, 2010, 01:47:56 PM
aww, poor bright eyes. cody why did you want to kill him so bad?

He was going to reveal that I murdered a priest of Pelor, when in actuality, it wasn't me, but Elric. Still, I had no way of proving my innocence, so it was just going to be better if he died.

but he "revealed" it anyways!

Exactly - Tom grabbed Bright Eyes before anybody could kill him, so they failed. I'm curious as to see what the hell Tom does with this information. Witch hunt anyone?
: Re: New world campaign
: joecrak August 02, 2010, 08:37:21 PM
Man i was going crazy towards the end of ep 29/30 whichever it actually is, Quietly cheering on Locke and the new guy rj is playing to kill that bloody gnome before one of the nosy prats got to hear what he said.  Curse that damn flying scaly jerk! curse him and his incessant do-gooder ways!
: Re: New world campaign
: KallMeKip August 03, 2010, 02:49:12 AM
Love the talk about going to see avatar when it comes out and how it will never make back its budget. Over all great ap (aren't they all?)
: Re: New world campaign
: rayner23 August 03, 2010, 09:34:11 AM
Love the talk about going to see avatar when it comes out and how it will never make back its budget. Over all great ap (aren't they all?)

Oh how wrong we were . . . .

Unfortunately, they aren't always the best (the Lich episode for instance) but I feel like this episode was excellent. The end of Paragon tier is pretty amazing and we're marching there!
: Re: New world campaign
: mathey August 03, 2010, 01:47:42 PM
As much as I hate to be the anonymous jerk on the internet who gives unsolicited DMing advice to Ross, I do have to say one thing: Ross, your 4E combats suck.

I love the character interactions. I love the subplots. I love the breadth and depth of the world you guys have created. Its all gold.

But the combats suck, dude.

Chief problem, as far as I can tell, is that you've fallen into the fallacy that states that Roleplaying and Combat are separated by some sort of force field that keeps them from interacting. This is Thought Crime, especially when it comes to a combat-and-heroics laden game like D&D 4th Edition. You want to create imagery, provide dynamic set pieces, and encourage your players to be just as creative with their Awesome Stunts (or Laughable Failures) as they are with the talkier scenes where they make power plays and try to get virtually laid. Also, your monsters and PCs CAN talk when they're beating on each other. Smack talk and dumb monologues and so on may be hoary cliches, but they're FUN ones and can go a long way to engaging your blabby players.

Now, I'll admit; getting more flavor into your combat can be a bitch when you've got a big group. I also know how Imagination Fatigue can set in after you've all spent hours already trying to be witty, clever, and creative. Sometimes the mechanics can also get in the way - though I think 4E does this less than older versions of D&D did. I also know you guys can do better, though, based on other APs. You have no end of talent and sources of inspiration to draw from. You just need to find a way to keep that invention from disappearing when Initiative rolled and Hit Points are tracked.
: Re: New world campaign
: clockworkjoe August 03, 2010, 02:52:55 PM
That's easy for you to say but 4E combat is too complex and crunchy for me to juggle both keep tracking of monster abilities, status conditions, etc and roleplay them at the same time. By paragon tier, PCs can lay down numerous daily and encounter powers that alter what a monster can or can't do and the battlefield itself.  There are no built in stunting mechanics in 4E that I am aware of and keeping track of the base combat rules with a large group takes up too much of my attention as it is. Adding even more rules and mechanics would just add to the complexity. Plus, 4E combat is about efficiency and teamwork -balancing stunting rules so that they weren't overpowered (and thus abused) or underpowered (which no one would use) would take a lot of time to fine tune.   I could create great set piece battles with my own stunting mechanics and shit but that would take at least a few hours to prep for a single battle.  But I don't have that kind of time so I use the default fights as presented in the books. I can run combat just fine (have you even listened to the APs in other systems where I run combat?) but the game mechanics of D&D (3E or 4E) prevent me from being as creative with combat as I could in other systems.

3E combat was bad because some classes had no options (fighter and rogues) while others had too many options (spellcasters). In 4E, all classes have the same number of options but the inherent problems remain - combat is designed as a resource management challenge - reducing enemy HP to 0 while using the bare minimum of assets and resources to do so. Monsters are fine tuned to be a challenge to a specific level of PCs and not to be too challenging or not challenging enough.

The thing that pisses me off most about D&D combat is the assumption that a party of adventurers has to have X number of fights before they can rest. This paradigm tries to handcuff DMs into running dungeon crawl adventures since that's the only way that assumption makes sense. Every adventure has to be written in a way that forces PCs to fight 2 or more battles in the space of a few hours. No other game system uses this assumption for so much of its rules - combat, experience, monster design etc.

I'm sure you've run great battles in 4E that were just incredible cinematic experiences but there is no way you could do that without significant prep time.
: Re: New world campaign
: Joven August 03, 2010, 04:23:24 PM
Plus, you can go all descriptive and narrate each attack beautifully...but there's like 500 to go after that.  It takes a lot to bring down a lot of stuff in 4e unless they're minions, and if they are a minion then it doesn't matter cause you could have sneezed on them particularly violently and watch them explode.  Trying to come up with great rp and descriptions for every or even some attacks would quickly become tiring, seem forced (cause it would be) and probably no one would care anyway.

In their other AP's there's probably less of a divide because in the systems they use combat is usually more 'brutal' than 4e, so each hit matters more, so they can be emphasized more. Plus theres less rounds, and takes less time. Most combats in 4e take an hour or more, so trying to keep everyone engaged in character during math-time for that long could be pretty hard.
: Re: New world campaign
: Kroack August 03, 2010, 07:43:49 PM
i can't stand D&D combat if it lasts longer than 5 turns. I listen to the New World combats because oftentimes they are hilarious with the players getting grouchier and angrier as they slog onwards.

Maybe that's why I like ORE or BRP combat better, because it goes so much faster.
: combat color
: mathey August 03, 2010, 07:47:03 PM
First off, thanks for the reply Ross! I apologize if the tone of my own was dickish, but its been bugging me every time I listen to the AP. You guys go from wonderfully imaginative fun dudes in every other situation to (seemingly) bored automatons in the D&D combats - and I don't think it has to be that way. Do I have a magical solution? No, unfortunately, I don't. Should I shut up and let you guys play the way you want to? Yes.

But the internet is not a place for wisdom. Its a place for half-assed theories and bad advice!

To respond to your points, I totally agree that adding more crunch to an already crunchy game system would NOT help. I'm running a Paragon D&D campaign with four players, and three of those players can't remember half of their powers or abilities when we can get together to play. As DM, I try to keep more up to date and accurate - yet even with a lot of prep I regularly make bonehead mistakes when it comes to rules decisions, overlook monster powers, and lose track of all those ever mounting conditions/marks/etc. I certainly can't claim mastery of the rules or house rules that make it run as simply as, say, CoC. That just isn't happening.  

But that's not what I'm suggesting.

What I trying to say is - don't look on action scenes as a chore. Don't present them as one. Your lack of enthusiasm for them as DM sounds like its contagious, and that's a shame given that they are basically another type of Spotlight Time for your party and your shared story. Yes, combat in D&D can be full of rules discussions, page citations, and the panicked realization that you don't know what you're doing by rote. But it also can be a centerpiece of your session on par with Cody's evangelical sermon to Carrington (okay, maybe not THAT awesome, but still...).

The players cue off of your presentation (even if they're making dick jokes at your expense) in everything. If you give them a colorful NPC with a funny accent, they're going to react and want to DO things with/to the guy. If you give them a dramatic description of some awe-inspiring or horrific battle seen from a distance, they'll also react and offer descriptions of what their PCs feel about it. And I'd argue that if you give them a vivid sense of a life-and-death struggle with a bunch of monsters, they'll bounce back at you with reactions and cues you can feed off as well.

It doesn't have to be you announcing "ALWAYS DESCRIBE HOW YOU KILL THE MINION". As Joven points out, there's just only so many times you can talk about swinging an axe before it gets to be a draggity drag. What I'm saying, though, is in the introduction of a combat and at critical points throughout, spicing things up with a little description, dialog or color is a good thing. Its also not something that has to be the sole responsibility of the DM; he's just the guy who initiates it, because he's the guy who provides the cue and context. Once you have a bad guy do something more than "he gets a 25" each round, chances are at least one player will pick up on this as an opening to offer their own spicy magic funny bonus narration.

You'd be surprised how satisfying it is to hear once every couple of rounds that "your scimitar sprays green goblin blood across the wall". Does it directly impact the rules or numerical outcome? Nope. Does it require you to have a ton of notes with prepared gory details? Nope. I've heard you improvise MUCH more elaborate things off the top of your head in AP (take for example Carrington's awesomely overwrought language in the aforementioned scene with Cody making like a preacher). Theoretically, you could have just said "Carrington listens and seems convinced", after all. But what fun is that? The fun IS the detail, a lot of the time, even if its just a little snippet you toss out once in a while.

Anyways, apologies again if I came off as a self-appointed asshole. I just think you and your players could find a lot more enjoyment when bashing heads if there's an occasional flourish and sense of how it looks/feels/smells.
: Re: New world campaign
: clockworkjoe August 03, 2010, 08:08:21 PM
I know all of this and it's easy to say but much harder to carry out in practice in D&D, this campaign in particular.

1. Only Bill, RJ and Dan ever bothered to really master the rules and character optimization. No one else spent much time trying to figure out how to kill shit or use their character to the best of their ability. Hell, Tom hardly ever remembered to mark his targets. Cody, Jason and Tom never cared much for combat while Bill, Mike, RJ and Dan liked combat. 

Thus, the group was suboptimized for combat. Even a normal and easy fight typically took longer than it should have because some players didn't carry their weight and they never did much to work together as a team. Also, HP bloat for monsters.

2. I did describe parts of battle and I kept the battles varied. There was the battle for Bordertown, various gimmick fights that involved traps or hazards. the battle on the goblin hulk and so forth.

3. "You'd be surprised how satisfying it is to hear once every couple of rounds that "your scimitar sprays green goblin blood across the wall". 

Uh, I do that. Sometimes the players like it and sometimes they just wanted me to move on and didn't give a damn about the flavor text.

4. "And I'd argue that if you give them a vivid sense of a life-and-death struggle with a bunch of monsters, they'll bounce back at you with reactions and cues you can feed off as well. "

Only fights by paragon and higher aren't life or death struggles and the players knew that. PCs have too many HP and ways to heal and monsters couldn't deal enough damage to threaten them. Also remember that half of the players never got into combat that much.

Hell, MOST of the players ignored the battle when it wasn't their turn. They didn't pay attention except when it was time for them to attack. They texted, read game books or talked to each other. You don't get reactions and cues from that.

5. Designing great fights in D&D is very time consuming. I think the battle for Bordertown was pretty good but it took me a while to figure out how to run it.

6. I don't think the combat is as bad as you think it is. Listening to a combat is never going to be as fun or engaging as playing in it but I think you're ignoring the good combat that's taken place so far.






: Re: New world campaign
: mathey August 03, 2010, 08:37:59 PM
4. "And I'd argue that if you give them a vivid sense of a life-and-death struggle with a bunch of monsters, they'll bounce back at you with reactions and cues you can feed off as well. "

Only fights by paragon and higher aren't life or death struggles and the players knew that. PCs have too many HP and ways to heal and monsters couldn't deal enough damage to threaten them. Also remember that half of the players never got into combat that much.

Hell, MOST of the players ignored the battle when it wasn't their turn. They didn't pay attention except when it was time for them to attack. They texted, read game books or talked to each other. You don't get reactions and cues from that.

Well, clearly, the only solution is to KILL SOME BITCHES. Butcher them like sheep! Yes! Bathe in their virtual blood!

...

Ahem.

You know, I think I may be spoiled by the relatively small size of my group. One of them will do sudoku from time to time, but they still keep alert, use teamwork, and get, I don't know, invested in our little minis skirmishes and how they impact the campaign. They don't erupt into cheering after each small victory, admittedly, but I'm used to more Givin' A Damn.

But...if each turn times out at around 1-5 minutes per player (at best) in my group, I can see how that might turn into something like waiting a half hour for your turn in a group with six or more players.

And, yes, combat by audio is probably going to always sound sparser and less engaging than actually seeing people's reactions, the map, the minis, and rolling dice.

Its just that...you all sound so damn depressed in every fight. Like you're biding your time until the Real Game starts again. It makes me sad. :(
: Re: New world campaign
: joecrak August 03, 2010, 08:41:00 PM
Granted, this is all pretty fresh in my mind as i've only gotten into this sites stuff in the past few weeks, but Yea ross can be descriptive in the battles, but its not 100% of the time.  And i'd say listening to the combat or as i refer to it the rules heavy portions of the game is incredibly boring for me, but that is to be expected.

One thing i will say is listening to the new world adventures and these podcasts in general got me back into trying to game.  My first taste with 4e was a Living forgotten realms adventure at a local comic book stop and i truly hated it.  The guy dming had no enthusiasm about him at all and it was as if he had just printed out the adventure that morning.  I had made a lv 8 bard/monk hybrid that was more skill heavy than combat oriented, and when it opened up with some skill challenges all the regulars groaned and they just blew right through them. At the end the other players flat out told me the the LFRA or whatever its called is not meant for roleplaying..so that was a waste of 5 hours.

But this past saturday i played in a game that was a variation of keep on shadowfell, and the DM was excited and incredibly descriptive, he rped back and forth with all of the players, and kept bringing up little things here and there that kept raising questions for our characters in game, needless to say it was a blast!

Now both times i had written up some pretty crazy long backstories for the characters, as i try to do, but this past weekend, the fun DM actually took the time to read it over and is keeping in contact with us about possible hooks to be derived form such.

I will always hate the ridiculously high amount of math involved in D&D (im of the belief that the base ac should be 5, and that basically anything from 18 and up should be a hit or success or whatever, C'est la vie) but im quite happy to say that i will be continuing to play 4e thanks to the enthusiastic group i met. Lucky to cause its incredibly hard to find groups around me!

: Re: New world campaign
: rayner23 August 03, 2010, 10:16:55 PM
Mathey - no one's calling you a dick or anything like that. I think you bring up some great points and they have generated an excellent discussion, so don't worry about pissing anyone off, because you haven't. Ross doesn't go into vivid detail for all of us because we'd be total dicks to him. In fact, there are sessions where I will say, "Set the scene, Ross. Immerse me in this world" basically because I don't want him to say things like, "The moon's rays kiss the clouds and illuminate the camp site as the sounds of the night's cricket's make their cacophony of sound become an orchestra of chirping."

You make excellent points, but it won't work for our group because . . . well . . . we're assholes. We're only concerned with our character story arcs and advancing the plot. Maybe that's why we talk through fights so often. Sure, we could kill a minotaur, but it would just be faster to greet him with, "may you bathe in the blood of orphans," make a few bluff checks and move on to recruit whatever thing we have to fight this week.
: Re: New world campaign
: Sriad August 04, 2010, 03:26:57 AM
Slow does not effect teleport speed!  It says right in the condition description!  "This speed applies to all your movement modes, but it does not apply to teleportation or to a pull, a push, or a slide."  How did you have "arguments" about it?

Anyway, love the podcast and APs.  In my group we're usually more concerned with broad world building than individual PC plot lines, so I'm very interested in other play styles and group dynamics.  Keep up the good work!
: Re: New world campaign
: Ryo August 04, 2010, 11:01:59 AM
I don't have a problem with the battles. I find it interesting to see what tactics are used and how the players react to things.
: Re: New world campaign
: Mckma August 04, 2010, 11:16:33 AM
I think the real strength of combat in 4E is it is robust combat that you can really delve into if you want.  This is also a disadvantage as it is difficult to use it less or blow through combat quickly.  Anyway, while you can do a lot of description and roleplaying during combat, I prefer to do interesting things with combat.  I guess what I'm saying is in a lot of other systems combat is, well boring, it's truly largely roll to hit, then roll damage (with minor exceptions, Savage Worlds, Call of Cthulhu, Mutants and Masterminds (I'm pretty sure), are a few examples that I can pull off the top of my head).  However with the expanded hit points and healing, all of the powers that apply conditions that can be used in conjunction with each other, the multitude of jockeying and positioning powers, and all of the buffs and such, things are just a lot more varied.  Yes I can totally see people getting annoyed and caught up in the math and complexity, but I enjoy it.  The other thing (at least compared to pretty much every system I've played), combat is both long enough and easy enough to set up that you can do a lot of interesting things.  Just looking through the manual, finding a couple monster roles that have "proper experience" (thank goodness they got rid of EL values), reskinning them if necessary, then you can focus on the battlefield or adding a skill challenge or something.  There are at least several examples of interesting combat battlefields on the Penny Arcade blog (from Mike's game), and another one that I've been wanting to try is an icy battle field filled with large rocks or other barriers where characters slide until they hit something, and do somewhat of a puzzle within combat of trying to actually reach the enemies.

So yeah, long story short, you can definitely work in more roleplaying, but I think the strength is, you don't have to (as you might with other systems) to make combat interesting and riveting.  The flip side is, you can't really have quick or simple fights...
: Re: New world campaign
: beowuuf August 04, 2010, 01:26:15 PM

I think the only way to blow through some lesser combats would be to handle it like a separate skill challenge while also having something else going on. You use your attack actions to generate successes, the DC is of course the defense of the monster, you don't track hit point damage, just successes (number of dice damage and any special effects count as a succcess) and you have something bad happen if the party fail to stop certain monsters before a certain number of failures.

I think usually roleplaying ceatures with less than perfect tactics, sensibilities, or stupid tactics (that suit their drives) can make dragging combats faster. And it doens't have to be a cake walk - if you are playing to lose, throwing everythign at the controller who isn't expecting it can still throw the party into a spin.

I think the skill challenge nature of the final round of combat with brighteyes probably shows how an RPPR 4E game needs to go - the mechanics are there, but damage rolls, etc weren't the point and weren't going to get tracked. It was all about the RP harm.
: Re: New world campaign
: Dom August 04, 2010, 01:43:46 PM
I’d like to point out a great resource for making combat more interesting: Stalker0's Guide to Anti-Grind (http://www.enworld.org/forum/general-rpg-discussion/254630-stalker0s-guide-anti-grind.html)
The main facts are:

1. Higher level creatures- Higher hit points and higher defenses means that they take longer to hit. Instead of adding two high-level creatures, add several lower level creatures.

2. Soldiers and Controllers can lead to grind. Soldiers generally have higher defenses and that means PCs are likely to miss more, which is never fun. Use brutes instead of soldiers, since they have less defense but higher HP. Be careful with Controllers using dazing effects, since it effectively makes PCs useless. Also, make sure to spread attacks to several PCs with controllers, not pick on a single one (A player whose character is dazed round after round is likely to not have much fun).

3. Minions are great, since they go down easily. Also, instead of attacking, occasionally have them provide flanking and use Aid Another to give a +4 attack bonus to more dangerous enemies.

4. Use terrain a lot! It gets boring to fight in an 8x8 grid all the time, and D&D provides lots of great terrain features to use. Traps that can be sprung by PCs or the enemy (or even controlled by PCs!) difficult terrain, skill challenges  during combat, obstacles that can provide cover, elevated areas to push people from,  damaging tiles like lava pits and burning structures, holy sites that provide bonuses or evil areas that provide penalties. Combat becomes much less predictable and a lot more fun.

I really recommend reading the guide and applying some of those ideas to spice up combat. I also recommend checking out the Building Encounters chapters on the DMG 1 and 2 since they provide some good advice on making combat more interesting.
: Re: New world campaign
: mathey August 04, 2010, 02:11:10 PM
Cody: you are right. I was wrong. Ross's combats don't suck. His players suck!

Here is my fantasy about how combat color would improve the game:

Ross: A minotaur is guarding the entrance, accompanied by a group of gnolls.

Players: We offer to give the minotaur dead babies.

Ross: The baleful minotaur raises his massive greataxe and charges! The gnolls let out a horrible cackle as they draw their cruel short swords from their sheaths, joining the cloven beast in its attack upon your persons!

Players: shit on tits etc.

Ross: OKAY FINE! ORCUS APPEARS AND EATS YOUR FACES!

Players: Oh dear!

Ross: (Insert Amazing Description of Orcus Eating PC's Faces)

Players: Wow! We have been playing this wrong! Now we will be team players and help Ross make combat more flavorful for our amazing listeners! Especially Mathey!

I can dream.
: Re: New world campaign
: Dom August 04, 2010, 02:18:38 PM
...

Ross: A minotaur is guarding the entrance, accompanied by a group of gnolls.

...

Players: Wow! We have been playing this wrong! Now we will be team players and help Ross make combat more flavorful for our amazing listeners! Especially Mathey!

But then  listeners would be pissed since Minotaurs would never fight alongside Gnolls since Baphomet and Yeenoghu are enemies.

/Completely-Missing-the-Point
: Re: New world campaign
: Ryo August 04, 2010, 02:40:30 PM
Was it Ross or Niel who did skill challenges during combat? Anyway I thought it was a great way to break up the normal roll play.
: Re: New world campaign
: Mckma August 04, 2010, 03:39:10 PM
Cody: you are right. I was wrong. Ross's combats don't suck. His players suck!

Here is my fantasy about how combat color would improve the game:

Ross: A minotaur is guarding the entrance, accompanied by a group of gnolls.

Players: We offer to give the minotaur dead babies.

Ross: The baleful minotaur raises his massive greataxe and charges! The gnolls let out a horrible cackle as they draw their cruel short swords from their sheaths, joining the cloven beast in its attack upon your persons!

Players: shit on tits etc.

Ross: OKAY FINE! ORCUS APPEARS AND EATS YOUR FACES!

Players: Oh dear!

Ross: (Insert Amazing Description of Orcus Eating PC's Faces)

Players: Wow! We have been playing this wrong! Now we will be team players and help Ross make combat more flavorful for our amazing listeners! Especially Mathey!

I can dream.

But the talking to the minotaur was amazing...
: Re: New world campaign
: rayner23 August 04, 2010, 04:55:54 PM
Cody: you are right. I was wrong. Ross's combats don't suck. His players suck!

Here is my fantasy about how combat color would improve the game:

Ross: A minotaur is guarding the entrance, accompanied by a group of gnolls.

Players: We offer to give the minotaur dead babies.

Ross: The baleful minotaur raises his massive greataxe and charges! The gnolls let out a horrible cackle as they draw their cruel short swords from their sheaths, joining the cloven beast in its attack upon your persons!

Players: shit on tits etc.

Ross: OKAY FINE! ORCUS APPEARS AND EATS YOUR FACES!

Players: Oh dear!

Ross: (Insert Amazing Description of Orcus Eating PC's Faces)

Players: Wow! We have been playing this wrong! Now we will be team players and help Ross make combat more flavorful for our amazing listeners! Especially Mathey!

I can dream.

;_;

We don't suck. We just have different interests than you do.

Who is to say who is right in terms of what makes for better gaming? To quote West Side Story "HOW MANY BULLETS, CHINO?! HOW MANY BULLETS?! ENOUGH FOR YOOOOUUUUUU? ENUFF . . . FOR MEEEEEEEE?!!?!?!"
: Re: New world campaign
: mathey August 04, 2010, 05:13:10 PM
The minotaur negotiation was cool and all, but Orcus Eating Your Face is just good radio.

And, Cody et. al., I hope you know I was joking when I said Ross' players suck.
: Re: New world campaign
: Setherick August 04, 2010, 05:36:41 PM
We don't suck. We just have different interests than you do.


I disagree. I think you guys do suck, especially when it comes to combat, but you all have always sucked at combat.
: Re: New world campaign
: Mckma August 04, 2010, 05:44:41 PM
The minotaur negotiation was cool and all, but Orcus Eating Your Face is just good radio.

And, Cody et. al., I hope you know I was joking when I said Ross' players suck.

Reminds me of this (http://slangdesign.com/rppr/2009/04/actual-play/rppr-actual-play-call-of-cthulhu-wrath-of-cthulhu-game-73/)...
: Re: New world campaign
: mrlr August 04, 2010, 11:48:06 PM
I'm just listening to the newest episode, and it's hilarious as always.

A few things I've noticed...

First off I can't believe you missed the chance for "Cum"mento.

Secondly, after listening to Cody's mockery of the barrister, I began to get an idea... the "Legal" power source.

Barrister (Legal Defender) Str, Cha, Con

Sample At Will Power: Habeus Corpus (Str vs AC - 1W + Str Damage - Target must end its turn adjacent to you, or take damage equal to your CON modifier)

Sample Utility Power: Commute the Sentence (Encounter) (In any attack that brings you to 0 hitpoints or below, you may immediately spend your second wind but only regain half of the hitpoints of your healing surge (rounded down)).

Attorney (Legal Striker) Cha, Dex, Int

Sample At Will Power: Objection!  (Cha vs Fort - 1d6 + Cha Psychic Damage - Target is stunned, save ends)

Sample Daily Power: If the Glove Don't Fit (Cha vs Will - 3d6 + Cha Damage - Target is unable to include the Attorney in any of its attacks.  Save ends)

Council (Legal Controller) Int, Wis, Dex

Sample At Will Power: Cross Examination (Int vs Will - 1d6 + Int Psychic Damage - Shift the target a number of squares equal to your Dex modifier and it is dazed.)

Sample Daily Powers: Contempt of Court (Int vs Fort - 2d8 + Int Force Damage - Target is put upon shaky ground and all squares within a area burst 1 of the target are now difficult terrain.  Creatures that end their turn within this shaky ground take damage equal to your wisdom modifier.)

Advocate (Legal Leader) Con, Wis, Cha

Sample At Will Power: Emancipation Strike (Con vs AC - 1W + Con Damage - Any Ally can add your Wis modifier to their next saving throw)

Sample Encounter Power: Pro Bono (Grants any ally within 10 squares an immediate standard action as a free action)


Heh, this is fun, I may work on this a bit and see if I can at least make it all the way through heroic tier.
: Re: New world campaign
: rayner23 August 05, 2010, 10:07:54 AM
Encounter power Objection Immediate Interrupt. When another character has made a social skill roll, once per encounter you may object to their statement and they must reroll.
: Re: New world campaign
: Arje August 05, 2010, 01:31:23 PM
Harvey Birdman, Attorney at Laaaaaaw....

POW! Habeas Corpus!
: Re: New world campaign
: Kroack August 05, 2010, 09:17:48 PM
4. Use terrain a lot! It gets boring to fight in an 8x8 grid all the time, and D&D provides lots of great terrain features to use. Traps that can be sprung by PCs or the enemy (or even controlled by PCs!) difficult terrain, skill challenges  during combat, obstacles that can provide cover, elevated areas to push people from,  damaging tiles like lava pits and burning structures, holy sites that provide bonuses or evil areas that provide penalties. Combat becomes much less predictable and a lot more fun.

IRON HEROES!!!!!
: Re: New world campaign
: Salkovich August 24, 2010, 06:13:33 PM
Hooray for the new New World AP!

Listening to it while I set up a Classic Battletech scenario. Nerdgasm, AHOY!
: Re: New world campaign
: Kroack August 25, 2010, 11:39:08 AM
Fischig ross? really?

and you give cody shit for his naming conventions.

: Re: New world campaign
: iceemaker August 25, 2010, 12:35:32 PM
I suppose the Attorney would be able to choose between Prosecution and Defense for its specialization? Prosecution would emphasize more straight-up damage with some controller secondary stuff, trying to force their target into an unwinnable scenario. Defense attornies would focus on attack and defense bonuses for allies with a little less damage than prosecution.

Seriously, though, almost finished with the latest episode. I seriously hope Axegore goes down once and for all. In flames.
: Re: New world campaign
: clockworkjoe August 25, 2010, 02:21:41 PM
Fischig ross? really?

and you give cody shit for his naming conventions.



I pulled the name from the Eisenhorn trilogy :D
: Re: New world campaign
: Tadanori Oyama August 25, 2010, 02:25:37 PM
Fischig ross? really?

and you give cody shit for his naming conventions.

I'm obligated to side with Cody, the whole cult thing, "Dog the Bounty hunter"? I'll take 40K names over that any day.
: Re: New world campaign
: Salkovich August 25, 2010, 03:05:01 PM
Fischig ross? really?

and you give cody shit for his naming conventions.




I seriously thought everyone was saying "Fishegg" for about half of the episode.
: Re: New world campaign
: ethan_dawe August 25, 2010, 03:19:23 PM
http://objection.mrdictionary.net/go.php?n=4242383
: Re: New world campaign
: mathey August 25, 2010, 05:15:41 PM
http://objection.mrdictionary.net/go.php?n=4242383

:D
: Re: New world campaign
: BeyondSandrock August 25, 2010, 05:47:18 PM
Sorry, this is just too perfect:

http://objection.mrdictionary.net/go.php?n=4242832
: Re: New world campaign
: Tadanori Oyama August 25, 2010, 05:51:23 PM
Sorry, this is just too perfect:

http://objection.mrdictionary.net/go.php?n=4242832

I hope everytime we make this joke that guy gets a ringing sound in his ears and doesn't know why.
: Re: New world campaign
: Kroack August 25, 2010, 11:15:38 PM
i had my volume cranked all the way up, fucker!!!!!

 :(
: Re: New world campaign
: BeyondSandrock August 25, 2010, 11:24:21 PM
i had my volume cranked all the way up, fucker!!!!!

 :(

I fail to see how in any way that is my fault.
: Re: New world campaign
: Dogfish August 26, 2010, 06:43:36 AM
Great session, I love how excited you all get as your plans come together.
: Re: New world campaign
: rayner23 September 24, 2010, 11:05:50 AM
NEW WORLD GAIDEN IS UP!!!!!


It's a good day to be Cody Walker.

Then again . . . it's always a good day to be Cody Walker
: Re: New world campaign
: Salkovich September 24, 2010, 11:39:53 AM
Downloading as fast as is possible. WOOOO
: Re: New world campaign
: Seejo Crux September 24, 2010, 10:03:01 PM
Ugmar the Rotund approves of the Gaiden continuity.
: Re: New world campaign
: Seejo Crux September 25, 2010, 03:09:09 PM
Is there a reason why all of Arje's characters are arrogant bastards?
: Re: New world campaign
: Arje September 26, 2010, 12:19:40 AM
Is there a reason why all of Arje's characters are arrogant bastards?

Peer pressure.
: Re: New world campaign
: Salkovich September 26, 2010, 01:45:38 AM
Is there a reason why all of Arje's characters are arrogant bastards?

Because they're awesome to listen to?


But seriously, there are a LOT of arrogant bastard characters in the NWC games, let alone in the entire breadth of the RPPRverse.

Gregor, Locke, Arje's original NWC dude (can't remember the name), Watcher - plus all the damn NPCs that fit the bill.


And I'd argue that Arje's priest in the Candle Cove game isn't an arrogant bastard. Arrogant to an extent but hardly bastard material.

: Re: New world campaign
: Setherick September 26, 2010, 11:03:48 AM
It's a RPPR requirement that at least one player make and play an arrogant bastard character in any game. This is typically decided on an extremely complicated set of dice rolls that each player makes. That player must also make sure that Ross' fridge stays full of Diet Pepsi with Lime.
: Re: New world campaign
: Seejo Crux September 26, 2010, 03:44:17 PM
And I'd argue that Arje's priest in the Candle Cove game isn't an arrogant bastard. Arrogant to an extent but hardly bastard material.

That priest irked me more than it should have because he spent half the time telling Ross' main villain cult that he was in control of the situation when he really wasn't. I mean, the whole point of a horror game is that you're not in control at all. It ruined Candle Cove for me to hear Arje's priest boasting about how great he was (figuratively).

But yes, you're right. It's kind of the norm.
: Re: New world campaign
: rayner23 September 26, 2010, 04:32:48 PM
It's a RPPR requirement that at least one player make and play an arrogant bastard character in any game. This is typically decided on an extremely complicated set of dice rolls that each player makes. That player must also make sure that Ross' fridge stays full of Diet Pepsi with Lime.

That is COMPLETELY wrong!

Ross drinks diet coke with lime.
: Re: New world campaign
: clockworkjoe September 26, 2010, 04:48:11 PM
It's diet cherry dr. pepper

: Re: New world campaign
: Setherick September 26, 2010, 06:58:56 PM
It's diet cherry dr. pepper



Oh right, the Diet Pepsi with Lime was for other players to drink so that people wouldn't take your Dr. Pepper. Also, if I remember correctly, I'm the only RPPR player that would help you restock your soda supply. Those cheap sonsofbitches.
: Re: New world campaign
: rayner23 September 26, 2010, 07:10:00 PM
I have brought peach soda and some root beer before. Not regularly, but at least I've tried.

Also, Tom is now stealing bananas.
: Re: New world campaign
: Setherick September 26, 2010, 07:14:37 PM
I have brought peach soda and some root beer before. Not regularly, but at least I've tried.

Also, Tom is now stealing bananas.

Not talking about you Cody. ;)

Remember I gamed with Ross for years before I met you.

In fact, I'm in the first AP from way back in 2005: http://slangdesign.com/rppr/2007/11/actual-play/little-fears-actual-play-night-of-the-squashed-cat
: Re: New world campaign
: Kroack October 03, 2010, 12:21:09 AM
first!
: Re: New world campaign
: Boyos October 13, 2010, 12:11:36 PM
I have brought peach soda and some root beer before. Not regularly, but at least I've tried.

Also, Tom is now stealing bananas.

Is it realy stealing when the Co-host is taking them?
: Re: New world campaign
: Tom Church October 13, 2010, 12:56:52 PM
Is it realy stealing when the Co-host is taking them?

I submit to you that it is not. 
: Re: New world campaign
: Boyos October 13, 2010, 02:55:28 PM
Its not like your taking his blow or other high doller items only a published wrighter can afford to have laying around.
: Re: New world campaign
: rayner23 October 13, 2010, 09:47:13 PM
I am pretrubed by the preson named Thomas who has the belief of taking or "snathcing" beverage refroshments from Ross. This is nothing sort of theft.

These are my sincerest feelings.
: Re: New world campaign
: Salkovich October 13, 2010, 10:14:14 PM
I am pretrubed by the preson named Thomas who has the belief of taking or "snathcing" beverage refroshments from Ross. This is nothing sort of theft.

These are my sincerest feelings.

Your keyboard needs maintenance, sir.
: Re: New world campaign
: crash2455 October 13, 2010, 10:35:04 PM
Wjat are ypu ta;lomg abpit>  He ty[es g[[d/
: Re: New world campaign
: Salkovich October 13, 2010, 10:38:31 PM
Wjat are ypu ta;lomg abpit>  He ty[es g[[d/



ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh




WHY CAN I READ WHAT THAT SAYS
: Re: New world campaign
: Flawless P October 14, 2010, 04:19:46 PM

Wjat are ypu ta;lomg abpit>  He ty[es g[[d/

It took most of my sanity but I think I have successfully transcibed this.

What are you talking about he types good?
: Re: New world campaign
: crash2455 October 14, 2010, 05:08:24 PM
It took most of my sanity but I think I have successfully transcibed this.

What are you talking about he types good?

ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh

WHY CAN I READ WHAT THAT SAYS

AND LO, CRYPTOGRAPHY WAS BORN!

It actually says "What are you talking about?  He types good."  I was typing with my right hand shifted over one set of keys.
: Re: New world campaign
: Flawless P October 14, 2010, 05:13:17 PM
ah pl o get ot/

I just realized I use weird fingers to type...like i favor the hell out of my left hand, for keys that are clearly closer to my right.
: Re: New world campaign
: clockworkjoe October 14, 2010, 05:16:58 PM
Va gur pbagrkg bs erprag qrirybczragf, vg unf orpbzr arprffnel gb rinyhngr naq rfgnoyvfu n qrsvavgvir frg bs cebgbpbyf jvgu ertneqf gb YNMNEHF pngrtbel fcrpvzraf, obgu va gur yno naq gur jvyq. Gb guvf raq, cebwrpg pbqr anzrq ERFHEERPGVBAVFG jvyy birefrr n frevrf bs rkcrevzragf naq svryq grfgf va beqre gb shysvyy gur ntraqn frg ol gur Juvgr Ubhfr. Gurfr qverpgvirf zhfg or pneevrq bhg va n gvzryl znaare, erdhvevat pbbcrengvba sebz nyy vaibyirq ntrapvrf. Nyy ntrapvrf ner pbqrq nf ERF-1 guebhtu ERF-7 naq jvyy or ersreerq gb nf fhpu va vagreany qbphzragngvba. Cyrnfr erivrj gur erfcbafvovyvgvrf naq qhgvrf frg sbe lbhe ntrapl naq fhozvg lbhe pbzzragf ertneqvat gurz ab yngre guna Bpgbore 13. Gur shyy naq pbzcyrgr cnegvpvcngvba bs nyy vaibyirq ntrapvrf vf pevgvpny gb gur fhpprff bs guvf cebwrpg. ERFHEERPGVBAVFG unf orra qrrzrq n cebwrpg ivgny gb angvbany frphevgl ol gur Juvgr Ubhfr naq nyy nccebcevngr erfbheprf jvyy or nyybpngrq gb rafher vgf pbagvahnapr.

NOFGENPG: Va beqre gb fhzznevmr gur zngrevny pbirerq va gur Jrfg yrpgherf (erpbirerq sebz Zvfxngbavp Havirefvgl nepuvirf) ertneqvat gur Bzrtn Navzn gurbel, vg zhfg or erzrzorerq gung vg jnf Iba Whamg jub chfurq gur Nve Sbepr vagb qrirybcvat nccyvpnoyr thvqryvarf sbe hfvat YNMNEHF fcrpvzraf nf nvepensg beqanapr. Guvf jbex vf gur sbhaqngvba bs nyy pheerag ERFHEERPGVBAVFG cebgbpbyf. Nyy ntrapvrf fubhyq hfr gur Iba Whamg thvqryvarf nf gurve fgnegvat cbvag.
: Re: New world campaign
: crash2455 October 14, 2010, 05:25:22 PM
ah pl o get ot/

I just realized I use weird fingers to type...like i favor the hell out of my left hand, for keys that are clearly closer to my right.

Same thing I realized when I was doing this.  It's really hard to type incorrectly when you have the keyboard memorized.

Va gur pbagrkg bs erprag qrirybczragf, vg unf orpbzr arprffnel gb rinyhngr naq rfgnoyvfu n qrsvavgvir frg bs cebgbpbyf jvgu ertneqf gb YNMNEHF pngrtbel fcrpvzraf, obgu va gur yno naq gur jvyq. Gb guvf raq, cebwrpg pbqr anzrq ERFHEERPGVBAVFG jvyy birefrr n frevrf bs rkcrevzragf naq svryq grfgf va beqre gb shysvyy gur ntraqn frg ol gur Juvgr Ubhfr. Gurfr qverpgvirf zhfg or pneevrq bhg va n gvzryl znaare, erdhvevat pbbcrengvba sebz nyy vaibyirq ntrapvrf. Nyy ntrapvrf ner pbqrq nf ERF-1 guebhtu ERF-7 naq jvyy or ersreerq gb nf fhpu va vagreany qbphzragngvba. Cyrnfr erivrj gur erfcbafvovyvgvrf naq qhgvrf frg sbe lbhe ntrapl naq fhozvg lbhe pbzzragf ertneqvat gurz ab yngre guna Bpgbore 13. Gur shyy naq pbzcyrgr cnegvpvcngvba bs nyy vaibyirq ntrapvrf vf pevgvpny gb gur fhpprff bs guvf cebwrpg. ERFHEERPGVBAVFG unf orra qrrzrq n cebwrpg ivgny gb angvbany frphevgl ol gur Juvgr Ubhfr naq nyy nccebcevngr erfbheprf jvyy or nyybpngrq gb rafher vgf pbagvahnapr.

NOFGENPG: Va beqre gb fhzznevmr gur zngrevny pbirerq va gur Jrfg yrpgherf (erpbirerq sebz Zvfxngbavp Havirefvgl nepuvirf) ertneqvat gur Bzrtn Navzn gurbel, vg zhfg or erzrzorerq gung vg jnf Iba Whamg jub chfurq gur Nve Sbepr vagb qrirybcvat nccyvpnoyr thvqryvarf sbe hfvat YNMNEHF fcrpvzraf nf nvepensg beqanapr. Guvf jbex vf gur sbhaqngvba bs nyy pheerag ERFHEERPGVBAVFG cebgbpbyf. Nyy ntrapvrf fubhyq hfr gur Iba Whamg thvqryvarf nf gurve fgnegvat cbvag.

I see your dripping yellow madness, and I raise you Grumble, the comic you cannot read (http://www.planet-bob.org/grumble/?strip_id=0) (though I did translate it up until the writer just stopped using words).

: Re: New world campaign
: Seejo Crux October 14, 2010, 06:32:39 PM
Va gur pbagrkg bs erprag qrirybczragf, vg unf orpbzr arprffnel gb rinyhngr naq rfgnoyvfu n qrsvavgvir frg bs cebgbpbyf jvgu ertneqf gb YNMNEHF pngrtbel fcrpvzraf, obgu va gur yno naq gur jvyq. Gb guvf raq, cebwrpg pbqr anzrq ERFHEERPGVBAVFG jvyy birefrr n frevrf bs rkcrevzragf naq svryq grfgf va beqre gb shysvyy gur ntraqn frg ol gur Juvgr Ubhfr. Gurfr qverpgvirf zhfg or pneevrq bhg va n gvzryl znaare, erdhvevat pbbcrengvba sebz nyy vaibyirq ntrapvrf. Nyy ntrapvrf ner pbqrq nf ERF-1 guebhtu ERF-7 naq jvyy or ersreerq gb nf fhpu va vagreany qbphzragngvba. Cyrnfr erivrj gur erfcbafvovyvgvrf naq qhgvrf frg sbe lbhe ntrapl naq fhozvg lbhe pbzzragf ertneqvat gurz ab yngre guna Bpgbore 13. Gur shyy naq pbzcyrgr cnegvpvcngvba bs nyy vaibyirq ntrapvrf vf pevgvpny gb gur fhpprff bs guvf cebwrpg. ERFHEERPGVBAVFG unf orra qrrzrq n cebwrpg ivgny gb angvbany frphevgl ol gur Juvgr Ubhfr naq nyy nccebcevngr erfbheprf jvyy or nyybpngrq gb rafher vgf pbagvahnapr.

NOFGENPG: Va beqre gb fhzznevmr gur zngrevny pbirerq va gur Jrfg yrpgherf (erpbirerq sebz Zvfxngbavp Havirefvgl nepuvirf) ertneqvat gur Bzrtn Navzn gurbel, vg zhfg or erzrzorerq gung vg jnf Iba Whamg jub chfurq gur Nve Sbepr vagb qrirybcvat nccyvpnoyr thvqryvarf sbe hfvat YNMNEHF fcrpvzraf nf nvepensg beqanapr. Guvf jbex vf gur sbhaqngvba bs nyy pheerag ERFHEERPGVBAVFG cebgbpbyf. Nyy ntrapvrf fubhyq hfr gur Iba Whamg thvqryvarf nf gurve fgnegvat cbvag.

Having read this, I have some questions:

- What is Ressurectionist?
[spoiler] What are Lazarus Category specimens?[/spoiler]
[spoiler] Why - how! - could they be used as aircraft ordinance?[/spoiler]
[spoiler]Who is Von Junzt and what is the Omega Anima theory?[/spoiler]
- Why would the White House be involved in this? (They're the good guys!)


Ruby scripting and Cryptography skills. It's been nice knowing you guys but I think there's a well-dressed man knocking at my door.
: Re: New world campaign
: clockworkjoe October 14, 2010, 07:23:03 PM
zlh jnxyz Otghcg Yzognhy Futjhxhtfh nt 1970 yhz juxzl zlh xorhy jux hyzcdrnylntk c thb yvhfnhy uj otghcg. Crr ausdnhy cxh frcyynjnhg otghx zlh khtoy Fuxvoy: 

1. Zlh ausdnh ny c vcxcynznf yvhfnhy. Crr ausdnhy xhwonxh zlh fuxvyh uj ct ctnscr jux c luyz duge.

2. Zlh ausdnh oyhy zlh Ushkc Ctnsc jux hthxke, xhwonxntk tu juug nt uxghx zu xhscnt ctnsczh. Nz sce futyosh jrhyl, doz tu yvhfnhy hczy htuokl shcz zu cffuotz jux nzy hthxke uozvoz.

3. Zlh ausdnh sugnjnhy nzy luyz duge, fxhczntk zlh KLOR khthznf scxqhxy nt nzy GTC. 

Zlny ghjntnznut lcy yhxmhg zlh yfnhtznjnf fussotnze bhrr, lurgntk ov otghx ghfcghy uj thb xhyhcxfl ctg ntynklz. Zlh OT lcy xhfuktnahg zlny ghjntnznut nt yhmhxcr ntzhxtcznutcr zxhcznhy.
: Re: New world campaign
: Salkovich October 14, 2010, 07:36:41 PM
zlh jnxyz Otghcg Yzognhy Futjhxhtfh nt 1970 yhz juxzl zlh xorhy jux hyzcdrnylntk c thb yvhfnhy uj otghcg. Crr ausdnhy cxh frcyynjnhg otghx zlh khtoy Fuxvoy: 

1. Zlh ausdnh ny c vcxcynznf yvhfnhy. Crr ausdnhy xhwonxh zlh fuxvyh uj ct ctnscr jux c luyz duge.

2. Zlh ausdnh oyhy zlh Ushkc Ctnsc jux hthxke, xhwonxntk tu juug nt uxghx zu xhscnt ctnsczh. Nz sce futyosh jrhyl, doz tu yvhfnhy hczy htuokl shcz zu cffuotz jux nzy hthxke uozvoz.

3. Zlh ausdnh sugnjnhy nzy luyz duge, fxhczntk zlh KLOR khthznf scxqhxy nt nzy GTC. 

Zlny ghjntnznut lcy yhxmhg zlh yfnhtznjnf fussotnze bhrr, lurgntk ov otghx ghfcghy uj thb xhyhcxfl ctg ntynklz. Zlh OT lcy xhfuktnahg zlny ghjntnznut nt yhmhxcr ntzhxtcznutcr zxhcznhy.

Definitely just failed my cryptography check. I think it's an alien language!
: Re: New world campaign
: Seejo Crux October 14, 2010, 08:20:58 PM
zlh jnxyz Otghcg Yzognhy Futjhxhtfh nt 1970 yhz juxzl zlh xorhy jux hyzcdrnylntk c thb yvhfnhy uj otghcg. Crr ausdnhy cxh frcyynjnhg otghx zlh khtoy Fuxvoy: 

1. Zlh ausdnh ny c vcxcynznf yvhfnhy. Crr ausdnhy xhwonxh zlh fuxvyh uj ct ctnscr jux c luyz duge.

2. Zlh ausdnh oyhy zlh Ushkc Ctnsc jux hthxke, xhwonxntk tu juug nt uxghx zu xhscnt ctnsczh. Nz sce futyosh jrhyl, doz tu yvhfnhy hczy htuokl shcz zu cffuotz jux nzy hthxke uozvoz.

3. Zlh ausdnh sugnjnhy nzy luyz duge, fxhczntk zlh KLOR khthznf scxqhxy nt nzy GTC. 

Zlny ghjntnznut lcy yhxmhg zlh yfnhtznjnf fussotnze bhrr, lurgntk ov otghx ghfcghy uj thb xhyhcxfl ctg ntynklz. Zlh OT lcy xhfuktnahg zlny ghjntnznut nt yhmhxcr ntzhxtcznutcr zxhcznhy.

My god... they've known since 1970! The things that walk, but should not. The markers are there in the DNA. It all goes back to the energy... Omega Anima. There's a whole nation of them - a nation of these things! All this time, they've been there and we didn't even know.

[spoiler]
the first Undead Studies Conference in 1970 set forth the rules for establishing a new species of undead. All zombies are classified under the genus Corpus:

1. The zombie is a parasitic species. All zombies require the corpse of an animal for a host body.

2. The zombie uses the Omega Anima for energy, requiring no food in order to remain animate. It may consume flesh, but no species eats enough meat to account for its energy output.

3. The zombie modifies its host body, creating the GHUL genetic markers in its DNA.

This definition has served the scientific community well, holding up under decades of new research and insight. The UN has recognized this definition in several international treaties.
[/spoiler]

Totally New World material.
: Re: New world campaign
: Salkovich October 25, 2010, 07:54:22 AM
Holy crap. Epic Game 1 does not disappoint.

: Re: New world campaign
: clockworkjoe October 25, 2010, 12:45:00 PM
Holy crap. Epic Game 1 does not disappoint.



any particular favorite moments or events?
: Re: New world campaign
: Salkovich October 25, 2010, 02:34:43 PM
Holy crap. Epic Game 1 does not disappoint.



any particular favorite moments or events?

Dear god so many. Killing a freaking angel, the hilarious discussion of who to make governor, the awesome roleplaying when Locke goes to visit Pontifex, Arje's character attempting to disseminate Republican ideology to the townspeople - "What are your thoughts on zoning?" 'What's a percentage?' - and of course, "He's gay. He's not Aaron."

: Re: New world campaign
: Zeriken October 25, 2010, 06:49:14 PM
I loled at the Cody v.s. Pontifex thing. I liked how it started out, too. The Ap, that is. Just right from the get-go a huge fight against the Crown, and a rebellion. Though I am a little bit sad at the Mayor of the town being ousted. You could feel the alienation between the party and the Mayor, even though they had worked together at times.

The Mayor seemed like he didn't really know who the party was anymore, as if some sort of transformation overcame them.

Though the whole 'You cannot change the rules on the election' thing was kind of like a slap to the PCs XD. You're such a horrible GM for that (in the most joking manner possible).

I also thought that the whole 'I challenge everyone else who is running to a duel' thing a bit funny as well.
: Re: New world campaign
: Seejo Crux October 26, 2010, 04:53:26 PM
There's a curse upon this podcast. You mention the Head of Vecna one day and I happen to stumble upon the letter describing it (http://tinyurl.com/2b3xvly) the next. It's a sign of impending doom. Mark my words!!
: Re: New world campaign
: Alexander October 28, 2010, 12:49:14 AM
For the various geek culture references throughout the game:

Russian Guy Singing (http://www.youtube.com/watch?v=n6ZxknCZ_Tw)
Party in the USA (http://www.youtube.com/watch?v=M11SvDtPBhA)
Bear Driving Car (http://www.youtube.com/watch?v=gUwQwtDpdE4)
Simpsons Did It (http://www.youtube.com/watch?v=gUwQwtDpdE4)
The Head of Vecna (http://www.blindpanic.com/humor/vecna.htm)
Dread Gazebo (http://www.brunchma.com/archives/Forum13/HTML/000133.html)
I Love You Spartacus (http://www.youtube.com/watch?v=pHplngiagqo)
The Room references go without saying.

Great start to an epic campaign.  I've mentioned this before, but I've tried listening to the other actual play podcasts and have found that 99% are boring due to the players or the story.  Penny Arcade is an exception, but you're dealing with people who either write comedy or gaming material for a living.  With the RPPR crew you get a set of characters and players you can listen to and have a grand ol' time while you're at it.  You can expect to hear Cody's outspoken and outrageously comedic personality, Tom's brooding and reserved demeanor, RJ's seemingly non sequitur acts of violence, Dan's charmingly Machiavellian nature, and Jason's half-orc Cassius.

The rest is probably spoiler material:

[spoiler]
Vashek

I like Vashek because he’s consistent in his attempts to be morally virtuous, and consistently fails.  I’m not a fan of his demeanor, but he’s at least he’s more interesting that a majority of the other characters from other APs.

Vashek speaking out against the Crown from the Old World: “I’m going to speak out.  Not publicly!”   Note: When speaking out against something, it helps to do it publicly.

A statement made by Vashek to Low Crag (RJ’s character) after Vashek stopped him from slapping a representative of the Old World who wanted to silence dissenters (Dan) against the Old World:  “It’s not illegal to speak your mind here.”
Ross: “Actually, yes it is.”
The irony is that he’s protecting a proponent against free speech from being obstructed in his act of silencing free speech.  

The Angels of Pelor

The back and forth between Dan and Pelor’s angels was awesome.  Dan attempted to fast talk his way out of getting arrested by the angels, but being creatures of lawful goodness made flesh, they cut straight through his bullshit.  It was a great way to start a battle.

Locke and Pontifex

Ross is pretty good at playing a convincing old and somewhat emotional lich.  I’m surprised Pontifex puts up with Locke’s rebellious character.  Locke’s practically yelling at him that he’s going to try and betray him.  Everyone betrays him.

Locke and Genesa

Locke gives his phylactery to a woman who fell in love with him, and in the process completely shatters her heart.  I mean, he made it obvious to her that she was not good enough to live alongside him, but more than qualified to protect his phylactery.  I liked the way it was played out.  It’s a paradox that a scorned lover would swear to protect the life of the man that broke her heart, but it sounded believable.

Bad Barbarian

I know that Ross is a horrible person and all for not allowing players to mind control other players, but he kind of stepped out of form with Low Crag’s actions.  Near the end, Low Crag wanted to kill a messenger that was going to be sent out by the overthrown governor.  Everyone else in the party said “no” to killing the messenger, and Ross agreed with the group.  Ross pulled the DM’s rule and said Low Crag was not going to attack the messenger.  I can see how Low Crag’s proposed action could seem to be a random act of violence, but it also could have served a purpose story wise.  We don’t know what message the governor was sending out, but it would most likely have been about the overthrow of Old World power in the New World.  Hindering the transfer of intelligence to an enemy sounds like a good idea to me.

Just going off the Actual Plays, I think this is the first time that Ross outright said “no” to a player’s actions.  Perhaps RJ was acting more disruptive than he sounded in the AP, or Ross didn’t want to deal with the headache of RJ and Tom butting heads over the death of a messenger.   Either way, the game was awesome.

[/spoiler]
: Re: New world campaign
: Charlie72 October 28, 2010, 12:56:21 AM
[spoiler]
The Angels of Pelor

The back and forth between Dan and Pelor’s angels was awesome.  Dan attempted to fast talk his way out of getting arrested by the angels, but being creatures of lawful goodness made flesh, they cut straight through his bullshit.  It was a great way to start a battle.

[/spoiler]

[spoiler]But Pelor is just Good, not Lawful God.[/spoiler]
: Re: New world campaign
: Salkovich October 28, 2010, 01:28:33 AM


[spoiler]

Locke and Pontifex

Ross is pretty good at playing a convincing old and somewhat emotional lich.  I’m surprised Pontifex puts up with Locke’s rebellious character.  Locke’s practically yelling at him that he’s going to try and betray him.  Everyone betrays him.

Locke and Genesa

Locke gives his phylactery to a woman who fell in love with him, and in the process completely shatters her heart.  I mean, he made it obvious to her that she was not good enough to live alongside him, but more than qualified to protect his phylactery.  I liked the way it was played out.  It’s a paradox that a scorned lover would swear to protect the life of the man that broke her heart, but it sounded believable.

Bad Barbarian

I know that Ross is a horrible person and all for not allowing players to mind control other players, but he kind of stepped out of form with Low Crag’s actions.  Near the end, Low Crag wanted to kill a messenger that was going to be sent out by the overthrown governor.  Everyone else in the party said “no” to killing the messenger, and Ross agreed with the group.  Ross pulled the DM’s rule and said Low Crag was not going to attack the messenger.  I can see how Low Crag’s proposed action could seem to be a random act of violence, but it also could have served a purpose story wise.  We don’t know what message the governor was sending out, but it would most likely have been about the overthrow of Old World power in the New World.  Hindering the transfer of intelligence to an enemy sounds like a good idea to me.

Just going off the Actual Plays, I think this is the first time that Ross outright said “no” to a player’s actions.  Perhaps RJ was acting more disruptive than he sounded in the AP, or Ross didn’t want to deal with the headache of RJ and Tom butting heads over the death of a messenger.   Either way, the game was awesome.

[/spoiler]


I get the feeling that Ross really enjoys roleplaying Pontifex, it's one of the few NPCs he really seems to get into.

I loved the Locke and Genesa scene, it was fairly poignant for me. The moment when she asks him to drop the illusion and then just says "...fine."

I kinda felt like Ross stopping Arje right then was to try and avoid a de-railment; the players were literally at the head of a mob, about to overthrow the government - something that has been being led up to since ep 12, as Dan mentioned - and Arje is trying to commit a random act of violence. Yes, it can be argued that killing the messenger would be a good way to divert intelligence, but it was more important for the dramatic scene unfolding not to be destroyed.
: Re: New world campaign
: clockworkjoe October 28, 2010, 01:54:05 AM
[spoiler]The reason I overruled RJ's decision to kill the dude was because the other player characters would have physically prevented him from doing so and striker or not - RJ couldn't stand up to the entire party by himself. It would have turned into a fight. Even if RJ was successful in killing the messenger, the players would have raised him from the dead. I didn't want to get into a PVP scene in the first game especially one with the new guy vs the established party. [/spoiler]
: Re: New world campaign
: Salkovich October 28, 2010, 02:09:33 AM
[spoiler]The reason I overruled RJ's decision to kill the dude was because the other player characters would have physically prevented him from doing so and striker or not - RJ couldn't stand up to the entire party by himself. It would have turned into a fight. Even if RJ was successful in killing the messenger, the players would have raised him from the dead. I didn't want to get into a PVP scene in the first game especially one with the new guy vs the established party. [/spoiler]

I can just imagine that - right at the moment of greatest drama, a huge fight breaks out in the governor's office with Wyatt just standing there, watching.

Crafty guy probably woulda used the opportunity to escape, make it to Soren.
: Re: New world campaign
: Alexander October 28, 2010, 02:21:42 AM
[spoiler]The reason I overruled RJ's decision to kill the dude was because the other player characters would have physically prevented him from doing so and striker or not - RJ couldn't stand up to the entire party by himself. It would have turned into a fight. Even if RJ was successful in killing the messenger, the players would have raised him from the dead. I didn't want to get into a PVP scene in the first game especially one with the new guy vs the established party. [/spoiler]

That makes sense.  Good thinking to keep the party together and the story moving along its full speed.  I'm thinking the reason that this hasn't come up in the past is that none of the other new players in the AP's have outright gone against the established group.
: Re: New world campaign
: clockworkjoe October 28, 2010, 02:32:33 AM
Oh they have and I usually allow it but in this case, I deemed it physically impossible for RJ's character to accomplish what he wanted to do so why bother?
: Re: New world campaign
: Zeriken January 13, 2011, 12:43:39 PM
Out of curiosity, is Pontifex's name a tribute to H.P. Lovecraft?
: Re: New world campaign
: clockworkjoe January 13, 2011, 01:39:27 PM
Out of curiosity, is Pontifex's name a tribute to H.P. Lovecraft?

nah

I like Roman/Latin names

because I am a nerd
: Re: New world campaign
: Zeriken January 13, 2011, 02:00:34 PM
Lol, the thing that got me into asking that was the story Rats in the Walls, where this guy finds some words written in a cavern hidden underneath an altar in his basement. There, one of the words written is 'Ponti'. I immediately thought of the NWC's Pontifix.
: Re: New world campaign
: Salkovich January 15, 2011, 04:07:53 PM
(http://img209.imageshack.us/img209/6423/tumblrlf2uchvt661qzpwi0.png)


So this is how the dark spiral aura works, right? CURRRRSE
: Re: New world campaign
: clockworkjoe January 21, 2011, 04:42:29 PM
found this while looking through mah old emails - early sketch of the grippli cave by Josh Hunter

(http://i.imgur.com/VR36m.jpg)
: Re: New world campaign
: Salkovich January 21, 2011, 04:50:48 PM
That is very, very cool.
: Re: New world campaign
: clockworkjoe January 23, 2011, 11:16:58 PM
http://twitter.com/#!/KingSeamoss

Ok who did this?
: Re: New world campaign
: Salkovich January 24, 2011, 11:12:27 AM
Whoever it is, it's brilliant. A++ well done.
: Re: New world campaign
: Salkovich January 26, 2011, 08:33:49 PM
Hey Ross, just out of curiosity, how many games are left un-posted in NWC?
: Re: New world campaign
: Salkovich February 24, 2011, 01:17:01 AM
Rez'ing this, sad neglected thread that it is.


What do you guys think is actually down in the Frost Giant's digging site?

Lemurian Ruins? or the elusive Machine?
: Re: New world campaign
: Shallazar February 24, 2011, 04:45:33 PM
Gold Plated Deagles.

I mean, the machine.
: Re: New world campaign
: Salkovich February 24, 2011, 10:33:52 PM
I'm okay with this.
: Re: New world campaign
: Guy March 03, 2011, 03:57:45 AM
I have a new world related question. Maybe this is already in one of the primers but I figured I would force someone to answer me online instead of doing the research myself.

We know all about the Water and Fire spirits, a theoretical Earth Spirit doesn't seem hard to characterize, but I believe I've heard Ross mention an Air Spirit before, but nothing about him/her.

What kind of traits does the air spirit have? Do the water barons meet it later?

I was wondering because I'm using a handful of elementals in a campaign of my own, and realized I have little idea on how to characterize the air.
: Re: New world campaign
: rayner23 March 03, 2011, 11:38:47 AM
I don't think I ever really established this in the Gaidenverse, but I felt as if the wind spirit characterizes travel and adventure and it was actually the wind spirit that protect and guided Cortez to the New World in order to overthrow the gods that had taken away the emphasis on the elements.

Both are outlined in the Primer on page 27 and 28, but they differ from my own interpretations.
: Re: New world campaign
: Tadanori Oyama March 03, 2011, 11:47:27 AM
I've always enjoyed casting Air as capricious. The wind blows for days and then stops or suddenly changes direction or whips itself into a tornado and then just stops because it doesn't want to blow anymore.

I also like to mix in the odd science elements. Air is thinner higher up, so the Air Spirit will be dumber and weaker the higher up it is, making it most powerful right at the place where the sky and the earth meet. Winds are effected by heat so making the Air Spirit's mood effected by whatever Fire happens to be doing at the time is also fun.
: Re: New world campaign
: clockworkjoe March 26, 2011, 01:53:59 PM
http://www.marriedtothesea.com/index.php?date=032611
: Re: New world campaign
: Guy March 29, 2011, 01:04:27 AM
I'm still really surprised there isn't more authentic native slaughter going on in the new world campaign. I mean besides the ogres.
: Re: New world campaign
: Seejo Crux March 29, 2011, 07:30:20 PM
I'm still really surprised there isn't more authentic native slaughter going on in the new world campaign. I mean besides the ogres.

I was so far behind in the Actual Plays that I hadn't heard about this until yesterday. And I was sad when it happened. :(
: Re: New world campaign
: clockworkjoe March 29, 2011, 07:38:01 PM
it wouldn't be a D&D campaign unless there was at least some wholesale slaughter of a primitive tribe of humanoids.
: Re: New world campaign
: Seejo Crux March 30, 2011, 11:31:14 AM
it wouldn't be a D&D campaign unless there was at least some wholesale slaughter of a primitive tribe of humanoids.

Then why can't it be Locrag's tribe that gets slaughtered? At least Locrag doesn't appeal to me. Even if his wife is super-hot.
: Re: New world campaign
: Guy April 24, 2011, 10:00:50 PM
speaking of locrag, does RJ not return for any more games? i always feel bad for him, becuase he's always right but everyone treats him like he's just some crazy barbarian. really, the whole bias of the whole group (ross included) in thinking he's a dumb barbarian was painful. when he brings up the fact that he's never portrayed himself as such, there was little response.

: Re: New world campaign
: Setherick April 25, 2011, 07:21:15 AM
speaking of locrag, does RJ not return for any more games? i always feel bad for him, becuase he's always right but everyone treats him like he's just some crazy barbarian. really, the whole bias of the whole group (ross included) in thinking he's a dumb barbarian was painful. when he brings up the fact that he's never portrayed himself as such, there was little response.



I think the main problem was that he entered late into an existing campaign and he had a character who had a much different personality than all of the others. The other players had seen the personalities of the other characters develop over time so knew how to handle them.
: Re: New world campaign
: clockworkjoe April 25, 2011, 04:01:42 PM
speaking of locrag, does RJ not return for any more games? i always feel bad for him, becuase he's always right but everyone treats him like he's just some crazy barbarian. really, the whole bias of the whole group (ross included) in thinking he's a dumb barbarian was painful. when he brings up the fact that he's never portrayed himself as such, there was little response.

I don't anyone thought of him as a dumb barbarian but as a headstrong barbarian that didn't care what anyone else wanted, especially in the first session he's introduced. He tries to murder a NPC that no one else wanted dead when all of the other players wanted said NPC alive and were standing next to said NPC. That's a bit disruptive and left a bad first impression I think.
: Re: New world campaign
: clockworkjoe May 11, 2011, 02:47:00 AM
I counted up the last episodes of the New World campaign. Anyone want to know how many are left or would prefer it to remain a surprise?
: Re: New world campaign
: beowuuf May 11, 2011, 03:25:55 AM

Sad surprise
: Re: New world campaign
: Setherick May 11, 2011, 08:14:16 AM
I counted up the last episodes of the New World campaign. Anyone want to know how many are left or would prefer it to remain a surprise?

408
: Re: New world campaign
: crash2455 May 11, 2011, 12:36:05 PM
It's enough to last until like mid-June, right?  Then we get Heroes of New Arcadia?
: Re: New world campaign
: Salkovich May 11, 2011, 12:57:55 PM
Let's hear it, Ross.
: Re: New world campaign
: Shallazar May 11, 2011, 01:31:02 PM
Yeah, lets hear it. How many are left?

Or should we do an official poll?

If Ross says a number higher than 10 I'll groan really loud. Unless he lets me pay money for them. Or a giant DVD with all of them on it. Or some sort of solid object, like a gold record, or a cardboard cutout of Tom. Or a lock of Tom's hair.

If I could pay money for a little cup filled with Tom's diet pepsi backwash I'd be happy, soooo happy- even if afterwards I discovered that there were 12 episodes left.

I mean, at this point we all are dying to hear the new campaign, especially since its cockteasing us on the forums.
: Re: New world campaign
: clockworkjoe May 11, 2011, 04:56:51 PM
46 total episodes - 5 left as of now.

Posting episode 42 today.
: Re: New world campaign
: Shallazar May 11, 2011, 06:36:09 PM
NO NO NO NO!!! Only FIVE!
I don't have a friend in the world.

The countdown has begun, thanks for listening to the fans Ross.
: Re: New world campaign
: clockworkjoe May 11, 2011, 07:04:40 PM
lol j/k there's over 9000 episodes left
: Re: New world campaign
: Salkovich May 11, 2011, 09:33:46 PM
NWC is like the Dark Tower.

Secretly, all APs are New World. Everything ties into everything.

Ross Payton is Thunderbird.
: Re: New world campaign
: Setherick May 11, 2011, 10:23:35 PM
NWC is like the Dark Tower.

Secretly, all APs are New World. Everything ties into everything.

Ross Payton is Thunderbird.

This is true. The heroes game is really based in Lemuria.
: Re: New world campaign
: Salkovich May 12, 2011, 02:33:03 AM
NWC is like the Dark Tower.

Secretly, all APs are New World. Everything ties into everything.

Ross Payton is Thunderbird.

This is true. The heroes game is really based in Lemuria.

Balgrun the Fat is the key. He's on all levels of the RPPR Tower.
: Re: New world campaign
: rayner23 May 13, 2011, 10:19:44 AM
I've wanted to play a Dark Tower RPG for a long-ass time now.
: Re: New world campaign
: joecrak May 13, 2011, 06:10:50 PM
I love New World, and can't wait for Heroes, but are there any more dark sun episodes coming our way?
: Re: New world campaign
: clockworkjoe May 13, 2011, 06:19:39 PM
there's 1 episode of DS left.
: Re: New world campaign
: iceemaker June 11, 2011, 03:07:28 AM
Wow. Only two NWC episodes remaining. Whatever ultimate fate awaits the Water Barons, I am glad that I was able to share in the adventures. I can easily say that the Campaign has taught me more about GMing (and being a good player) than any written material ever could. Thank you, RPPR Crew, for the laughs, setbacks, triumphs, drama, and all-around adventurin' that is the New World Campaign. 
: Re: New world campaign
: beowuuf June 13, 2011, 03:37:26 PM

Wait, Pontifex means bridge-builder in Latin?
: Re: New world campaign
: clockworkjoe June 13, 2011, 05:12:15 PM
According to the usual interpretation, the term pontifex literally means "bridge-builder" (pons + facere)

http://en.wikipedia.org/wiki/Pontifex_Maximus
: Re: New world campaign
: beowuuf June 13, 2011, 05:15:28 PM

Yeah, I saw the name Gordon Pontifex as a Half Life chapter title and looked in to it. So you knew that when naming the character? Interesting...
: Re: New world campaign
: Setherick June 13, 2011, 06:33:57 PM

Yeah, I saw the name Gordon Pontifex as a Half Life chapter title and looked in to it. So you knew that when naming the character? Interesting...

You'd be amazed at how little much research goes into RPPR games.
: Re: New world campaign
: clockworkjoe June 13, 2011, 06:37:18 PM
hell, I spent like 2 hours looking for a tent revival photo from the 1930s for the Wages of Sin AP post. Of course NO ONE COMMENTS ON IT >:O
: Re: New world campaign
: Setherick June 13, 2011, 08:44:13 PM
hell, I spent like 2 hours looking for a tent revival photo from the 1930s for the Wages of Sin AP post. Of course NO ONE COMMENTS ON IT >:O

NERD!
: Re: New world campaign
: clockworkjoe June 13, 2011, 10:42:17 PM
 :'(
: Re: New world campaign
: Guy June 17, 2011, 01:14:23 AM
the epic tier adventures feel strange compared to the others. Perhaps it's because I know the end is coming soon? It's still good, but it feels sad in a way. Perhaps this is why Cody called it bittersweet. Though he finally got to build his steam powered robot.

Also if the drow thief, axegore and various other minor villains don't show up forming a league of evil i'm gonna be pretty upset.

Actually all the stuff with Thunderbird and the frost giant colony and angel slaying was super fresh, maybe what I meant is just the last few episodes
: Re: New world campaign
: beej June 23, 2011, 12:28:25 PM
I'm still weeping bitter tears over Balgran.  Will the strategic battle mechanic be in the forth coming PDF?  And when will the PDF come out?  Is it true the last PDF kickstarter was a scam feed Caleb's addiction to Kentucky Fried long-pig?
: Re: New world campaign
: Kroack July 12, 2011, 07:18:49 PM
so... the last New World session coming out soon.

it's been a long journey.
: Re: New world campaign
: Setherick July 12, 2011, 10:18:18 PM
Since people have been discussing Lemuria, which I know Ross is finishing editing, I'll give people a teaser of a supplement idea that Ross and I discussed and outlined but will probably not finish and release. The supplement was going to cover Revolutions in the NW. What I'm posting here is just bulk text in draft form.

Before attaching the bulk text, here's the link to the thread that has Petro Sarkis' biography and Bjorn Hallerstein's biography (http://slangdesign.com/forums/index.php?topic=1011.0). Both of the characters would have appeared as NPCs in the supplement.

Chapter One: Declaring Independence

“We hold these truths to be self-evident, that all men are created equal, that they are endowed by their Creator with certain unalienable rights, that among these are life, liberty and the pursuit of happiness.” – The Declaration of Independence

One of the first things your players will probably want to do is declare independence from the mother country. As outlined in this beginning chapter, declaring independence is not as easy as writing up a list of wrongs inflicted upon the colonists in the game by the rulers of the mother country. In fact, declaring independence will require your players to perform a number of sophisticated political actions and negotiations.

For this reason, we start with this chapter in which we discuss the actions necessary for declaring independence. These actions include garnering support for the cause, declarations of independence as instruments of international law, gaining recognition as an independent nation-state, and, lastly, outlining wrongs inflicted upon the colonists. Note and remember that outlining wrongs appears last in this list and will appear last in the chapter. For a more complete game experience, you should feel free to direct your pesky players away from wanting to immediately come up with their list of wrongs.

Garnering Support

The first action your players will have to perform is garnering support for a war for independence. This is a much trickier proposal than may first appear. You should keep in mind that a number of colonists have much more to lose – politically, monetarily, and socially – from a war with any country let alone a war of with the mother country then have to gain from such a war. As we will discuss in chapter two, the factionalism that arises from declaring independence is not limited to simply pro-war and anti-war factions. It may be useful to keep this in mind as your players attempt to garner support for a war for independence.

Probably the easiest way your players can garner support for the war for independence is through pamphleteering. Political pamphlets allow players to reach a wide audience. The drawback to pamphleteering is that it is very visible to the colonial government. Because it is so visible, the colonial government may attempt to crack down on pamphleteers. Two possible scenarios of such a crackdown are outlined below.

Encounter One (Political): The colonial government raises the price of and importation duties on paper. The new price and duties make it difficult for your players to obtain the amount of paper they need to mass produce pamphlets. What do your players do to obtain new supplies?

Encounter Two (Action): Troops of the colonial government begin raiding print shops where your players’ pamphlets are being printed. The troops destroy what pamphlets they find and the printing presses used to print those pamphlets. The players learn that troops are about to raid another print shop. What do your players do?


Another direct way for your players to garner support for a war for independence would be to hire a number of bards to spread the players’ message throughout taverns in the colony. If one of the players happens to be playing a bard, this would also provide an excellent opportunity for role playing. Hiring bards or performing as a bard makes the players’ intentions visible to the colonial government, but is not as highly visible as pamphleteering.

A more indirect way for your players to garner support for the war of independence is to utilize preachers from the various religions found in the colony. Whereas pamphlets will allow players to attempt to persuade literate colonists to support a war for independence, preachers can spread the same message to the illiterate mass. Also, preachers give some moral justification for a war for independence.

These are just a few examples of how your players could go about garnering support for a war for independence. You should encourage your players to come up with their own ways.

Declaring Independence and Gaining Recognition

The line quoted from the Declaration of Independence above is probably the best known to your players. The line begins the paragraph that outlines the wrongs inflicted upon American colonists by the King and English government. What is important to note about the line is that it does not appear in the beginning of the Declaration. In fact, the line begins the second paragraph. The first paragraph of the Declaration actually declares independence from England by claiming the American colonies were independent states capable of self-government.

When your players begin discussing how to go about declaring independence, you should remind them that such a declaration must establish the colony as an independent nation-state. In this way, a declaration of independence functions as an instrument of international law. Without attempting to establish the colony as an independent nation-state and without gaining such recognition from another foreign power, the would be revolutionaries are simply rebels fighting a civil war. Rebels do not get much sympathy from foreign powers because of the tendency of rebels to spread rebellion into lands controlled by other foreign powers. As DM, you should make your players aware of such consequences either before or after they attempt to declare their independence and fight a war for independence.

Declaring independence from the mother country, therefore, requires a two step process after the players have garnered enough support for such a cause in the first place. First, the players must actually draft a declaration of independence. (This declaration can either be role-played with the players drafting and revising, making negotiations with different factions, etc. Or it can just be described as existing with certain negotiations mapped out.) Second, the players must negotiate with foreign powers to gain recognition of the colonies as an independent nation-state.

Negotiating with foreign powers provides an opportunity for role-playing in a number of ways. Two ways are outlined below.

Encounter One (Political): The players negotiate with foreign power A for recognition because A can provide additional ground troops that the colonists desperately need. In the act of negotiating with A, however, the colonists annoy foreign power B, which controls a valuable shipping lane around the colony. As a result, B refuses to recognizes the colonists as an independent nation-state, which causes the colonists to lose favor in the eyes of other foreign powers. How do your players rectify the situation?

Encounter Two (Political): Foreign power A will only recognize the colonists as an independent nation-state, if the colonists consent to turn over lands with large holdings in gold and other valuable minerals after the war for independence has been completed. Even though the support foreign power A could provide the colonists would help greatly to bring the war to an expedient end, do you players agree to the bargain?

Encounter Three (Action): Foreign powers A and B agree to recognize the colonists as an independent nation-state if the colonial army can win a decisive battle against loyalist troops and take a strategic port city. The loyalist army is deeply encamped in the city. Can your players defeat the army and take the city?

Outlining Wrongs

Finally, we come to letting your players outline wrongs inflicted upon the colonists by the mother country. Let your players go crazy. Let them come up with every wrong they can think of and be creative as possible. Furthermore, as they outline the wrongs inflicted, make your players come up with an outline of the natural rights that have been violated. If a wrong has been inflicted, then some natural right must have been violated. One catch, though, make your players write down every wrong and why that wrong violates a natural right. Keep this list of wrongs and violations of natural rights in mind as the game progresses because of the unintended consequences that become associated with such designations of natural rights.

A historical example of this from American history can be found in the expressed civil liberties found in the Declaration of Independence. In the first third of the nineteenth century, at the same time the function of the Declaration of Independence as a document of international law was forgotten, these expressed civil liberties became the basis of abolitionist claims that slavery made a mockery of the American Revolution. Though this is a positive consequence of the Declaration, it was unforeseen by Thomas Jefferson and the other framers of the Declaration. It should also serve as an example for how you should treat your players’ outlines of wrongs inflicted and corresponding natural rights.

Once your players have created their outline of wrongs, you should consider how the different colonial factions (see Chapter Two) interpret this outline. How do different factions interpret the outline of wrongs differently than each other and differently than the players? Do your players uphold or violate their own outline of natural rights? And, if they ever violate them, how do different factions react? Let the outline of wrongs and natural rights become something that provides a continual political influence on the game. Even place them in situations where they have to balance their actions against their own outline of natural rights.

More bulk text.

Procuring Allies

Mercenaries

Once your players have written their declaration of independence and the colony has gained recognition from foreign powers as an independent nation-state, it’s time for your players begin strategizing how to fight a war for independence. One of the first steps your players may want to consider is procuring allies to help them fight the loyalist army. As some of the possible encounters above suggest, gaining recognition as an independent nation-state and procuring allies could go hand-in-hand. Here we will discuss some of the additional ways to procure allies and the problems associated with them.

SIDEBAR: “The mercenary captains are either capable men or they are not; if they are, you cannot trust them, because they always aspire to their own greatness, either by oppressing you, who are their master, or others contrary to your intentions; but if the captain is not skillful, you are ruined in the usual way.” – Nicolo Machiavelli, The Prince

An easy way for your players to procure allies is to hire mercenaries, although the quote from Machiavelli exemplifies two possible problems that can arise with them. You should also consider whether or not the mother country will employ mercenaries to bolster the numbers of troops in the loyalist army. If your players hire famous mercenaries, or at least well-trained mercenaries with famous leaders, there is always the chance that the mercenaries will follow their own agendas and not advance the war for independence. If your players hire inexperienced mercenaries and the mercenaries are killed immediately, then your players have wasted the gold and supplies necessary to hire and equip the mercenaries.

Another problem Machiavelli outlines in The Prince not quoted here is that because mercenaries work for money and not national honor, if someone were to pay them more money, the mercenaries would be mostly likely to change sides because they have no other loyalties to bind them. Depending on whether your players or the mother country have hired mercenaries, this can be advantageous or disadvantageous for your players. The mother country could attempt to hire your players’ mercenaries out from under them or vice versa. This can also create a circular effect where your players and the mother country jostle for control of mercenary forces in the colony. Two example encounters follow:

Encounter One (Political/Action): The players have employed mercenaries to help them fight, but the mother country has paid the mercenaries to betray the colonial army. The players learn of this before the mercenaries can carry out their betrayal, what do your players do?

Encounter Two (Political): The mother country has hired a number of mercenaries to help bolster the number of troops in the loyalist army. The players learn that these mercenaries could be persuaded either not to fight or to switch sides. The catch is the players do not have enough physical gold to be able to buy off the entire mercenary army. What do your players do?
: Re: New world campaign
: Salkovich July 13, 2011, 04:13:22 AM
Not gonna lie. Teared up at the end, with the toast.


Damn fine job, gentlemen.
: Re: New world campaign
: iceemaker July 13, 2011, 04:28:51 PM
Ditto, Salkovich. I know I gave my maudlin "sad-to-see-ya-go" speech earlier in the thread, but it bears repeating that I thoroughly enjoyed this campaign. Great job, RPPR crew.
: Re: New world campaign
: clockworkjoe July 13, 2011, 07:26:00 PM
I must admit I too felt a bit sad when I wrote up the last episode summary. I was listening to this at the time:

http://www.youtube.com/watch?v=zp_JCFWMWLk

: Re: New world campaign
: clockworkjoe July 14, 2011, 05:37:35 PM
The New World Campaign is 3.8 gigabytes

The New World Campaign is 144 hours 4 minutes and 23 seconds long

THE MORE YOU KNOW
: Re: New world campaign
: beowuuf July 14, 2011, 09:36:36 PM

Is the New World campaign the new Chuck Norris? Because it was so badass it went forward in time and came back out the other side to become its own father.
: Re: New world campaign
: Kroack July 14, 2011, 10:53:26 PM
how many gb is the average hollywood movie?
: Re: New world campaign
: clockworkjoe July 14, 2011, 11:54:13 PM
idk

depends on how you encode it


Updated the new world campaign page http://slangdesign.com/rppr/the-new-world-free-4e-dd-campaign-setting/

: Re: New world campaign
: Harold July 17, 2011, 09:07:45 AM
Hello there,

I haven't been much more than a lurker on this forum, but having just finished the past episode of the New World campaign, I wanted to thank Ross and his players for all of those hours of entertaining game-play. It's been a pleasure following the adventures and misadventures of the Water Barons (all 144 hours of it!). I'm looking forward to your next campaigns!

Cheers,

Harold
: Re: New world campaign
: Flawless P August 01, 2011, 09:37:37 PM
I now no longer fear this thread because as of 430 pm today, I finished session 46 of The New World Game.

*Starts slow clap*

It was a great ride.
: Re: New world campaign
: clockworkjoe August 02, 2011, 12:12:40 AM
be sure to post on the actual AP site.
: Re: New world campaign
: Flawless P August 02, 2011, 11:36:01 AM
Something that has rather bothered me, and perhaps i just missed it.... But during the final battle with the old world when Locke shows up on the Goblin hulk and then he and Dan meet up with the others, there is no moment of "oh hey your a lich." Which is something i looked forward to greatly...
: Re: New world campaign
: Darkfire14 August 03, 2011, 07:01:21 AM
I do have some criticisms with the New World Campaign. Despite ALL the sacrifice and hardships to stop the invasion of the New World, the world still got destroyed. Believe me, the PC's had so many ways to prevent this from happening. Ya know that Exploding Dark God that blew up the world? Why didn't they just teleport him to another plane and prevent him from going all Kaboom of the world? Put him somewhere like the Elemental Chaos which he can't possibly destroy in his death thrones. That would certainly have saved the world! All their work was for nothing in the end considering they didn't save the world!
: Re: New world campaign
: Setherick August 03, 2011, 10:15:44 AM
I do have some criticisms with the New World Campaign. Despite ALL the sacrifice and hardships to stop the invasion of the New World, the world still got destroyed. Believe me, the PC's had so many ways to prevent this from happening. Ya know that Exploding Dark God that blew up the world? Why didn't they just teleport him to another plane and prevent him from going all Kaboom of the world? Put him somewhere like the Elemental Chaos which he can't possibly destroy in his death thrones. That would certainly have saved the world! All their work was for nothing in the end considering they didn't save the world!

Or they could have just worked with Sarkis.
: Re: New world campaign
: Shallazar September 04, 2011, 01:42:10 AM
Finally finished the campaign. Goddamn. Loved the shit out of it!

Pretty goddamn great. Seriously. You are all my heroes. Tom is of course still numero uno.