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RPGs / Re: Serious injuries question
« on: September 16, 2014, 05:06:18 PM »It's all the kind of game you want to run. You can go mad with injury rules or you can do hit points or you can do movie injuries. Where the player gimps around in a cast for a month but manages to move fast enough for day-to-day stuff.
I like that, it gives them something to remember and roleplay but won't take them too far out of the action.
Also give out lots of scars, there's a whole box for injuries etc on the back of the sheet, oughtta fill it up with something.
I was mostly coming from the angle of how true to the CoC spirit would me and my players want the game to be. On one hand we're for more realism in these matters but on the other noone would want to take the player out of the game just because he rolled a Jump roll badly.