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RPGs / Re: Red Markets Inspiration
« on: September 11, 2015, 11:40:37 AM »
For the first contract of the Campaign beta the takers are going to be looting around an abandoned neighborhood in the mountains where only stray casualties bumble about as synapses trigger hauntings of places they may have occupied in life. As a bonus to fulfilling the contract (simple closure) there is ample loot to be scored in the various houses, so long as the takers can avoid a large ruckus and the attention/generation of a mob. I thought about just making the characters roll sneak and athletics, as well as scavenging but these seemed too tame. Instead they can spend 30 endurance (split between all participating takers) to buy in to a general scavenging effort.
To resolve the success/degree of success I'm going to be using the children's puzzle game chairs. The tension created by the simple game is more gripping (imo) than calling for rolls that not everyone can make or would lead to a narratively unsatisfying end.
http://www.amazon.com/Ideal-Chairs-Stacking-Puzzle-Game/dp/B00005JCNZ
Each chair stacked represents one bounty (max of 24 chairs), the takers can quit at anytime and take however much they have accumulated. However, when the chairs topple it represents a taker making a loud noise and the Market rolls for Mob generation as if an unsilenced weapon was used.
The buy in makes it a gamble, if they succeed they'll still be down 30 endurance but up (potentially) 24 bounty. and if they fail they will be down 30 endurance plus resources spent dealing with the casualties. It also turns what would otherwise be (imo) boring roll off to an intense and thrilling scene where all the players can contribute.
To resolve the success/degree of success I'm going to be using the children's puzzle game chairs. The tension created by the simple game is more gripping (imo) than calling for rolls that not everyone can make or would lead to a narratively unsatisfying end.
http://www.amazon.com/Ideal-Chairs-Stacking-Puzzle-Game/dp/B00005JCNZ
Each chair stacked represents one bounty (max of 24 chairs), the takers can quit at anytime and take however much they have accumulated. However, when the chairs topple it represents a taker making a loud noise and the Market rolls for Mob generation as if an unsilenced weapon was used.
The buy in makes it a gamble, if they succeed they'll still be down 30 endurance but up (potentially) 24 bounty. and if they fail they will be down 30 endurance plus resources spent dealing with the casualties. It also turns what would otherwise be (imo) boring roll off to an intense and thrilling scene where all the players can contribute.