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Messages - A Scott Glancy

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General Chaos / Re: Dig to Victory scenario
« on: June 19, 2010, 06:47:46 PM »

some pains will be taken to run these games less like a social event for my friends and more with the larger audience in mind. More like a radio play than a microphone set up in the middle of a party.

That's silly. Don't do that.

Okay, now I realize that there are going to be differences of opinion regarding how these games should be run. But for the most part I expect those differences of opinion to be expressed by different individuals. Didn't you kick off this conversation by saying that both scenarios were too long and too boring? You said you didn't understand how the scenarios progress at all when the GM goes off on 30 minute tangents about topics that don't relate to game play or are necessary to character knowledge.

So what are you saying now? That larger audience shouldn't be taken into consideration when running a recorded game? Are you saying that running it "like a radio play" would be silly?

Honestly, I'm not following what you are saying.

A. Scott Glancy, President TCCorp, dba Pagan Publishing

And for the folks who said how much they enjoyed the asides and rambles, I seriously doubt that much could be done to fully eliminate them from any RPG session that I am running. I'm just saying that I think I need to keep them closely reigned in. If for no other reason than to maximize the amount of time my players get to advance the storyline.

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General Chaos / Re: Dig to Victory scenario
« on: June 17, 2010, 02:43:34 PM »
Actually it was my way of saying my arguing thus far has been to the effect that the recording was meant to entertain everyone listening, made to entertain the public. However as you stated it was simply a game amongst friends, as you said but I had forgotten "The thing to remember is that we weren't running that game to entertain you, the RPPR AP audience. We were entertaining ourselves.". So by saying that I realised that I was judging your game far too harshly because I imagine me and my roleplaying buddies are no where near as on target as the rest of RPPR when running our games and that any of the tangents we would go off on would seem equally frustrating to listen to.

If that was what you meant, it was not what you wrote.

Nevertheless, since Ross has expressed an interest in my submitting further recorded sessions, some pains will be taken to run these games less like a social event for my friends and more with the larger audience in mind. More like a radio play than a microphone set up in the middle of a party.

A. Scott Glancy, President TCCorp, dba Pagan Publishing

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General Chaos / Re: Dig to Victory scenario
« on: June 16, 2010, 09:37:49 PM »
the forum gives the context to these recording sessions as entertainment and I guess when listening to your games it's a poor way to approach them.

I leave it to the readers of this thread to decide whether that statement is constructive criticism of my game presentation or merely an executed opportunity to say something snide at my expense.



A. Scott Glancy, President TCCorp, dba Pagan Publishing

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General Chaos / Re: Dig to Victory scenario
« on: June 15, 2010, 09:41:51 PM »
I posted a link to this thread to Scott's Facebook :D

And why exactly would you do that, Ross? Seems like a bit of a dick move.

A. Scott Glancy, President TCCorp, dba Pagan Publishing


Really? I just thought you would want to know when the fans are talking about you.

Well sure I would, Ross. And to do that you would send me a private message with a link. But you told everyone having the conversation that you were doing it. By telling the people in the thread that you were telling the author of the scenario that folks were talking about him might have a chilling effect on the discussion. I'm not going to learn very much when I only get positive feedback so I would prefer to hear the criticism unrestrained.

As for the criticism, some of it is valid. While I did include too much technical information in both those scenarios, I think Ross will back me up that I included far, far less than I did for the "Last Flight of the L58." As entertaining as it was to drop Ross off the top of the Zeppelin 8,000 feet over the Caucasus Mountains, that evening was filled with too much of me lecturing on the operation of zeppelins. A friend of mine took me aside afterward and told me that the game was more like a history lecture than a Call of Cthulhu scenario. Therefore there was less technical info in "Dig to Victory" and even less in "Uboote Heraus" because I realized that these details were bogging things down. Nevertheless, I felt that most of the technical information was critical because the scenario is set in an environment where those details may be critical to game play and player decisions.

Of course, this is a game run at GenCon outside the normal schedule of games. I'm hanging out with friends I don't get to see but once a year. So, yeah, there's too much bullshitting back and forth going on. Everyone at the table is a history wonk and everyone wants to say something smart or funny to ensure that they keep up with all the other wonks. So that slows things down. The thing to remember is that we weren't running that game to entertain you, the RPPR AP audience. We were entertaining ourselves.

We had a good time. Anything else is lagniappe.

A. Scott Glancy, President TCCorp, dba Pagan Publishing


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General Chaos / Re: Dig to Victory scenario
« on: June 15, 2010, 12:34:05 AM »
I posted a link to this thread to Scott's Facebook :D

And why exactly would you do that, Ross? Seems like a bit of a dick move.

A. Scott Glancy, President TCCorp, dba Pagan Publishing


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Role Playing Public Radio Podcast / Re: The RPPR AP podcast site is now up
« on: December 24, 2009, 06:56:38 PM »
ASG FTW! Convince the shit outta ross dew et!

Ross doesn't need any convincing... he's the one bugging me to get it done.

A. Scott Glancy, President TCCorp, dba Pagan Publishing

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Role Playing Public Radio Podcast / Re: The RPPR AP podcast site is now up
« on: December 24, 2009, 01:44:52 AM »
I'm a little stunned to read that there are folks out here who were lead to Delta Green (modern alien conspiracy meets Lovecraft) because they heard me running WWI Call of Cthulhu scenarios...

I guess some folks are just crazy enough to assume that if we're good at one genre, then we might not suck at another. Wait 'til you hear some of the Wild West scenarios we've done. Or even the ones where we played indians on the Great Plains during the 1930s... those were pretty damn cool too.

I'm talking with Ross Payton about recording more Pagan Publishing playtests... this time of scenarios that are actually in print so you can run out and by them if you like what you hear.

It'll just take some research and price comparison to find the right recording device and find a crew of playtesters who are interested in allowing themselves to be recorded. I'm not sure the guys at Pagan (the writers and editors) would be comfortable with that. With any luck I'll scare up some local players, or I'll record some con games. In any case, we are working on bringing more actual play recordings to RPPR.

A. Scott Glancy, President TCCorp, dba Pagan Publishing

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Role Playing Public Radio Podcast / Re: U-Boote Heraus actual play
« on: December 22, 2009, 05:04:19 PM »
Is that spell that the bad guys used on the bishop the same spell that Tom acquired shortly before his eventful day at the tea shop so long ago?

Not sure what Tea Shop you are referring to...

The spell was "Wither Limb." I'll admit that when it's published I won't have him lose all his limbs... for one, he likely couldn't take the damage per the rules, and for another, if they knocked all his arms and legs off, what has he got left to be threatened with? His life? In 1917 it wouldn't be worth living like that. So, I think they'll wither a leg which would leave him able to get around and still perform mass... and threaten to take the rest if he doesn't pony up the orphans.

A. Scott Glancy, President TCCorp, dba Pagan Publishing

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