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« on: August 19, 2016, 06:02:59 PM »
I will speak up here. Way way back in the dim past - we're talking twenty years ago - I was heavily involved with L5R's CCG and the 1st edition RPG, to the point that I was friends with everyone at AEG and even had informal input into the CCG and the setting because my reading habits and academic interests were significantly Japan-centric. L5R (or, more properly, Rokugan) has a lot going for it as a world; and you can run any kind of campaign you'd care to because the world will encompass it.
I'm wildly oversimplifying, but if you want to run a game that is purely focussed on samurai, L5R has it in spades. Heck, the brilliance of the CCG was that the game encouraged you to identify with one of the clans (think samurai caste noble families) as you competed with other players playing their Clan deck in a struggle for honor and glory. And, obviously, the Imperial favour (or that of the Shogun).
It just so happens the world mashes up all kinds of folklore and magic and what-have-you, and you can pick and choose what elements you'd like to use in your game.
L5R is not too crunchy. The d10 system has plenty of virtues; you can safely ignore the d20 conversion.
Even if you don't end up getting an L5R game to the table, L5R is worth investigating for its own sake.