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Messages - Kyyrn

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1
RPGs / REIGN
« on: April 19, 2012, 02:54:39 PM »
I am considering buying a copy of REIGN, as the ORE is awesome and I'd be interested in seeing it in a Fantasy format.  Has anyone out there played the game or have any thoughts, recommendations or reviews?

2
RPGs / Re: Period Accurate combat.
« on: April 18, 2012, 01:44:28 AM »
In retrospect, this was possibly the worst idea I ever had.  Abandoning it.  At least the research was interesting.

3
RPGs / Re: Period Accurate combat.
« on: April 04, 2012, 08:02:39 PM »
Yeah, I started with that book, and it is a pretty fair wealth of information and ideas.  I've been expanding on it and changing it to fit my designs a little more.  Hopefully making it bigger, faster, stronger (though I'm afraid of it turning out lumbering, awkward, and dull).  It can be hard to judge your own writing, all in all and really difficult to see how your concepts play out.  Anyways, just thoughts.

4
RPGs / Re: Period Accurate combat.
« on: April 03, 2012, 09:23:22 PM »
The goal is to build a dark, visceral fantasy game.  Fantasy yes, but with enough reality sprinkled to keep a patina of realism.  I don't want to make a historical RPG by any means. Reality is mostly just pretty damn boring.  Elements of reality can keep immersion, too much focus on it can get tedious.  It's like a CoC game set in World War 1 run by someone who knows quite a bit about the actual history. It just brings a new element to the game.

The goal behind it is to create a fantasy game that differs from the norm, trying to place a focus on things like court politics and intrigue vice kicking in the door and killing everything that moves.  Not that there is anything wrong with that, and I enjoy kicking in the door as much as the next guy, but it's just challenging to take on something new.  Anyways, I know it's kind of random, but that's the thought process behind it in very brief form.

5
RPGs / Period Accurate combat.
« on: April 03, 2012, 04:33:35 PM »
I've recently started a rather massive undertaking in writing an RPG that, without becoming overly complex, creates a free-form magic system and accurately mimics period combat, maintaining a high degree of lethality while emphasizing the concept that skill was the ultimate decider in combat, rather than luck.  I've been doing quite a lot of digging into historical manuscripts (namely Talhoffer) in an attempt to semi-accurately (I do not quite enough dots in scholar to be able to call my self a true researcher, and sometimes movements just don't translate well to rolls) reproduce combat from the 15th century to the renaissance.  If anyone out there has any idea or perhaps training in historical fencing I'd love to get some input or design ideas.  I won't bore anyone by posting any portion of the rule set here, but if anybody has any interest in this sort of thing I'd love to compare notes.  Beyond the fighting, I'd like to get some insight into how the King's Court functioned, and some general historic information on life from the 15th to the 18th century.  Thanks for any insight!!!

6
General Chaos / Re: What a night.
« on: November 05, 2009, 01:17:05 PM »
Odd...

Makes you wonder what was behind the scenes in those peoples lives? 

Sounds like the intro to a WoD game to me.  I hope it's over for you as well.  Very odd, do you get many people like that?

7
General Chaos / Re: Eisenhorn Trilogy
« on: November 05, 2009, 11:06:57 AM »
Haven't yet, but I'll look into it.  I'm always on the lookout for good books... a rare find these days.  Thanks for the tip.  That and I just got my hands on a copy of Dark Heresy, the game seems intriguing, and it'd be nice to get a look at the cannon of WH40K.

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RPGs / Re: How do you become a better Role Player?
« on: October 30, 2009, 08:48:59 AM »
Do this, just substitute self-defense for roleplaying

<a href="" target="_blank" class="aeva_link bbc_link new_win"></a>


1. Get wrist control

2. Take your gun out.

You now have control of the situation and can roleplay properly!

This video changed my life... I'm definately a better person for having watched it.  I recently realized that the people I worked with are just muggers in hiding.  I may be looking at 10-20 in a federal pen now, but they're not getting thier crack any time soon.

9
RPGs / Re: Good GM Habits
« on: October 26, 2009, 11:53:02 PM »
Lol layers upon layers

10
RPGs / Re: Good GM Habits
« on: October 26, 2009, 07:45:17 PM »
Pit players against one another when it organically works.

For instance, the other day, I was running a game at school. An NPC hires the group fighter to battle in a tournament. Everyone makes Streetwise checks to see if they hear about the tourney. One girls hears about it and tells the other party members. They decide to cheer him on, but the paladin of the group decides it would be unethical for him to go. I inform him that he would want to break it up, so he decides to round up a posse and break up the illegal tournament.

Just as the fighter is about to win, the paladin and his team burst in and start arresting everyone. Skill challenges for all players to see if they can escape the scene.


It was the best game I have ever run before and this was just the climax to everything. It was all because I helped to pit the characters against each other.
Last game I ran, two of the PC's were told by thier faction to kill an NPC, or risk offending thier patron diety, Two were told to bring him back alive (for a whopping sum of 500 gold), and the last was told to bring back the artifact he carried, whether he was alive or dead was a non issue... and to make the deal sweeter the last PC was going to die if he failed.  High stakes, high drama, good game.  I think they liked it...

11
RPGs / Re: Historical Nazi Occultism... interesting?
« on: October 24, 2009, 02:37:40 AM »
Also: http://en.wikipedia.org/wiki/High_Armanen_Order#The_occult_roots_of_Nazism.3F

It's a hazy connection, and realistically, Hitler was just fing nuts.  However, it's hard to deny the resemblence between Hitler and the near-religious zeal he managed to inspire.  The torchlit ceremonies, etc. are all fairly reminiscent of the occult.
That philosophy was ressurected by a man nambed Guido von List when he supposedly saw the Runic Circle of the Armanen Futharkh.  He was a supporter of Hitler, and created the List society, if my hodge-podge research is correct.  It's a loose connection but it can be expounded upon for gaming purposes.  In all reality, Hitler was fairly deep into the Occult from my understanding, though, I'm no WW2 expert. 

http://en.wikipedia.org/wiki/Guido_von_List

I meant to say, Hitler created near religious zeal, reminiscent of the occult.  Not that he was actually into the occult.  I'm sorry, it's 2:39 here, and I'm having trouble thinking, but I'm playing early tommorrow morning and I've gotta prepare.

12
RPGs / Re: Historical Nazi Occultism... interesting?
« on: October 24, 2009, 02:26:41 AM »
That philosophy was ressurected by a man nambed Guido von List when he supposedly saw the Runic Circle of the Armanen Futharkh.  He was a supporter of Hitler, and created the List society, if my hodge-podge research is correct.  It's a loose connection but it can be expounded upon for gaming purposes.  In all reality, Hitler was fairly deep into the Occult from my understanding, though, I'm no WW2 expert. 

http://en.wikipedia.org/wiki/Guido_von_List

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RPGs / Re: Historical Nazi Occultism... interesting?
« on: October 24, 2009, 01:56:23 AM »
Actually it's not latin.  The Norse didn't speak latin...

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RPGs / Historical Nazi Occultism... interesting?
« on: October 24, 2009, 01:53:34 AM »
I'm trying to start a horror game based around this: http://en.wikipedia.org/wiki/H%C3%A1vam%C3%A1l#Gesta.C3.BE.C3.A1ttr

I'd like to run it in WW2, and thought that these lines would lend the game both believabillity, (real historical connection to Nazi occult research) and depth, (cool poetry in latin????)

Anyways: implementation isn't really coming to me.  Any thoughts?

15
General Chaos / Re: Dragon Age
« on: October 14, 2009, 10:29:52 AM »
Allready pre-ordered the game. I'm always hesitant to buy pnps based on video games, however I might check it out just for ideas.  The rpg market has been a little less than stellar due to the rise of mmos so it's nice to see a highly anticipated game return to story driven RPGs.

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