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Messages - ghost

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Role Playing Public Radio Podcast / Re: Fan Actual Plays
« on: October 13, 2009, 08:20:29 PM »
I can see how both of those scenarios can be worked.
The big plot of the session can be completed so the players feel accomplished, but something they thought was small can reveal itself to be potentially bigger than they previously considered and will get them thinking about what they want to do for the next game.

The key thing is to keep the players thinking about the game even long after they last played.
If even one player comes to you, as a gm, and starts telling you what they want to do next time they play, or that they couldn't stop thinking about what happened last time for days, then you know your doing something right.  Sometimes it's difficult for me to prepare to gm the next session because I get distracted by Hero's campaign and what I want my character to achieve next time.

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Role Playing Public Radio Podcast / Re: Fan Actual Plays
« on: October 12, 2009, 02:36:58 AM »
I'm working on a Call of Cthulhu game now and am interested in hearing more actual plays that involve a more traditional Lovecraftian setting, similar to the Murder of Crows (but without all the background chatter).
I like the concept of WW2 soldiers digging too deep and unearthing unholy relics, and such, but I get a feeling of a Castle Wolfenstein episode more than Lovecraft's Innsmouth or traditional detective stories.

How do you really convey terror in players in these games, especially when dealing with munchkin or power gamers?
(other than trying to minimize those players and select more story driven players)

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Role Playing Public Radio Podcast / Re: Fan Actual Plays
« on: October 11, 2009, 03:24:28 AM »
Boo!  Ghost here from Swing and a Miss.

I had a lot of fun with the most recent Darkworld campaign.  Kudos to the players on that night.  There were a few rough patches in a couple areas, story moving slowly or players not coordinating well enough, but I loved how it ended.

So, yeah, shameless plug, check it out when you get a chance.  Ep. 5 is out now, 6 to come, and 7 is the one I just mentioned.
As for upcoming episodes... I don't know when, soon I hope, but CoC will be up first, and since I'm working on that project now and waiting on new players to roll up new characters, the Darkworld of Shadowrun is taking a break.  Until then, the VtM is colorful and fun, and the Hero edition of New World is addictive.

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