1
RPGs / Re: How do you compile game notes?
« on: January 22, 2015, 08:46:31 AM »
An unreasonably long Word Document.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
In other words, READ ROSS' CONTRIBUTION and then BUY HIS BOOK!
I have forced my wife and one of her friends into a couple of nWoD games. Apart from that, I haven't played anything since high school. It has made me seriously reconsider the quality of my friends.
Specifically the Achy Breaky Mythos http://forum.rpg.net/showthread.php?14851-Achy-Breaky-Mythos
So it occurs to me that we make references during AP episodes that some listeners may not understand. Thus, I am making a thread that will canonically answer every dumb thing we've said over the course of many, many games. Please ask or answer as many references as you can. I'll start
"A Broken Toy for your Broken Home"
Said by: Tom, usually.
Origin: During a playtest of the Road Trip campaign, (The Sentai Rangers chapter) Jason's character broke a toy and returned it to a NPC while saying "here's a broken toy for your broken home."
that's not so much a photoshop as it is the metaphorical truth about Halo players (deal w it)
Here is one.
How to run a game with the usual GM as a player. How do you keep the guy who is usually in charge happy while still maintaining your control. ( episode name could be 'RPPR crew talk about Ross' )
okay so - this is set in the Marvel universe & the hero is from an alternate reality Marvel - alternate to the game Alternate. yeah.
so, she sees the future (based on the comments I'm getting, an alternate future) & wrecks my game - BUT, she has a brother (born from the same woman, different dimension) who can warp reality around him. So.
I was looking at washing the player's experience with a twist of (a) the effects of heroine's precognition (b) the effects heroine's telepathic powers (c) the effects of her "brother's" reality-warping power, to create dream-like scenes where the player/heroine has to constantly question the reality of the environment.
"What is real?" that's my theme for that heroine.
Make sense? Suggestions?