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Messages - vorpal_forklift

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1
Play by Post / Werewolves of Millers Hollow Repost
« on: February 18, 2010, 11:56:18 PM »
Silly me for putting it in the wrong place. I will still check the one in the RPG forum but it will be played on this one.


I want to attempt a Werewolves of Millers Hollow play by text.

WMH is a game that pits an informed minority against an uninformed majority. Each night 'round' werewolves go hunting and kill a villager of Millers Hollow. When the villagers awaken to find one of their brethren eaten, they become enraged and lynch a townsperson in the hopes that they kill the werewolf. The townspeople decide who to kill by debating and voting(majority rules).

Werewolves will decide (unanimously) who will be eaten over private messages and then message me with the name DO NOT post on the thread!

Townsfolk can debate on the thread, or pm eachother if they like.


The goals (which are both pretty obvious) for the werewolves: kill the villagers. The Villagers goal is to slay all the werewolves.

There are a few special townsfolk as well, which balances the odds for them a little. They are:

The Seer: Can see the identity of one player once per round.

The Little Girl (which won't be used, but I thought I'd explain anyway): Can try to see who the werewolves are. Will die of fright if she is caught by the werewolves.

The Hunter: When the Hunter dies, he or she can kill another player.

Cupid: Chooses two people to be 'lovers'. If one lover dies, the other lover commits suiside.

The Witch: Starts the game with two potions. One will save a person who would be killed by the werewolves. One will kill any player. The Witch only has one of each.

The Mayor: counts for two votes for purposes of deciding who to lynch.

The goal as far as special villagers is investigating and finding the werewolves WITHOUT revealing if you're a special villager or not.



private message me or post on this thread if you're interested. I will randomly chose the roles and let each of you know what you are. I will check the thread and my inbox several times in the evenings PST, and more if I am able, but most of the round progression will happen during that time (which means, obviously that the faster people come to a decision, the swifter the game will move. This is normally played as a party game with cards depicting roles).

2
RPGs / Re: Gamer Flaws: Significant Other (+5 Points)
« on: February 18, 2010, 08:19:27 PM »
Who would have known most gfs think 10 hours of dnd is too much.

It really isn't enough.

3
RPGs / Re: Gamer Flaws: Significant Other (+5 Points)
« on: February 17, 2010, 08:23:00 PM »
Actually, I met my boyfriend at a gaming convention, so trying to get each other to try gaming is of course not an issue. He has a lot more gaming experience than I do, and wants to play games that just aren't my thing, or plots that aren't interesting to me (he's a huge history buff and I'm way more into fantasy).

We both love the con scene, because we can meet other people and get new groups together. This last weekend we were at Dundracon and met a married couple there, and a ton of non-married couples as well.

It get's hard for him to NOT give me preferential treatment sometimes, and I've had to sit him down and tell him "I'm a player like any other player. Sex does not buy nice shiny items". He does come up with the most amazing plots (when they are of my flavor and I'll play or watch) and I always feel when he asks for my advice "How can I possibly contribute to this?" I have not yet GM'd, but if he expects preferential treatment, I'll have to kill him instead.

4
RPGs / Werewolves of Millers Hollow
« on: February 17, 2010, 02:49:22 AM »
I want to attempt a Werewolves of Millers Hollow play by text.

WMH is a game that pits an informed minority against an uninformed majority. Each night 'round' werewolves go hunting and kill a villager of Millers Hollow. When the villagers awaken to find one of their brethren eaten, they become enraged and lynch a townsperson in the hopes that they kill the werewolf. The townspeople decide who to kill by debating and voting(majority rules).

Werewolves will decide (unanimously) who will be eaten over private messages and then message me with the name DO NOT post on the thread!

Townsfolk can debate on the thread, or pm eachother if they like.


The goals (which are both pretty obvious) for the werewolves: kill the villagers. The Villagers goal is to slay all the werewolves.

There are a few special townsfolk as well, which balances the odds for them a little. They are:

The Seer: Can see the identity of one player once per round.

The Little Girl (which won't be used, but I thought I'd explain anyway): Can try to see who the werewolves are. Will die of fright if she is caught by the werewolves.

The Hunter: When the Hunter dies, he or she can kill another player.

Cupid: Chooses two people to be 'lovers'. If one lover dies, the other lover commits suiside.

The Witch: Starts the game with two potions. One will save a person who would be killed by the werewolves. One will kill any player. The Witch only has one of each.

The Mayor: counts for two votes for purposes of deciding who to lynch.

The goal as far as special villagers is investigating and finding the werewolves WITHOUT revealing if you're a special villager or not.



private message me or post on this thread if you're interested. I will randomly chose the roles and let each of you know what you are. I will check the thread and my inbox several times in the evenings PST, and more if I am able, but most of the round progression will happen during that time (which means, obviously that the faster people come to a decision, the swifter the game will move. This is normally played as a party game with cards depicting roles).

5
RPGs / DunDraCon 34 (2010)
« on: February 17, 2010, 02:20:08 AM »
Did anyone on the forums go to Dundracon this last weekend? Does anyone know if they're going next year? We should all try to find each other at cons and hang out and game...And talk about Tom and Ross behind their backs, of course.

6
Play by Post / Anyone interested in a Storyboard game?
« on: December 05, 2009, 03:50:45 AM »
I've been wanting to run a Storyboard game for the longest time. Storyboard is possibly the simplest, yet most fun game I've played.

Instead of having numbered stats, you have traits (the more traits, the better your character) which describe them and what they can do. when you want to do things, you list the applicable trait and get a d10 for it. easy things get 1 automatically, and you can't get more than 5 (There is a trait do get more, but I'd rather leave it out). If you get above the set difficulty, you succeed no matter how many dice you succeeded with. (I will most likely house-rule opposition, but I haven't decided).

14-trait characters.


Possible plots I'm interested in running:

-All the dragons in the world start going insane (based from the Year of Rogue Dragons books by Richard Lee Byers) *with this players could be either the dragons or the human/humanoids whom are trying to figure out how to stop the dragons before the whole world is destroyed

-The sun stops rising, leading to lots of bad stuff.

-A sudden jump in crime rates in the kingdom leads the king to investigate the cause.


Comments or suggestions on the plots would be appreciated, of course.




http://www.mcgames.com/storybrd.htm
http://www.mcgames.com/sbprevw.htm

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