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RPGs / Re: Wild Talents question
« on: May 09, 2012, 02:21:26 PM »
After listening to the Wild Talents episode and reading through these posts, I've finally decided to start up my own Wild Talents campaign. I want to set the world in present day but have the player characters be some of the first supers ever. I've had my players come up with ideas for the super powers but only create 'normal' characters to start the game. I'm going to play a little loose with the rules to start and have their powers manifest during game play and have their first use manifest as 2 HD. They will be able to refine their powers as we go along but I want the players to have to deal with the consequences of their first super experience. Has any one here tried a setting like this before? Any suggestions or ideas will be appreciated.