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RPGs / Red Market Con Game/Guide?
« on: July 09, 2016, 02:29:21 PM »
Not sure if this is the best place to post this question, but I was wondering if anyone would be up for helping craft a package scenario to run Red Markets at conventions (with the boss' approval, of course, though he's pretty busy right now). I was thinking the final product would break down something along the lines of:
- A four-page User Intro Guide for players (can be laminated)
- 1 page of setting background/terminology
- 2 page guide to core terms and character sheet
- 1 page of lookup/FAQ/how-to reference player guide
- 4-6 Pre-gens (possibly the ones already created or maybe we tweak/create new ones for the scenario)
- An intro scenario that introduces the players to the very important game aspects of:
- [TBD--this is what we discuss]
- Player mat
I'm going to be GMing some games at WashingCon in September, and I'd love to be able to run Red Markets, but I'm a little worried that introducing it to people cold at a Con might be a little harder than I'm anticipating (I doubt I'll be able to tell players ahead of time "Go listen to like 10-12 hours of this podcast and you'll get the gist of it"), and if we could generate and streamline something lean as a group, I think we could really get some legs out of it.
Any thoughts?
- A four-page User Intro Guide for players (can be laminated)
- 1 page of setting background/terminology
- 2 page guide to core terms and character sheet
- 1 page of lookup/FAQ/how-to reference player guide
- 4-6 Pre-gens (possibly the ones already created or maybe we tweak/create new ones for the scenario)
- An intro scenario that introduces the players to the very important game aspects of:
- [TBD--this is what we discuss]
- Player mat
I'm going to be GMing some games at WashingCon in September, and I'd love to be able to run Red Markets, but I'm a little worried that introducing it to people cold at a Con might be a little harder than I'm anticipating (I doubt I'll be able to tell players ahead of time "Go listen to like 10-12 hours of this podcast and you'll get the gist of it"), and if we could generate and streamline something lean as a group, I think we could really get some legs out of it.
Any thoughts?