That seems perfectly straight forward, but not really a NBA campaign. I would use Feng Shui 2 for a pure action game or a universal system like Savage Worlds or maybe CoC for pure horror. NBA really works best in games where stealth and espionage is involved. Maybe set in a city near the zone where weird stuff is happening (things leaking out) OR someone put a crate of vampires in a plane and shipped to some distant locale?
I was going to run it with the new Delta Green rules, however my entire group are newcomers to tabletop RPGs and have only played FATE and NBA. Ran a first session using NBA rules and it was absolute garbage, and didn't work for the setting. Now I've convinced them to give DG a shot, and am rewriting the encounters in the new system.
So I recently concluded a Night's Black Agents campaign set in Midwestern America in which my players were fighting against a conspiracy led by vampiric demigods from an alternate dimension who were trying to rip open a dimensional rift to bring their forces to Earth (campy as shit, I know, but it was great fun running it).
Yeah I'm going to mention it. The vampires in RIFTS were extensions of extradimentional alien intelligences who could 1) open dimensional rifts 2) ended up in Mexico.
I'm not saying that you are being unoriginal. I'm saying RIFTS had ideas worth mining sometimes
NBA really works best in games where stealth and espionage is involved. Maybe set in a city near the zone where weird stuff is happening (things leaking out)
What if this Exclusion Zone/Treasure Trove was set in the middle of a Cold War borderlands between two superpowers?
Specifically I think NBA would would great if a supernatural Zone popped up between East and West Germany at the height of the Cold War.
Damn, now I feel like a dummy. I hadn't read RIFTS due to the silliness involved with it, and knowing that I subconsciously ripped it off horrifies me.