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Messages - Atlas

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RPGs / Re: How do you compile game notes?
« on: January 22, 2015, 08:46:31 AM »
An unreasonably long Word Document.

Role Playing Public Radio Podcast / Re: RPPR Redesign underway
« on: June 05, 2013, 05:50:28 PM »
Looks clean, and easier to navigate. Good job.

General Chaos / Re: Best Internet Vidyas
« on: May 31, 2013, 09:41:06 PM »
<a href="" target="_blank" class="aeva_link bbc_link new_win"></a>

The fuck did I just watch?

General Chaos / Re: What Vidja games are you playing?
« on: May 31, 2013, 07:45:04 PM »
Started playing Crusader Kings 2. Pretty complicated but pretty fun as well.

I just googled myself and discovered that a fireman with the same name as me has a Ford commercial about him.

RPGs / Re: Eclipse Phase
« on: March 30, 2013, 10:05:54 PM »
In other words, READ ROSS' CONTRIBUTION and then BUY HIS BOOK!

Why am I not surprised?

RPGs / Re: RPPR Listeners: Who gets to play on a regular basis?
« on: March 27, 2013, 03:26:46 PM »
I have forced my wife and one of her friends into a couple of nWoD games. Apart from that, I haven't played anything since high school. It has made me seriously reconsider the quality of my friends.  >:(

This thread is starting to depress me.

RPGs / Re: RPPR Listeners: Who gets to play on a regular basis?
« on: March 27, 2013, 12:53:20 PM »
I've been GMing a game for my regular group every week for the past two years. I think I may have actually played in a game last year...I think.

Specifically the Achy Breaky Mythos

"I'll drop you like a wet taco." is still one of my all time favorite quotes. I think it's the imagery of it that really sells it.

So it occurs to me that we make references during AP episodes that some listeners may not understand. Thus, I am making a thread that will canonically answer every dumb thing we've said over the course of many, many games. Please ask or answer as many references as you can. I'll start

"A Broken Toy for your Broken Home"

Said by: Tom, usually.

Origin: During a playtest of the Road Trip campaign, (The Sentai Rangers chapter) Jason's character broke a toy and returned it to a NPC  while saying "here's a broken toy for your broken home."

You should explain the whole plot and dialogue of Ghostbusters in case someone doesn't get the million references Aaron and Tom make to it.

General Chaos / Re: Image Thread
« on: March 26, 2013, 12:01:21 AM »
that's not so much a photoshop as it is the metaphorical truth about Halo players (deal w it)

Ross Payton, the man who goes 'there'.

Role Playing Public Radio Podcast / Re: Future Podcast Topics
« on: March 22, 2013, 08:56:01 AM »
Here is one.
How to run a game with the usual GM as a player. How do you keep the guy who is usually in charge happy while still maintaining your control. ( episode name could be 'RPPR crew talk about Ross' )

This will be good.

General Chaos / Re: What Vidja games are you playing?
« on: March 21, 2013, 06:02:25 PM »
I don't play DOTA or LoL but my roommate does and I hear screaming and keyboard smashing whenever he plays. So I assume I'm just missing out on raising my blood pressure and possibly an aneurism in the near future?

Role Playing Public Radio Podcast / Re: Precognition
« on: March 21, 2013, 05:51:35 PM »
okay so - this is set in the Marvel universe & the hero is from an alternate reality Marvel - alternate to the game Alternate. yeah.

so, she sees the future (based on the comments I'm getting, an alternate future) & wrecks my game - BUT, she has a brother (born from the same woman, different dimension) who can warp reality around him. So.

I was looking at washing the player's experience with a twist of (a) the effects of heroine's precognition (b) the effects heroine's telepathic powers (c) the effects of her "brother's" reality-warping power, to create dream-like scenes where the player/heroine has to constantly question the reality of the environment.

"What is real?" that's my theme for that heroine.

Make sense? Suggestions?

Just throw concerns for balance out of the window and just focus on the effects of the powers on the setting, and how far they are willing to go with it. Have her be approached by the government, and companies to project the future for them. Make the public worry about the safety of their own thoughts, and sanity when there is a person out there who can read minds and effect what they think.

If there's a person out there WARPING REALITY then most government bodies are going to want to hunt him the fuck down. People are going to be questioning their very existence if someone can do this. Some will call him God, others will want to use his power to their own ends. Have him have a cult following, have people want to capture the sister because she is related to a man who can do these things, and possibly bring him out of hiding after their kidnapping. Possibly make an environmental movement is concerned about metas altering reality instead of greenhouse gases.

Alternatively it's the Marvel Universe so people might just shrug and ignore both of them until they become involved in a  Crossover Event.

Role Playing Public Radio Podcast / Re: Precognition
« on: March 21, 2013, 11:23:34 AM »
Why not just make precognition by the character's own view of the future?

Player: "Oh I look into the future."
GM: "You don't see anything"
Player: "But that's my super power."
GM: "You probably don't exist at that time then."

Foreshadowing character death spurs them to action to stop the event, and if they manage to stop the event and survive it can always be explained that with their power they changed the future. Eventually this approach would get old and formulaic but that is the case with any campaign driven by a guy who can see the long running consequences of everything.

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