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Messages - Iafhtagn

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Role Playing Public Radio Podcast / Re: RPPR Bingo & Drinking Game
« on: August 19, 2015, 05:17:15 PM »
Swear to me/rattle the cages.

Dice rolled off a table.

Entopics/entoptics!

Payday 2 reference

Suppressing fire!

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Role Playing Public Radio Podcast / Re: The Mitchum Cleary Time Loop?
« on: August 19, 2015, 03:34:33 PM »
I'd hate to see RPPR start intentionally Dark Towering, but crazy fan-made continuity is wonderful.

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RPGs / Re: Freaky Architectural Stuff for Ruin
« on: July 05, 2015, 12:15:20 AM »
Brutalist playgrounds because what could be more playful than concrete?
http://www.theguardian.com/artanddesign/gallery/2015/jun/09/britains-brutalist-playgrounds-in-pictures

I'm pretty sure I would have loved playgrounds like that as a kid. At least the real concrete ones, not the foam thing at the end.

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RPGs / Re: I Podcast Magic Missile
« on: June 15, 2015, 05:28:21 PM »
I'm kind of curious if anyone took a look at IPMM. I just finished listening to their Sword, Crown, and Unspeakable Power campaign, and, well, it was intense. Lamb the Bloodletter is the creepiest yet most loveable RPG character I've heard since Know Evil wrapped up.

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General Chaos / Re: The tea party of the orcs. Say whaaaa?
« on: June 05, 2015, 08:48:48 PM »
So, what's this video of people having to dance across national borders?

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RPGs / I Podcast Magic Missile
« on: June 04, 2015, 09:53:06 PM »
I've recently been looking for other AP sites, so I have something to listen to between RPPR releases (yes, I have an AP problem, enough said).

I discovered a site called "I Podcast Magic Missile". Has anyone else ever heard of/listened to them?

The IPMM group has a stupid name and a website with really, really bad layout and organization. But the APs they've posted are unlike anything I've ever heard before. They play a lot of Apocalypse World and other games with the AW engine. Like RPPR, they are one of the few AP podcasts where the players actually sound like they're having fun, and where they're also telling an engaging story for the audience. They also play characters that make Bartleby look like a saint, and they deal with topics that would certainly make me and probably most people I've gamed with too uncomfortable to keep playing. I'd describe it more, but it might be better to listen and see for yourself. I've listened to Sunktown, a couple of their one-offs, and I'm halfway through their New Sodom campaign. New Sodom is the best one I've listened to so far, although I almost gave up around episode 2 or 3 because of just how dark it got (and, again, I've liked pretty much everything to come out of RPPR). I'd love to see what this group could do with anything written by Caleb - I guess No Security would be the obvious choice, but "A Perfect Murder" is much more their style.


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"The Bosworth House" is a CoC scenario based on "The Yellow Wallpaper". I think it's a bit reminiscent of "The Night Floors". It was published in the Arkham Gazette #1, which is a free zine.

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I think I've finally realized why I like RPPR so much. The earlier posts in this thread basically describe where I live.

I'm in Carbondale, IL, rather than Springfield, MO, and Carbondale is a bit smaller, but it's got the exact same sort of big city relative to the middle of nowhere, dab of blue in a sea of red, college in the cornfields vibe.

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Role Playing Public Radio Podcast / Re: Upcoming RPPR One Shot games
« on: March 29, 2015, 06:44:18 PM »
It's already been done in the original DG - see '"The New Age" by John Tynes. Certain DG authors have basically admitted that the Enolsis Foundation is supposed to be the Church of Scientology.

Unfortunately, it's not a good idea to do a a scenario that explicitly involves Scientology by name. The Church of Scientology is extremely trigger-happy and petty when it comes to lawsuits. A scenario about Scientology could never be published, and it seems like Caleb is moving into mostly running games that he writes for publication. Even if he never published the scenario but just posted it on RPPR, I'd say there's still a small amount of risk, at least if the title or description text mentioned Scientology (obviously, they don't have people to listen to every podcast in the world and watch out for negative references).

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General Chaos / Re: Reviving Raillery and video game joy
« on: March 27, 2015, 07:14:05 PM »
I'm sure the hag was disappointed when she found out that jesters actually don't taste funny...

Also: death by seasonings. That's a new one.

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General Chaos / Re: Reviving Raillery and video game joy
« on: March 22, 2015, 11:20:58 AM »
These are surprisingly good.

I can't afford to buy DD for myself any time soon, but it's a game I really want to play. I guess I could watch some other actual play of it, but despite the wonderful artwork, it's not visually engaging enough to be worth watching without decent running commentary. And what other AP would have characters named after the RPPR PCs?


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I get the sense that Delta Green was written with the intention of games focusing a lot more on the legal system, depending on the approach the investigators take. Unfortunately, sufficient rules and setting info for the average GM to focus on evidence and witness tampering just aren't in there.

Speaking of legal issues, the rabbit lawyer's name is Silvertail.

And while Caleb threw out that bit about 90s era tech, the game then included armed Predator drones and "kids are tacnet" with cellphones, not to mention video games being popular with frat kids (not a thing in the 90s) and Ross's alchemy app for his smartphone (which I'm guessing he wouldn't have thought of if smartphones weren't already a common thing).

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RPGs / Re: BaseRaiders
« on: March 05, 2015, 11:26:16 AM »
John McAfee needs to be in every game.

He's crazy, he has a sense of humor, he's more meta than most people give him credit for, and he's active online - jut google "How to uninstall McAfee Antivirus starring John McAfee". Yes, that's the real guy in the video. He was a programmer once, so he's got at least some geeky roots.

What I'm saying is, an actual appearance of McAfee in a Skype game isn't completely impossible.

Kickstarter time?

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Role Playing Public Radio Podcast / Re: The Mitchum Cleary Time Loop?
« on: February 24, 2015, 05:31:59 PM »
I finished listening to Tribes of Tokyo, and went back to the relevant episodes of Sense of the Sleight of Hand Man. Lucille's timeline is surprisingly complex. Mitchum pulls the Thompson out of a trash can in NYC, but he definitely doesn't plant it before getting picked up - he makes a point of saying he has it with him when he goes to the restaurant. I'm guessing the Tongs were fine with it because they knew that if he tried to start something, getting the Thompson out of a case would take too long; they could just shoot him while he was undoing the clasps. As far as I can tell, this is what happened.

First, Mitchum Cleary time travels back to the twenties and winds up in New York. He goes to his appointment with Mr. Lao carrying Lucille in her violin case. He leaves her along with his body in the Peach Blossom restaurant when he enters the Dreamlands.

The first thing he does when arriving on the Plateau of Leng is to look for Lucille. Unable to find her, he arms himself with a rusted old sword he finds.

While in the Underworld, Mitchum dreams up Lucille as a magic weapon. This version of Lucille is presumably left behind either in the Enchanted Woods or on the Steps of Deeper Slumber when he heads back to 1920s New York.

Mitchum is then drawn supernaturally to an old trash can, where he finds a rusted old Thompson wrapped in dirty newspapers. He calls it Lucille. It's not clear where this incarnation comes from – I'm getting to that. However, Mitchum eventually carries her to Chicago, then to Bryson Springs, to his fateful encounter with a Yithian, and then back to the Peach Blossom.

Some time around 2012, Lucille winds up in the hands of John McCaffee, who gives it to Ito, the yakuza member of the Ronin/Empty Five.  David mentions Ito having a Thompson during the final assault on the temple, and the only change to his equipment that Ito makes before going through the toru gate is changing his suit. This means that, in 2012, Lucille finally makes it to the plateau of Leng where Mitchum looked for her almost 90 years earlier. During the fight with the Guardian, Ito ignores Lucille and chooses to use his family's ancestral katana instead. Lucille is left behind yet again when Ito goes to sleep and returns to the corrected timeline.

Lucille never gets rejuvenated like Mitchum does, so it can't be stuck in a time-loop, since it would become infinitely old and fall apart (and also never reach Ito). The most obvious way for Lucille to get out of the loop is for Mr. Lao to sell Lucille or give it to one of his men, starting it on the journey to McCaffee; the gun left in the restaurant doesn't get left in the trash can (although it was left there earlier). In Lucille's subjective timeline, it first encounters Mitchum when he pulls it from the old trash can in New York, and leaves his hands slightly earlier after going through Bryson Springs and the Yithian. Where does Lucille come from before then? Presumably, it was either being discarded after being used in a crime (since 20s ballistics might not be great, but there was really only one kind of person who used a Tommy gun), or left as a dead-drop for someone else to pick up. Alternatively, it might have been some emanation of the magic Lucille into the Waking World. If that's the case, then its final arrival on Leng really brings it full circle. In the un-reset timeline where Nyarlathotep talks to the Ronin, Lucille would probably be picked up by the North Korean ghouls, who might one day return it to their friends in the Underworld. In the reset timeline, it remains in the hands of McCaffee, and in the Delta Green timeline, who knows?

There's a certain irony in the way that Ito went out of his way to bring a sword with him to Leng when he had Lucille, while Mitchum found a sword as soon as he got to Leng but went through a whole lot of trouble to find Lucille.

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Role Playing Public Radio Podcast / Re: The Mitchum Cleary Time Loop?
« on: January 03, 2015, 09:30:51 PM »
The Lady Lucille, Mitchum's Tommy gun, also shows up in Tribes of Tokyo, where the ronin purchase it from John McAfee and use it against Toru in the sewer shootout (not sure what happens to it next - I remember Caleb specifically mentioned that they were not dumping the guns from that fight into the ocean, since they didn't kill any humans with them).

So that ties Tribes into the story, and also gives Lucille her own time loop. She actually starts as Mitchum's platonic ideal of a weapon, created from his imagination in the Dreamlands. Then, after Mitchum returns from the Dreamlands, he purchases her in NYC in the 20s, and immediately uses her to hold up a bunch of bar-goers for cash.  Mitchum keeps her throughout his criminal career, using her at Bryson Springs and even carrying her through the encounter with the Yithian and the time-loop. Then she gets dropped at the Peach Blossom restaurant after Mitchum loses consciousness.

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