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Messages - Alchemist

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Role Playing Public Radio Podcast / Re: Why I Love Tom Church
« on: February 04, 2011, 06:58:08 AM »
Toms witty banter which annoys Ross is one of the great miracles which this show has to offer. Another thing would have to be his letters, if he brings it -_-. His letter fill me with great joy and amusement.
Keep up the good work RPPR…

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RPGs / Re: How do you become a better Role Player?
« on: October 25, 2009, 10:48:28 AM »
try to get in the game feel as if you are your character even if the other players aren't into that

try to not make comments in game like "ohh i would have done this another way" and "ohh this is a stpid idea" it will just make you look like a jerk and might not get invited to play in the next session...

dont try to do things to stray away from the story like steal a car when everyone fighting a boss and buying pizza during an apocalypse...

try to have fun is the most imporant thing 


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RPGs / Re: Good GM Habits
« on: October 25, 2009, 10:35:52 AM »
  • make sure they arent distracted (only add important info though so not to annoy your players
  • good discriptions
  • plot twwist lots and lots of them
  • voices :D
  • pretty much never give you players the chance to know whats going t o happen next
  • keep it fair, don't extract revenge on the players (don't torment them if they owe you a couple of bucks or if they killed your payer in a different game) and don't accept bribes for special powers or items it can throw things out off loop
  • don't throw the taking away your powers card at them too much maybe at least once in a while

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RPGs / Re: Bad GM habits
« on: August 10, 2009, 06:09:11 PM »
Well my players clame that i am too un-fair. Mostly because i throw difficult chalanges allong the adventure once i took teier powers away and then i split the party to go against a half dragon humen like thing. 3things didnt go too well.

Also i can,t control the party it self my players are like the players in the gamers 2 pretty much tring to do what they want insted of trying to finnish the story. one time they even left a teacher half-dead because she gave them detetoin then the managed to out run the cops.

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Play by Post / Re: dice roller test
« on: August 04, 2009, 08:53:01 PM »

I finnaly got it to work  :D  :P

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Play by Post / Re: dice roller test
« on: August 04, 2009, 08:51:34 PM »
Rolling 3d10:
(5+3+4): Total = 12

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