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RPGs / Re: What makes you scared, and How can you make a RPG game truly frightful???
« on: June 09, 2010, 04:15:33 AM »
I made a very long (1 1/2 hour) 'soundtrack' with screams from hell and organ fuges, subltely interwoven with a rainstorm background, cutting riffs into different lengths and mixing them - one time the crow crows before the thunder, on times afterward. It made the game very edgy - the cute girl with the dolly that was the demon possessing her helped - but I think the playing riffs of different intervals and keeping the pacing as a-rhythmic as possible really creeped them out over the long run, and the sound effects just seemed to fit the story perfectly - there were enough elements that some synchronicity was bound to happen, and when it did, MAJOR creep shivers in the spine.